Game Guides Archive

Thread: Squad Leader question

Demulian
Sun Nov 09, 2003 6:19 pm
#1

do ANY of these skills actually work? Whether its passive + to stats or rally etc...



Does anything work as intended?




RuKuS Trueshot
Dread PVP Coord.
RahjTharen
Sun Nov 09, 2003 7:20 pm
#2

Read the rest of this forum and find out...



Lieutenant General Rahj Tharen, M.D.
RS Executive Officer & Military Director
Master Doctor & Master Rifleman

Alias: Badin Flyingwave, Jedi Knight.

The Rebel Squadrons: http://www.rebelsquadrons.org/
Ezran
Sun Nov 09, 2003 10:39 pm
#3

They all work. They are just not as useful as other professions.



Ezran
Flinchtopher
Wed Mar 03, 2004 11:29 am
#4

I'm tempted to take up this profession (impaired and unloved as it is) on a non-holo basisbecause it fits my play style and because some of its benefits really do seem useful ina PvP/base-raiding context.


I have two questions that I do not see the answers to:


(1) Is there a range limitation on the use ofspecials? In PvP especially, groups get scattered as people start cloning, and I was wondering (i) whether the passive bonuses would apply to group members who may be hundreds (or even thousands)of meters away (especially where I'm the dead one, and have cloned to a far off cloning facility)and (ii) whether the active commands like Boost Morale would work in the same context.


It should be a simple matter to test this, but it's not in the FAQ's that I saw.


(2) Has anyone suggested to the devs that the maximum default group size should be, say,5 people and that squad leaders should be required for larger groups (up to the 20 group size cap)? While some of the skills intrigue me and seem useful (except Volley Fire, because specials can't be used : ),, I could go on without taking up the professionand still lead raids and have fun...but if permitted group size were tied to leadership ability then I'd feel compelled to take up the profession.


If this has been suggested, what have the devs said in response?


Thanks for your answers.
Yeraze
Wed Mar 03, 2004 11:33 am
#5


Flinchtopher wrote:
I'm tempted to take up this profession (impaired and unloved as it is) on a non-holo basis because it fits my play style and because some of its benefits really do seem useful in a PvP/base-raiding context.
I have two questions that I do not see the answers to:
(1) Is there a range limitation on the use of specials? In PvP especially, groups get scattered as people start cloning, and I was wondering (i) whether the passive bonuses would apply to group members who may be hundreds (or even thousands) of meters away (especially where I'm the dead one, and have cloned to a far off cloning facility) and (ii) whether the active commands like Boost Morale would work in the same context.


Some of the specials, yes. In general, once they disappear off your Group List (defaults to top-left), they don't get any of your active bonuses (/rally, /steadyaim, /etc). Passive bonuses are planet-wide, maybe even galaxy-wide. Also, some commands like /boostMorale and /retreat seem to be planet-wide also.


It should be a simple matter to test this, but it's not in the FAQ's that I saw.
(2) Has anyone suggested to the devs that the maximum default group size should be, say, 5 people and that squad leaders should be required for larger groups (up to the 20 group size cap)? While some of the skills intrigue me and seem useful (except Volley Fire, because specials can't be used : ),, I could go on without taking up the profession and still lead raids and have fun...but if permitted group size were tied to leadership ability then I'd feel compelled to take up the profession.


Well, no one's suggested reducing group size, but alot of people have suggested that a SL should be able to lead groups of 30-50 players (for large scale raids), or perhaps create subgroups led by lesser Squad Leaders.


If this has been suggested, what have the devs said in response?
Thanks for your answers.





Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
Flinchtopher
Wed Mar 03, 2004 12:03 pm
#6

My understanding is that a group size in excess of 20 is a problem for the devs...but a 20 man unit seems like a lot for a Novice Artisan to effectively lead.


On the other hand, I'm sure the devs would hate to deal with the wrath of the player community if they made Squad Leaders that useful.


Similar ideas would be:


(1) A non-SL can lead a group, but only a Novice SL or higher has the ability to make every group members HAM visible (along with incap and death)in the group list. (Again how is a novice artisan keeping track of the HAMs of each member of the group so efficiently? Though it makes sense that a trained SL might have the ability). At Novice perhaps only the SL could see it, and then a higher skill box could make the information available to everyone in the group...though I prefer to make it visible to everyone right away myself.


(2) At some higher level, a SL could make different states (Dizzy/Poisoned/Diseased)affecting group members visible in the group list.


Other players could still see the HAMs/states on themselves, and on other group members by individually targeting them ... but only a SL should have the ability to make such things visible at a glance.


Again though, since every player has this ability now, they'd likely scream to high heaven if the power was restricted to SLs.


Yeraze
Wed Mar 03, 2004 12:07 pm
#7

I imagine Doctors & Medics would really scream about that kind of change. That's the easiest & most efficient way to target people in large-scale combat.



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
Jeren_Sehn
Thu Mar 04, 2004 1:16 am
#8

Yeah. This idea would make group combat a pain. (Unless you had a SL.)




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MaximusWar
Fri Apr 09, 2004 2:51 pm
#9

As a rebel squad leader will you be able to get NPC pet soldiers? If I understand correctly you can do this as imperial but can this be done as a rebel?
Spudsin
Fri Apr 09, 2004 3:06 pm
#10

no, and imperial Squad LEaders cannot get more faction pets eithor. This is one of the topics perennually discussed in the squad leader forum
-Fayt
Fri Jul 22, 2005 10:10 am
#11

Most of you SLs are like experts at Squad Leader, so i wanted to know if the Group Bonuses effect yourself<The Squad Leader> also?



___________________________________________________________________
IGN:Schnoo Achahi Lvl 78 Smuggler Server:Corbantis, Bigfish Engineer Trader Corbantis
Sylow
Fri Jul 22, 2005 10:12 am
#12

Yes, as long as you are grouped.


And to answer the next question:


Yes, grouping with a droid or pet is enough, too.








Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
-Fayt
Sun Jul 24, 2005 12:50 am
#13

Awsome, okay, thanks!



___________________________________________________________________
IGN:Schnoo Achahi Lvl 78 Smuggler Server:Corbantis, Bigfish Engineer Trader Corbantis
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