Game Guides Archive

Thread: CU Meds Who They Are For And What They Do (Version 1.0)

Psychopyro80
Sat Apr 30, 2005 7:50 pm
#1


CU Medicine FAQ for Bio-engineers and Doctors


Version 1.0


Introduction:


This guide is to help answer BASIC questions regarding the new meds and enhancers (i.e. what they are for and who can use them). I will also be adding components to this as well. Guide will be updated as the need arises.


I. Bacta Infusion Enhancer [Healing Ability] Doctor


A. Required Resources and components are as follows:


· 75 Units of Talusian Scaly Hide


· 200 Units Reactive Gas


· 9 Identical Advanced Solid Delivery Shells


· 9 Identical Advanced Resilience Compound


· 9 Identical Advanced Infection Amplifier


B. How to use item:


· Select target.


· Double click item in inventory or click on item in toolbar.


C. Item can only be used if you have /bactaInfusion skill.


D. This item is used to enhance the effect of /bactaInfusion skill.


II. Bacta Jab Enhancer [Healing Ability] Doctor


A. Required Resources and components are as follows:


· 200 Units Avian Meat


· 300 Units Reactive Gas


· 8 Identical Advanced Dispersal Mechanism


· 8 Identical Advanced Resilience Compound


· 8 Identical Advanced Infection Amplifier


B. How to use item:


· Select target.


· Double click item in inventory or click on item in toolbar.


C. Item can only be used if you have /bactaJab skill.


D. This item is used to enhance the effect of /bactaJab skill.


III. Bacta Spray Enhancer [Healing Ability] Medic/Combat Medic


A. Required Resources and components are as follows:


· 150 Units Plumbum Iron


· 200 Units of Flowers


· 225 Units of Inert Gas


· 7 Identical Advanced Dispersal Mechanism


· 7 Identical Advanced Resilience Compound


· 7 Identical Advanced Infection Amplifier


B. How to use item:


· Select target.


· Double click item in inventory or click on item in toolbar.


C. Item can only be used if you have /bactaSpray skill.


D. This item is used to enhance the effect of /bactaSpray skill.


IV. Bacta Toss Enhancer [Healing Ability] Medic/Combat Medic


A. Required Resources and components are as follows:


· 150 Units of Dolovite Iron


· 200 Units Avian Meat


· 225 Units of Fiberplast


· 7 Identical Advanced Dispersal Mechanism


· 7 Identical Advanced Resilience Compound


· 7 Identical Advanced Infection Amplifier


B. How to use item:


· Select target.


· Double click item in inventory or click on item in toolbar.


C. Item can only be used if you have /bactaToss skill.


D. This item is used to enhance the effect of /bactaToss skill.


V. Deuterium Toss Enhancer [Chemical Fire DOT] Combat Medic


A. Required Resources and components are as follows:


· 125 Units of Insect Meat


· 150 Units of Greens


· 175 Units of Polymer


· 200 Units of Radioactive


· 9 Identical Advanced Solid Delivery Shell


· 9 Identical Advanced Chemical Release Duration Mechanism


· 9 Identical Advanced Resilience Compound


B. How to use item:


· Select target.


· Double click item in inventory or click on item in toolbar.


C. Item can only be used if you have /deuteriumToss skill.


D. This item is used to enhance the effect of /deuteriumToss skill.


VI. Disinfect Enhancer [Cure Disease] Doctor


A. Required Resources and components are as follows:


· 200 Units of Wheat


· 300 Units of Inert Gas


· 9 Advanced Resilience Compound


· 9 Advanced Dispersal Mechanism


B. How to use item:


· Select target.


· Double click item in inventory or click on item in toolbar.


C. Item can only be used if you have /disinfect skill.


D. This item is used to enhance the effect of /disinfect skill.


VII. Endorphin Injection Enhancer [Enhance Action Buff] Doctor


A. Required Resources and components are as follows:


· 200 Units Avian Meat


· 300 Units Reactive Gas


· 8 Identical Advanced Dispersal Mechanism


· 8 Identical Advanced Resilience Compound


· 8 Identical Advanced Infection Amplifier


B. How to use item:


· Select target.


· Double click item in inventory or click on item in toolbar.


C. Item can only be used if you have /EndorphinInjection skill.


D. This item is used to enhance the effect of /EndorphinInjection skill.


VIII. Neurotoxin Injection Enhancer [Poison DOT Attack] Combat Medic


A. Required Resources and components are as follows:


· 150 Units of Colat Iron


· 200 Units of Vegetables


· 225 Units of Liquid Petrochem Fuel


· 8 Identical Advanced Dispersal Mechanism


· 8 Identical Advanced Resilience Compound


· 8 Identical Advanced Infection Amplifier


B. How to use item:


· Select target.


· Double click item in inventory or click on item in toolbar.


C. Item can only be used if you have /neuroToxin skill.


D. This item is used to enhance the effect of /neuroToxin skill.


IX. Nutrient Injection Enhancer [Health Buff] Medic/Doctor


A. Required Resources and components are as follows:


· 200 Units of Avian Meat


· 300 Units of Reactive Gas


· 7 Advanced Solid Delivery Shell


· 7 Advanced Dispersal Mechanism


· 7 Advanced Infection Amplifier


B. How to use item:


· Select target.


· Double click item in inventory or click on item in toolbar.


C. Item can only be used if you have /neutrientInjection skill.


D. This item is used to enhance the effect of /neutrientInjection skill.


X. Stabilizer Enhancer [Clear States] Medic/Doctors


A. Required Resources and components are as follows:


· 150 Units of Non-Ferrous Metal


· 200 Units Reptilian Meat


· 225 Units of Crystalline Gemstone


· 7 Identical Advanced Dispersal Mechanism


· 7 Identical Advanced Resilience Compound


· 7 Identical Advanced Infection Amplifier


B. How to use item:


· Select target.


· Double click item in inventory or click on item in toolbar.


C. Item can only be used if you have /stabilizers skill.


D. This item is used to enhance the effect of /stabilizers skill.


XI. Thyroid Rupture Enhancer [Reduce Attack Speed] Combat Medic


A. Required Resources and components are as follows:


· 150 Units of Kammris Iron


· 200 Units of Bone


· 225 Units of Radioactive


· 9 Identical Advanced Dispersal Mechanism


· 9 Identical Advanced Resilience Compound


· 9 Identical Advanced Infection Amplifier


B. How to use item:


· Select target.


· Double click item in inventory or click on item in toolbar.


C. Item can only be used if you have /thyroidRupture skill.


D. This item is used to enhance the effect of /thyroidRupture skill.


XII. Traumatize Enhancer [Reduce Mind Regeneration] Combat Medic


A. Required Resources and components are as follows:


· 150 Units Mythria Copper


· 200 Units Reptilian Meat


· 225 Radioactive


· 9 Identical Advanced Dispersal Mechanism


· 9 Identical Advanced Resilience Compound


· 9 Identical Advanced Infection Amplifier


B. How to use item:


· Select target.


· Double click item in inventory or click on item in toolbar.


C. Item can only be used if you have /traumatize skill.


D. This item is used to enhance the effect of /traumatize skill.


XIII. Instant Stim Pack A [Anyone Heal Self]


A. Required Resources and components are as follows:


· 12 Units of Organic


· 12 Units of Inorganic


· 1 Liquid Suspension


· 1 Biological Effect Controller


B. How to use item:


· Double click item in inventory or click on item in toolbar.


· This item may only be used on yourself


XIV. Instant Stim Pack B [Anyone Heal Self]


A. Required Resources and components are as follows:


· 15 Units of Flora Resources


· 15 Units of Chemical


· 1 Liquid Suspension


· 1 Chemical Release Duration Mechanism


· 2 Identical Biological Effect Controller


B. How to use item:


· Double click item in inventory or click on item in toolbar.


· This item may only be used on yourself


XV. Instant Stim Pack C [Anyone Heal Self]


A. Required Resources and components are as follows:


· 20 Units of Flora Food


· 20 Units of Fiberplast


· 1 Liquid Suspension


· 2 Identical Chemical Release Duration Mechanism


· 2 Identical Biological Effect Controller


B. How to use item:


· Double click item in inventory or click on item in toolbar.


· This item may only be used on yourself


XVI. Instant Stim Pack D [Anyone Heal Self]


A. Required Resources and components are as follows:


· 25 Units of Seeds


· 25 Units of Tatooinian Fiberplast


· 2 Identical Advanced Liquid Suspension


· 2 Identical Advanced Chemical Release Duration Mechanism


· 2 Identical Advanced Biological Effect Controllers


B. How to use item:


· Double click item in inventory or click on item in toolbar.


· This item may only be used on yourself




Igie–Jedi Virak–Commando
Igies–Bounty Hunter Satik–Entertainer
Awwik–Structures Isho–Domestics
Omaro–Engineer Eixoa–Munitions
The Galactic Senate-Test Center
"I feel like I'm Han Solo, and you're Chewie, and she's Ben Kenobi, and we're in that f***** up bar."
Psychopyro80
Sun May 01, 2005 10:03 am
#2

Questions were asked about what these do and who they are for.


/bump





Igie–Jedi Virak–Commando
Igies–Bounty Hunter Satik–Entertainer
Awwik–Structures Isho–Domestics
Omaro–Engineer Eixoa–Munitions
The Galactic Senate-Test Center
"I feel like I'm Han Solo, and you're Chewie, and she's Ben Kenobi, and we're in that f***** up bar."
willphaser
Sun May 01, 2005 10:12 am
#3

Cheers - very useful post


Havooc



Haeson Rees (Master Doctor, Master Rifleman)
Havooc Rees (Bio Engineer/Ranger)
Intrepid Galaxy

Haeson's Hunting Guide
Bernoullie2
Wed May 04, 2005 3:45 pm
#4

Do you know how much these enhance these skills?
Psychopyro80
Wed May 04, 2005 3:53 pm
#5






Bernoullie2 wrote:

Do you know how much these enhance these skills?





So far it appears that the buff enhancers only affect time supposedly that is working as intended. The rest appear to be between 20 and 30 percent more effective than your regular skill. I will be doing more extensive testing on TC prime when it comes back up I will update with the stats when I get them. So I'll probably have all my figures tomorrow hopefully. Stay tuned.



Igie–Jedi Virak–Commando
Igies–Bounty Hunter Satik–Entertainer
Awwik–Structures Isho–Domestics
Omaro–Engineer Eixoa–Munitions
The Galactic Senate-Test Center
"I feel like I'm Han Solo, and you're Chewie, and she's Ben Kenobi, and we're in that f***** up bar."
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