Game Guides Archive

Thread: /smack arrogant oldie that has little concept of economics

Baseline
Tue Nov 30, 2004 7:56 am
#1


I'm betting that most of the people crying over the solo mission nerf are 6 month or less newbs who never knew any different although i'm sure there's several vets as well. I like just about everyone did do solo missions for credits but like many others moved on after a short time. For reasons like...


There are better ways to make money, if you don't know how go try something besides money missions.


After a few days the amount of credits you make hardly makes up for the boredom factor.


You should have known from the get go these missions wouldn't be around forever and start looking for other ways to make money.


There's a lot of other stuff in game to do besides grind credits. If you think you've done everything there is to do go get a suit of mando.


If you still obssesed with doing money for mission there are still missions you can get on your own that have 12k payouts. If you can't support your toon on that... you < meatlump


SWG controls the introduction of currency into the game. Currently there are two sources of actual credits available. 1) missions 2) looted credits from mobs. These are the only two means I know of to increase the amount of credits that are in game. True people that have been playing for awhile will naturally migrate to better ways of making money than mission grinds or looting credits. However, that X million credits the experienced player uses to buy the DOT pistol looted in the GEO caves originally came from mission grinds or looted credits. The solo mission nerf will have profound effects on the economics of the game. The growth of the money supply has been dramatically curtailed. This means that eventually prices will fall. However, until this balancing effect occurs who is going to be hit the hardest? The new player that's who. Especially the new player right now that needs to grind to get armor and food. Reasonably sure that the starter of this thread took advantage of the larger payouts from the mission he/she took waaaay back in the olden days of the game. If true, it's pretty hypocritical to ridicule those who now don't have the same advantages you did when starting. The starter of this thread byhis/her own admission is not directly effected by the solo nerf and seeks only to riducule those that are. Well thanks for your two cents. That's about what your opinion is worth in terms of knowledge and understanding
Sosstuborx
Tue Nov 30, 2004 8:01 am
#2

You forgot selling space loot to the chassis dealers.





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Soix
Tue Nov 30, 2004 11:45 am
#3

or selling completed lootkit item back to the junkyard vendor.



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DarthMinos
Tue Nov 30, 2004 11:55 am
#4






Sosstuborx wrote:

You forgot selling space loot to the chassis dealers.






That is my preferred way to make money right now. I can get a couple dozen components in not much time. Its been rather lucrative lately.



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ErazorHarpia
Tue Nov 30, 2004 2:26 pm
#5

In the end it will all even out but for now with all these credits flowing out of the server it's a recession and until the maintinancecostsare lowered it will remain so.


The price of general goods in swg will stay the same simply because it still costs the same to produce these items ie. manpower to go out and hunt or structure maininance, it costs just the same to pull resources from the ground today as before the patch and with less money going around a higher percentage of a players income goes into mining and so on. You can say people just won't pay the prices anymore but I believe they will,we allneed supplies at the end of the day.


Nothing will change.



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admiraljz
Tue Nov 30, 2004 2:43 pm
#6






ErazorHarpia wrote:

In the end it will all even out but for now with all these credits flowing out of the server it's a recession and until the maintinancecostsare lowered it will remain so.


The price of general goods in swg will stay the same simply because it still costs the same to produce these items ie. manpower to go out and hunt or structure maininance, it costs just the same to pull resources from the ground today as before the patch and with less money going around a higher percentage of a players income goes into mining and so on. You can say people just won't pay the prices anymore but I believe they will,we allneed supplies at the end of the day.


Nothing will change.







The cost of maintenance and resource farming, etc, was also the same before solo group credit grinding. It costs an insignificant amount of money to mine the resources that are shoved down crafters' throats for 50 cpu or more. What will end is the greed, when no one can or will pay outrageous amounts of money for things that are basically created at a fixed expense.


It's all relative. If I told you my personal fortune was 14 million you'd thinkI was rich. If I told you it was 14 million pesos, you'd suggest I start eating at McDonalds or rummaging through the trash for new clothes. What sells for 10 million credits today might sell for 1 million credits 6 months from now, but in the end it's the same thing with the same value. Only the relative value of the credit has changed, and for the better. The fewer credits it costs to buy something, the more valuable the creditis. That's simple economics.


To make it even simpler, if someone were to hand you a 5 $1 bills and1 $100 bill and ask you which was more valuable, you'd say the $100 bill and be correct. Those arguing against the solo group nerf are saying that 5 $1 bills are more valuable because there's more of them, never minding their actual value.


Message Edited by admiraljz on 11-30-2004 04:45 PM



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Yogol
Tue Nov 30, 2004 5:49 pm
#7

If these missions never existed, it would be a good thing, yes.

But they did.

So now ALOT of people have ALOT of money.


Now tell me : how will a new non-JTL playereven get the 50 million needed to buy a full 12-point experimental suit ?



Prices go down ?


That will take a loooooooooooong looooooooooong time. Don't forget that there aren't many money-sinks in the game : most money is spend in trades, so basically it goes from one player to another. that doesn't lower the amount of money aound.


And you don't think that all the maintenance will ever sink out all the mission money, do you ? Or the 10k you pay for a loot kit ? Or the 100k it costs to get al the ships ?


The problem is that there aren't any money sinks in the game, so nearly all the money remains.



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admiraljz
Tue Nov 30, 2004 6:48 pm
#8






Yogol wrote:

If these missions never existed, it would be a good thing, yes.

But they did.

So now ALOT of people have ALOT of money.


Now tell me : how will a new non-JTL playereven get the 50 million needed to buy a full 12-point experimental suit ?



Prices go down ?


That will take a loooooooooooong looooooooooong time. Don't forget that there aren't many money-sinks in the game : most money is spend in trades, so basically it goes from one player to another. that doesn't lower the amount of money aound.


And you don't think that all the maintenance will ever sink out all the mission money, do you ? Or the 10k you pay for a loot kit ? Or the 100k it costs to get al the ships ?


The problem is that there aren't any money sinks in the game, so nearly all the money remains.







Simplest thing to do is sell non-wearable Darth Vader helmets, say 200 per server, for 50 million each. I bet they sell in a single day. Poof, money gone.


But you're right on the money sinks at present. Vehicle maintenance, ship repair, travel costs, etc, aren't quite cutting it right now, at least not fast enough. But future money sinks introduced to shrink the economy need to be fun, not new bills. Selling rare and limited deco items might one way of doing it.





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Koch20
Tue Nov 30, 2004 8:30 pm
#9






Yogol wrote:


Now tell me : how will a new non-JTL playereven get the 50 million needed to buy a full 12-point experimental suit ?





Why should some newb immediatly be a 12 point crafter. There are many crafters who have been around since launch who are still not 12 points. If they wanna be a 12 point then they can set themselves a goal to get the money to become a 12 point. or go loot the CA's themselves. Or make friends who can help them achieve their goal. This game is about setting goals for yourself and doing them. A newb crafter should be more concerned with collecting good resources then becoming a 12 point




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Takii
Wed Dec 01, 2004 1:12 am
#10

When you sell back to the chassis dealer mmake sure to dbl. check items listed as 500 credits. All the ones I see listed are in fact lvl 10 loot parts.



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Koch20
Wed Dec 01, 2004 1:21 am
#11

In before delete Just to let you know you don't need uber weapons with dots to do the 12k missions. Heck if you even have novice medic you don't even need armor. I to was once a newb way back and had to go through all the same stuff if not more, since things like buffs and decent food didn't exist. Making a mill in 2 hours from mission grinding is gone. stop crying a river, build your bridge and get over it



"To tired to attack" Ciry
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