Game Guides Archive
Thread: 500k Player Bounties Yes/No?
Dlarkin wrote:One death a week from a random BH is realistic. And its not like you cant defend yourself
Yeah, gotta watch out for all those dancer/chef defense stackers. Good thing that your local weaponsmith is buffed and in full composite whenever he pops out to load a factory or check a harvester. ![]()
You're not going to get non-consensual PVP in the game. Consensual player bounties could be implemented, however:
1) Mark lists himself as available for hunting. (Current implementation: by email to hunt organizer)
2) BH picks up a target. (Current implementation: BH asks for a mark)
3) When BH finds mark, a duel is offered. (Current implementation: Mark is obliged by his/her word to accept the duel)
4) After duel, payout. (Current implementation: Mark and BH mail organizer with results of duel, organizer sends a portion of the payout to the BH, along a portion to the Mark for taking the time/risk to be the target. Winner of the duel gets 75% of the payout, loser 25%. Adjust percentages to maximize participation and interest.)
You're not going to get the devs to implement the tools that would automate the above setup. But you can implement most of the gameplay aspects of player bounties, at least among honorable players.
Mangiacapra wrote:One word.Griefing.Have a nice day.
he = pwnd you
Mangiacapra wrote:
One word.
Griefing.
Have a nice day.
This is exactly what jedi have been saying for a long time.
the player who got the bounty on him has a window pop up "a bounty has been placed on your head, do you accept?"
yes i know its not perfect but its a start for player bounties
AngryHoopJumper wrote:
Dlarkin wrote:
One death a week from a random BH is realistic. And its not like you cant defend yourself
You're not going to get non-consensual PVP in the game. Consensual player bounties could be implemented, however:
1) Mark lists himself as available for hunting. (Current implementation: by email to hunt organizer)
2) BH picks up a target. (Current implementation: BH asks for a mark)
3) When BH finds mark, a duel is offered. (Current implementation: Mark is obliged by his/her word to accept the duel)
4) After duel, payout. (Current implementation: Mark and BH mail organizer with results of duel, organizer sends a portion of the payout to the BH, along a portion to the Mark for taking the time/risk to be the target. Winner of the duel gets 75% of the payout, loser 25%. Adjust percentages to maximize participation and interest.)
You're not going to get the devs to implement the tools that would automate the above setup. But you can implement most of the gameplay aspects of player bounties, at least among honorable players.