Game Guides Archive

Thread: ULTIMATE Guide to Clothing\Armor Attachments (Skill Enhancement Attachments) -small cu update no

LordoftheStrings
Thu Mar 24, 2005 4:36 pm
#1






DocDiablo wrote:


[quote]5.) Is there a limit to how many points i can have of a certain skill mod?


For a few yes. Melee defense, ranged defense, dodge, counterattack and block all have a 125 cap from skills (SEAs, food, and squad leader bonuses all stack on top of that, though). Speed has a sort-of cap, because you can attack at most once per second. So with the weapon-specific speed mods and skill tapes, at some point any weapon you pick up will likely hit that speed.[/quote]




I know this is a big post, and I will likely not get an answer, but this doesn't really answer the question. You answer yes, there is a cap to how many points you can have, then go on to say that virtually anything that raises your skill disobeys this cap. I can only assume that the profession skill caps on it's own then, otherwise, how would you even know that it caps. I guess my question is simply to clarify this a little more. Are attatchments effected by the cap? ...and if not, what is effected by the cap?



Thanks





to be more direct, there are only 6 mods that have hard caps. they are; melee defense, ranged defense, dodge, counterattack, block and speed. Melee defense, ranged defense, dodge, counterattack and block cap at 125 and speed caps once you have reached 1 hit per second (usually occurs around 93-95 depending on weapon speed, 100 would cap any weapon). other than those 6 mods, everything else does not have an official hard cap.




LoRd-0f-ThE-$tRiNg$
Memnoche's Skill Tapes & Rare Loot Vendors
Conveniently located 400m South of Mining Outpost, Dantooine -555, 2000

DocDiablo
Fri Mar 25, 2005 1:07 am
#2


[quote]5.) Is there a limit to how many points i can have of a certain skill mod?


For a few yes. Melee defense, ranged defense, dodge, counterattack and block all have a 125 cap from skills (SEAs, food, and squad leader bonuses all stack on top of that, though). Speed has a sort-of cap, because you can attack at most once per second. So with the weapon-specific speed mods and skill tapes, at some point any weapon you pick up will likely hit that speed.[/quote]




I know this is a big post, and I will likely not get an answer, but this doesn't really answer the question. You answer yes, there is a cap to how many points you can have, then go on to say that virtually anything that raises your skill disobeys this cap. I can only assume that the profession skill caps on it's own then, otherwise, how would you even know that it caps. I guess my question is simply to clarify this a little more. Are attatchments effected by the cap? ...and if not, what is effected by the cap?



Thanks




------------------------------------------------------------------------------------------------------------
In-Game Name: Warbizzle


Ever dance with the devil in the pale moonlight?
~Doc
Aceley
Fri Mar 25, 2005 1:23 am
#3

nice




Aceley ~ Lowca
Doctor/Swordsman
.: :. Omen .: :.
Pretty Signatures are overrated, now cool quotes other people can use in their sigs, those are forever


nioblack
Fri Mar 25, 2005 7:10 pm
#4

Awesome guide! Saved me a lot of credits...what does it take to give this a sticky???



Ni'Oblack | Coronet Vendor: 0 -5570 | Starsider

Dynamon
Tue Mar 29, 2005 3:32 pm
#5

Why is "Droid tracking speed" (Bounty Hunter mod) not mentioned? Is it working? I find some posts that suggests it used to be broken but is fixed now, but cant find any official word.

Edit: wrote the wrong skill first time around.

Message Edited by Dynamon on 03-30-2005 12:38 AM



Regards,
Dynamo Lightingrunner - Jedi Knight / Alliance Pilot Ace
Tisse Lightingrunner - Master Swordsman / Master Doctor / Alliance Pilot Ace
(cancelled, last day May 25th)
Ynk Lightingrunner - Master Squad Leader, Master Rifleman, Novice Merchant
(cancelled, last day May 13th)

- 4/27/05 - I felt a great disturbance in the force, as if millions of voices cried out in terror and were suddenly silenced.
I fear something terrible has happened.

LordoftheStrings
Thu Mar 31, 2005 1:17 am
#6

good question. since all the listed bounty hunter mods are in working condition, and with your research showing it working now, i'm confident it's a working mod. thank you for pointing that out i've added it to the list!




LoRd-0f-ThE-$tRiNg$
Memnoche's Skill Tapes & Rare Loot Vendors
Conveniently located 400m South of Mining Outpost, Dantooine -555, 2000

LordoftheStrings
Thu Apr 07, 2005 8:00 pm
#7

there is currently a beta version of the new combat upgrade that has completely removed all negative tapes (although blank tapes still remain).there are new mods as well but since it is in such an early stage, it would be best to wait for an official release before thoseare listed.

Message Edited by LordoftheStrings on 04-08-2005 09:13 PM




LoRd-0f-ThE-$tRiNg$
Memnoche's Skill Tapes & Rare Loot Vendors
Conveniently located 400m South of Mining Outpost, Dantooine -555, 2000

Wewa
Fri Apr 08, 2005 2:02 pm
#8

Hi, I am interested can it be done something like this. I have 3 AA unarmed damage, but since CU is comming armor will be useless for TK. So like mentioned above can it be done to transfer AA to CA?

LordoftheStrings
Fri Apr 08, 2005 4:38 pm
#9

well they MIGHT let you convert old tapes that way (although i doubt it) but armor attachments in the cu will not work in clothing




LoRd-0f-ThE-$tRiNg$
Memnoche's Skill Tapes & Rare Loot Vendors
Conveniently located 400m South of Mining Outpost, Dantooine -555, 2000

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