Game Guides Archive
Thread: ULTIMATE Guide to Clothing\Armor Attachments (Skill Enhancement Attachments) -small cu update no
to be more direct, there are only 6 mods that have hard caps. they are; melee defense, ranged defense, dodge, counterattack, block and speed. Melee defense, ranged defense, dodge, counterattack and block cap at 125 and speed caps once you have reached 1 hit per second (usually occurs around 93-95 depending on weapon speed, 100 would cap any weapon). other than those 6 mods, everything else does not have an official hard cap.
DocDiablo wrote:
[quote]5.) Is there a limit to how many points i can have of a certain skill mod?
For a few yes. Melee defense, ranged defense, dodge, counterattack and block all have a 125 cap from skills (SEAs, food, and squad leader bonuses all stack on top of that, though). Speed has a sort-of cap, because you can attack at most once per second. So with the weapon-specific speed mods and skill tapes, at some point any weapon you pick up will likely hit that speed.[/quote]
I know this is a big post, and I will likely not get an answer, but this doesn't really answer the question. You answer yes, there is a cap to how many points you can have, then go on to say that virtually anything that raises your skill disobeys this cap. I can only assume that the profession skill caps on it's own then, otherwise, how would you even know that it caps. I guess my question is simply to clarify this a little more. Are attatchments effected by the cap? ...and if not, what is effected by the cap?
Thanks
[quote]5.) Is there a limit to how many points i can have of a certain skill mod?
For a few yes. Melee defense, ranged defense, dodge, counterattack and block all have a 125 cap from skills (SEAs, food, and squad leader bonuses all stack on top of that, though). Speed has a sort-of cap, because you can attack at most once per second. So with the weapon-specific speed mods and skill tapes, at some point any weapon you pick up will likely hit that speed.[/quote]
I know this is a big post, and I will likely not get an answer, but this doesn't really answer the question. You answer yes, there is a cap to how many points you can have, then go on to say that virtually anything that raises your skill disobeys this cap. I can only assume that the profession skill caps on it's own then, otherwise, how would you even know that it caps. I guess my question is simply to clarify this a little more. Are attatchments effected by the cap? ...and if not, what is effected by the cap?
Thanks
Edit: wrote the wrong skill first time around.
Message Edited by Dynamon on 03-30-2005 12:38 AM
Message Edited by LordoftheStrings on 04-08-2005 09:13 PM