Game Guides Archive
Thread: Chat Guide: Fun Stuff To Do In Chat
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aradz
Fri Nov 19, 2004 3:31 pm
#1
This is just a quick rundown of some of the more interesting features of chat available in game.
Directing chat in spatial
If you'd like to say something to someone directly for roleplay purposes, you can type:
/say>*target* *message*
For example:
/say>john hi there - This will display "Jane says to John "Hi there""
Exelent for roleplay, as you can do most of the moods as / commands (/emotionless, /mad, etc)
Talking in spatial so only one person can hear you
Like above, you can type /whisper>*target* *message*
The target will see the message... Everyone else will see "Jane whispers to John". Great for roleplay again, also fun to poke fun at 3rd parties
List of % commands
Figure this list has been here before, but this is helpful. Each of these commands will automatically fill in text for you, making it easier to make emotion macros. Remember, caps are important!
For example, to introduce someone...
I'd like you to meet %NT. %ST's a %RT.
This will display: I'd like you to meet John. He's a Human. (rather helpful in the cantinas to greet people in full armor, when you're not quite sure by the name, hehe)
From what I understand, you can also use these on vendors, and they'll greet your guests properly.
I'll add more as I think of it
Directing chat in spatial
If you'd like to say something to someone directly for roleplay purposes, you can type:
/say>*target* *message*
For example:
/say>john hi there - This will display "Jane says to John "Hi there""
Exelent for roleplay, as you can do most of the moods as / commands (/emotionless, /mad, etc)
Talking in spatial so only one person can hear you
Like above, you can type /whisper>*target* *message*
The target will see the message... Everyone else will see "Jane whispers to John". Great for roleplay again, also fun to poke fun at 3rd parties
List of % commands
Figure this list has been here before, but this is helpful. Each of these commands will automatically fill in text for you, making it easier to make emotion macros. Remember, caps are important!
- %TU your full name (first and last)
- %TT your current look at target target's full name
- %NU your first name
- %NT your target's short version name (first only)
- %SU personal subjective pronoun: he/she/it for the speaker
- %ST he/she/it for the target
- %OU personal objective pronoun: him/her/it for the speaker
- %OT him/her/it for your target
- %PU possessive: his/her/its for the speaker
- %PT his/her/its for your target
- %RU your species
- %RT your target's species
For example, to introduce someone...
I'd like you to meet %NT. %ST's a %RT.
This will display: I'd like you to meet John. He's a Human. (rather helpful in the cantinas to greet people in full armor, when you're not quite sure by the name, hehe)
From what I understand, you can also use these on vendors, and they'll greet your guests properly.
I'll add more as I think of it
Message Edited by aradz on 12-01-2004 03:06 AM
Auhal
Mon Nov 29, 2004 10:47 am
#4
thanks a bunch! I have been trying to figure that says to thing for ages. I didn't even know about the whisper thing.
KierVerack
Tue Nov 30, 2004 6:04 am
#5
Excellent post, also remember the nifty ways of changing your chat bubble appearance. (/jabber, /exclaim, /moan, /wail, /rap ... etc)
MrTopi
Tue Nov 30, 2004 1:02 pm
#6
Yay! Great post! Please re-post on next Tuesday tips thread!!! * * * * *
aradz wrote:
This is just a quick rundown of some of the more interesting features of chat available in game.
...
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