Game Guides Archive
Thread: /smack arrogant oldie that has little concept of economics
Sosstuborx wrote:
You forgot selling space loot to the chassis dealers.
That is my preferred way to make money right now. I can get a couple dozen components in not much time. Its been rather lucrative lately.
ErazorHarpia wrote:
In the end it will all even out but for now with all these credits flowing out of the server it's a recession and until the maintinancecostsare lowered it will remain so.
The price of general goods in swg will stay the same simply because it still costs the same to produce these items ie. manpower to go out and hunt or structure maininance, it costs just the same to pull resources from the ground today as before the patch and with less money going around a higher percentage of a players income goes into mining and so on. You can say people just won't pay the prices anymore but I believe they will,we allneed supplies at the end of the day.
Nothing will change.
The cost of maintenance and resource farming, etc, was also the same before solo group credit grinding. It costs an insignificant amount of money to mine the resources that are shoved down crafters' throats for 50 cpu or more. What will end is the greed, when no one can or will pay outrageous amounts of money for things that are basically created at a fixed expense.
It's all relative. If I told you my personal fortune was 14 million you'd thinkI was rich. If I told you it was 14 million pesos, you'd suggest I start eating at McDonalds or rummaging through the trash for new clothes. What sells for 10 million credits today might sell for 1 million credits 6 months from now, but in the end it's the same thing with the same value. Only the relative value of the credit has changed, and for the better. The fewer credits it costs to buy something, the more valuable the creditis. That's simple economics.
To make it even simpler, if someone were to hand you a 5 $1 bills and1 $100 bill and ask you which was more valuable, you'd say the $100 bill and be correct. Those arguing against the solo group nerf are saying that 5 $1 bills are more valuable because there's more of them, never minding their actual value.
Message Edited by admiraljz on 11-30-2004 04:45 PM
Yogol wrote:
If these missions never existed, it would be a good thing, yes.
But they did.
So now ALOT of people have ALOT of money.
Now tell me : how will a new non-JTL playereven get the 50 million needed to buy a full 12-point experimental suit ?
Prices go down ?
That will take a loooooooooooong looooooooooong time. Don't forget that there aren't many money-sinks in the game : most money is spend in trades, so basically it goes from one player to another. that doesn't lower the amount of money aound.
And you don't think that all the maintenance will ever sink out all the mission money, do you ? Or the 10k you pay for a loot kit ? Or the 100k it costs to get al the ships ?
The problem is that there aren't any money sinks in the game, so nearly all the money remains.
Simplest thing to do is sell non-wearable Darth Vader helmets, say 200 per server, for 50 million each. I bet they sell in a single day. Poof, money gone.
But you're right on the money sinks at present. Vehicle maintenance, ship repair, travel costs, etc, aren't quite cutting it right now, at least not fast enough. But future money sinks introduced to shrink the economy need to be fun, not new bills. Selling rare and limited deco items might one way of doing it.
Why should some newb immediatly be a 12 point crafter. There are many crafters who have been around since launch who are still not 12 points. If they wanna be a 12 point then they can set themselves a goal to get the money to become a 12 point. or go loot the CA's themselves. Or make friends who can help them achieve their goal. This game is about setting goals for yourself and doing them. A newb crafter should be more concerned with collecting good resources then becoming a 12 point
Yogol wrote:
Now tell me : how will a new non-JTL playereven get the 50 million needed to buy a full 12-point experimental suit ?