Game Guides Archive
Thread: CA mods question
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TheRealMopy
Wed Oct 06, 2004 10:07 am
#1
Heyas,
Just a quick one aboutCA's, I have several with the same stats on two different mods. I've checked them already and both stats work, however I can't seem to figure out from the guides which stat sticks if they're both even. Here's an example one to show you what I mean:
Dodge +7
Two Handed Melee Speed +7
What happens here?:
A) They both work, but only if you have the relevant weapon equipped
B) They both work, only if you have the relevant weapon equipped, but not at the same time
C) Only the top one ever works
C) Only the top one ever works
The reason I ask is because trying to sell stuff like this is a problem when I'm not entirely sure how these even modded ones work.
Take Care 
EraHalcyon
Wed Oct 06, 2004 11:10 am
#2
unless you have a dodge -7 (or more)CA that you put on first, the top one should stick.
ex:
CA: unarmed speed +1
artisan experimentation +25
You would most likely want the experimentation to stick, so you would do this:
BuyUnarmed speed -(anything greater than the first, we'll assume we have a -10 unarmed speed.)
Apply Unarmed speed -10 CA
Apply CA with desired stat mod.
The experimentation should stick.
Hope that helps.
SakeO
Wed Oct 06, 2004 11:41 am
#3
My understanding is that the highest bonus will be added to the clothing you put it on unless it already has a bounus of the same type with a equal or higher absolute value in it. If their is a tie, as in this case, the first listed will be added.
Unless you add this to a piece of clothing with + or - 7 to dodge, it will place a +7 dodge bonus on the clothes you want.
SakeO
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