Game Guides Archive
Thread: CU Meds Who They Are For And What They Do (Version 1.0)
CU Medicine FAQ for Bio-engineers and Doctors
Version 1.0
Introduction:
This guide is to help answer BASIC questions regarding the new meds and enhancers (i.e. what they are for and who can use them). I will also be adding components to this as well. Guide will be updated as the need arises.
I. Bacta Infusion Enhancer [Healing Ability] Doctor
A. Required Resources and components are as follows:
· 75 Units of Talusian Scaly Hide
· 200 Units Reactive Gas
· 9 Identical Advanced Solid Delivery Shells
· 9 Identical Advanced Resilience Compound
· 9 Identical Advanced Infection Amplifier
B. How to use item:
· Select target.
· Double click item in inventory or click on item in toolbar.
C. Item can only be used if you have /bactaInfusion skill.
D. This item is used to enhance the effect of /bactaInfusion skill.
II. Bacta Jab Enhancer [Healing Ability] Doctor
A. Required Resources and components are as follows:
· 200 Units Avian Meat
· 300 Units Reactive Gas
· 8 Identical Advanced Dispersal Mechanism
· 8 Identical Advanced Resilience Compound
· 8 Identical Advanced Infection Amplifier
B. How to use item:
· Select target.
· Double click item in inventory or click on item in toolbar.
C. Item can only be used if you have /bactaJab skill.
D. This item is used to enhance the effect of /bactaJab skill.
III. Bacta Spray Enhancer [Healing Ability] Medic/Combat Medic
A. Required Resources and components are as follows:
· 150 Units Plumbum Iron
· 200 Units of Flowers
· 225 Units of Inert Gas
· 7 Identical Advanced Dispersal Mechanism
· 7 Identical Advanced Resilience Compound
· 7 Identical Advanced Infection Amplifier
B. How to use item:
· Select target.
· Double click item in inventory or click on item in toolbar.
C. Item can only be used if you have /bactaSpray skill.
D. This item is used to enhance the effect of /bactaSpray skill.
IV. Bacta Toss Enhancer [Healing Ability] Medic/Combat Medic
A. Required Resources and components are as follows:
· 150 Units of Dolovite Iron
· 200 Units Avian Meat
· 225 Units of Fiberplast
· 7 Identical Advanced Dispersal Mechanism
· 7 Identical Advanced Resilience Compound
· 7 Identical Advanced Infection Amplifier
B. How to use item:
· Select target.
· Double click item in inventory or click on item in toolbar.
C. Item can only be used if you have /bactaToss skill.
D. This item is used to enhance the effect of /bactaToss skill.
V. Deuterium Toss Enhancer [Chemical Fire DOT] Combat Medic
A. Required Resources and components are as follows:
· 125 Units of Insect Meat
· 150 Units of Greens
· 175 Units of Polymer
· 200 Units of Radioactive
· 9 Identical Advanced Solid Delivery Shell
· 9 Identical Advanced Chemical Release Duration Mechanism
· 9 Identical Advanced Resilience Compound
B. How to use item:
· Select target.
· Double click item in inventory or click on item in toolbar.
C. Item can only be used if you have /deuteriumToss skill.
D. This item is used to enhance the effect of /deuteriumToss skill.
VI. Disinfect Enhancer [Cure Disease] Doctor
A. Required Resources and components are as follows:
· 200 Units of Wheat
· 300 Units of Inert Gas
· 9 Advanced Resilience Compound
· 9 Advanced Dispersal Mechanism
B. How to use item:
· Select target.
· Double click item in inventory or click on item in toolbar.
C. Item can only be used if you have /disinfect skill.
D. This item is used to enhance the effect of /disinfect skill.
VII. Endorphin Injection Enhancer [Enhance Action Buff] Doctor
A. Required Resources and components are as follows:
· 200 Units Avian Meat
· 300 Units Reactive Gas
· 8 Identical Advanced Dispersal Mechanism
· 8 Identical Advanced Resilience Compound
· 8 Identical Advanced Infection Amplifier
B. How to use item:
· Select target.
· Double click item in inventory or click on item in toolbar.
C. Item can only be used if you have /EndorphinInjection skill.
D. This item is used to enhance the effect of /EndorphinInjection skill.
VIII. Neurotoxin Injection Enhancer [Poison DOT Attack] Combat Medic
A. Required Resources and components are as follows:
· 150 Units of Colat Iron
· 200 Units of Vegetables
· 225 Units of Liquid Petrochem Fuel
· 8 Identical Advanced Dispersal Mechanism
· 8 Identical Advanced Resilience Compound
· 8 Identical Advanced Infection Amplifier
B. How to use item:
· Select target.
· Double click item in inventory or click on item in toolbar.
C. Item can only be used if you have /neuroToxin skill.
D. This item is used to enhance the effect of /neuroToxin skill.
IX. Nutrient Injection Enhancer [Health Buff] Medic/Doctor
A. Required Resources and components are as follows:
· 200 Units of Avian Meat
· 300 Units of Reactive Gas
· 7 Advanced Solid Delivery Shell
· 7 Advanced Dispersal Mechanism
· 7 Advanced Infection Amplifier
B. How to use item:
· Select target.
· Double click item in inventory or click on item in toolbar.
C. Item can only be used if you have /neutrientInjection skill.
D. This item is used to enhance the effect of /neutrientInjection skill.
X. Stabilizer Enhancer [Clear States] Medic/Doctors
A. Required Resources and components are as follows:
· 150 Units of Non-Ferrous Metal
· 200 Units Reptilian Meat
· 225 Units of Crystalline Gemstone
· 7 Identical Advanced Dispersal Mechanism
· 7 Identical Advanced Resilience Compound
· 7 Identical Advanced Infection Amplifier
B. How to use item:
· Select target.
· Double click item in inventory or click on item in toolbar.
C. Item can only be used if you have /stabilizers skill.
D. This item is used to enhance the effect of /stabilizers skill.
XI. Thyroid Rupture Enhancer [Reduce Attack Speed] Combat Medic
A. Required Resources and components are as follows:
· 150 Units of Kammris Iron
· 200 Units of Bone
· 225 Units of Radioactive
· 9 Identical Advanced Dispersal Mechanism
· 9 Identical Advanced Resilience Compound
· 9 Identical Advanced Infection Amplifier
B. How to use item:
· Select target.
· Double click item in inventory or click on item in toolbar.
C. Item can only be used if you have /thyroidRupture skill.
D. This item is used to enhance the effect of /thyroidRupture skill.
XII. Traumatize Enhancer [Reduce Mind Regeneration] Combat Medic
A. Required Resources and components are as follows:
· 150 Units Mythria Copper
· 200 Units Reptilian Meat
· 225 Radioactive
· 9 Identical Advanced Dispersal Mechanism
· 9 Identical Advanced Resilience Compound
· 9 Identical Advanced Infection Amplifier
B. How to use item:
· Select target.
· Double click item in inventory or click on item in toolbar.
C. Item can only be used if you have /traumatize skill.
D. This item is used to enhance the effect of /traumatize skill.
XIII. Instant Stim Pack A [Anyone Heal Self]
A. Required Resources and components are as follows:
· 12 Units of Organic
· 12 Units of Inorganic
· 1 Liquid Suspension
· 1 Biological Effect Controller
B. How to use item:
· Double click item in inventory or click on item in toolbar.
· This item may only be used on yourself
XIV. Instant Stim Pack B [Anyone Heal Self]
A. Required Resources and components are as follows:
· 15 Units of Flora Resources
· 15 Units of Chemical
· 1 Liquid Suspension
· 1 Chemical Release Duration Mechanism
· 2 Identical Biological Effect Controller
B. How to use item:
· Double click item in inventory or click on item in toolbar.
· This item may only be used on yourself
XV. Instant Stim Pack C [Anyone Heal Self]
A. Required Resources and components are as follows:
· 20 Units of Flora Food
· 20 Units of Fiberplast
· 1 Liquid Suspension
· 2 Identical Chemical Release Duration Mechanism
· 2 Identical Biological Effect Controller
B. How to use item:
· Double click item in inventory or click on item in toolbar.
· This item may only be used on yourself
XVI. Instant Stim Pack D [Anyone Heal Self]
A. Required Resources and components are as follows:
· 25 Units of Seeds
· 25 Units of Tatooinian Fiberplast
· 2 Identical Advanced Liquid Suspension
· 2 Identical Advanced Chemical Release Duration Mechanism
· 2 Identical Advanced Biological Effect Controllers
B. How to use item:
· Double click item in inventory or click on item in toolbar.
· This item may only be used on yourself
Questions were asked about what these do and who they are for.
/bump
Bernoullie2 wrote:
Do you know how much these enhance these skills?
So far it appears that the buff enhancers only affect time