Game Guides Archive

Thread: Rifleman, carbineer, or pistoleer

zelerich
Thu Jul 28, 2005 9:39 pm
#1

Ok these professions are the main ranged ones. Now the way i see it is rifleman is still on top? They can still shott as fast as the other 2 and can get more damage at cap. Dont think the SAC can get as low but pretty darn close. I am picking carbineer to go along with MBH, but im starting to ask myself why? I think rifleman has better shots so whats there to like about it?
Attichetcuk
Thu Jul 28, 2005 11:38 pm
#2








zelerich wrote:

Ok these professions are the main ranged ones. Now the way i see it is rifleman is still on top? They can still shott as fast as the other 2 and can get more damage at cap. Dont think the SAC can get as low but pretty darn close. I am picking carbineer to go along with MBH, but im starting to ask myself why? I think rifleman has better shots so whats there to like about it?






You are right on mark. All three seem to shoot at about the same speed when capped. If there is a difference, it is hardly noticable. Maybe an extra shot in 10 shots or so. When it comes to damage though, BH has the best damage specials. So when you are considering which range profession to use, think about weapon availability and additional specials. Pistol fanshot and stopping shot can be very useful. Havent messed much with carbines, but I hear legshot is nice. For rifles, no really good specials are gained from the profession other than head shot which is just a damage special.A main weapon is theAdvanced Laser Rifle and can be gained by any level 54 character. It is equal to if not better than the t21. So all in all as a straight profession, none really shine greater, best to mix and match to your liking. A possible template is..


MBH

Mrifles

Pistol 0404 (0400 gives +40 GR Accuracy burst shot and the nerfed disarming shot) (0004 gives improved stopping shot and fanshot, both are very useful)


This is the tempate I have been running since the end of the 2 week respec period. Strong points are the massive damage that you can inflict, choices of t21, ALR, or heavy lightning rifle, which uses rifle mods. 1 root, 1 snare, 1 knockdown. While this has been a wonderful template for PvE hunting, it lacks a bit on defenses or staying ability. Currently I am thinking of dropping all pistol skills and picking up combat medic 4000 for the healing. I find that even using ruby bliel and high powered stims it is hard to stay alive when you are outnumbered or fighting a high level range character. By doing this I loose out on some offensive stuff but really gain high level healing ability. As for SAC, the range of it is higher with rifles than with pistols, even a difference of 5 sac makes a big difference on action use, this can be countered though by strategically using specials and using ranged shot as the main staple shot.


Hope this helps!

Atti
RenegadeSith
Fri Jul 29, 2005 9:23 am
#3

I am MBH/MRM/4xxxCM. The damage output is excellent! Without that CM healing ability, I would've been toast in a few of my jedi kills. I used to have pistol skills, but I am happy I traded the root for the healz...

In short, MBH/MRM/4xxxCM = Dead Jedi




Jorj Car'Das

HzO Stronghold

It's better to die on your feet
than live on your knees!


Attichetcuk
Fri Jul 29, 2005 6:25 pm
#4






RenegadeSith wrote:
I am MBH/MRM/4xxxCM. The damage output is excellent! Without that CM healing ability, I would've been toast in a few of my jedi kills. I used to have pistol skills, but I am happy I traded the root for the healz...

In short, MBH/MRM/4xxxCM = Dead Jedi




Thanks for the input, I have been struggling with this. Glad someone else has done it and like it. Another option that Im thinking about is pistol 0002 and medic 0200. With +25 healing efficiency mods +5 at novice and two heals, I wonder if that would be enough. Between these two heals and stims I think I could stay healed and still keep at least the basic version of stopping shot.
The_Widowmaker
Sat Jul 30, 2005 6:11 am
#5

The only major thing that you LOSE by going Rifleman is a root. That is why Pistoleer 0/0/0/3 is usually a good compliment if you aren't going MCM.



- First and foremost, I support the S T F U and play theory. I also support the CU and the NGE. I am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!

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