Game Guides Archive

Thread: Iekasan Space Acadamy; Deans Personal Note (In progess; this is an RP style writing of a guide)

Zyano
Thu May 19, 2005 1:37 pm
#1

:Notes derived from the person notes of the Dean of the ISA of Veritas, Naboo:


'As per Imperial codes of control and release of security sensitive information, the Imperial liason of Naboo have grant my request for the release of information in regards to starship systems to educate the future canidates of space flight's to make them prepared for the rigors of handling a starship. The only limitations that have been placed on me is that all information published or release will not contain specific information inregards to the frequencies or parameters or ship systems. Only genric information may be released, such as weighs and average parameters... nothing specific... Also I am to report any student that may be in league with the rebels...'


'.... Sadly I feel that I am being observed by the higher ups on this project of mine, since my recruitment into the Imperial Navy I have recieved alot of negative emotions for being an ithorian amoung thier ranks. But never the less this is a test that I will not fail in doing.'


'My first order of educating the masses of fledgling pilots will be to discuss the balancing of ship systems... Most if not all of them will already have a basic understanding of what a ship system does and have flown thier starship. Much to my surprise the few students who have entered into my acadamy have been of varied skill levels even a few renouned ace's have sought the information that have helped others of lesser skills...'


'The most prominent problem I see amoung them is thier starships, few of them have brand new off the line ships or rust buckets that have survived a scrap or two. The Mass and Durability of some of the chassies I have seen have been big issues amoung them, having a higher mass capable ship is good for more advanced and heavier systems but a ship without a durable chassie will not survive long if other systems fail. I have always felt that a ship made from materials geared towards both aspects of its creation; the Mass and Durability, make for a balanced ship. Materials geared towards only one aspect such as Mass have yielded better ships in Mass at the cost of the ships durability. Durable ships can take more damage than a ship with low durability, those ships that have been destroyed will slowly over time lose thier durability to the point where the very first blast to splash across thier hull yields a massive systems failure if not imminent destruction...'


'This degredation of systems applies towards all component aspects directly related to the starships,eventually systems that have been destroyed along with a starship will lose thier durability. I can not express this to full effect amoung my students but I try as I might to express that they need to change to newer systems as thier careers progress...'


'Armor has been another thing I have noticed amoung my students. Some of the more advanced vessel that have a lighter mass capability, like my Imperial students,have pilots willing to sacrifice any armor plating on thier vessel to keep a heavy weapon system. As much as I appluad thier skill and daring I feel that that is not the best thing one can do... any armor what so ever even basic plating will give them a buffer if they take on a task a little more duanting then they anticipated... If the pilots shield regenration can handle thier armorless vessel than that is thier choice to make, but more advanced system tend to be more weighty...'


'Driod interfaces have been an intresting subject amoung my more driod dependen students, thou a fast speed is most desirable again mass tend to be an issue. The processing speed of the interface effects in my mind the computations of hyperspace and thier own driod codes in a minor way. To me I feel unless I am on a mission in a highly dangourous area Ill will choosea Lower mass over an extreme high speed processer...'


atapad notes end for that day for the rearrangment of the school facility:
Zyano
Fri May 20, 2005 1:46 pm
#2

:Notes are dated 1 week from last entry:


'It would seem my guess that I am being observed is correct, I turned in a report of a student who had been working on a project for an Incom Starfighter... they had planeted a student to test my loyality. These liason's are a little to... distressed over the recent rebel activities on the planet Kashyyyk... something about commandos at a half-way station for wookies enlisting in the service of the empire... to me that seems a little odd that wookies are pledging themselves to the empire... but it is not my place to question...'


'I had a student the other day come to me in a panic about how thier weapons systems were not working prorperly. Turns out they had set up a system that drew to much power and so they were losing power to systems... The Reactor for starships need to be as powerful as possible but at the lightest load, even thou heavy reactors do mean more power there is that cost of mass and energy for other systems. Some of my less savory students have a knack for getting more out of thier systems at the cost of system stress and will load thier ship with the items even if they do draw more power than needed. A good average reactor I recommend to my students is something that runs close to 13 kilowatts, this is about the average standard setup for alot of people. I myself run a 15 kilowatt reactor to allow more juice if I need it for systems.... but to each thier own'


'Weapons are a big issue and sometimes a good debate for my students, they all have thier personal favorites or setups they feel are effective for things they may or have encountered. A good weapons system is something that has a lite mass but can deliever damage to the target in a single pass. The EPS or Energy Per Shot of a weapon and is ROF (Rate of Fire) are very critical in regards to capacitors of the ship... Some weapons are more effective against certain things like armor or shields and thus if a ship can handle a weapon good for armor and a weapon good for shields one can switch to the later to handle the problem...'


'Capacitors are very critical in regards to weapons and for some students shields and systems. A good capacitor is one that can recharge at a rate equal to or greater than the weapons EPS and ROF for that weapon. A regenration of 40 for a weapon that uses 23 EPS at a ROF of .233 will still consume alot of capacitor power in sustained fire but under controlled burst patterns one could maintain that energy should they need to unload on a difficult target when the oppurtunity presents itself for its demise. A capacitor with 30+ regenration and a lite mass can be effective as a weapon with a heavier higher regenrating capacitor running a gun that consumes EPS at a fast rate...'


'I mentioned shields earlier so I will write my thoughts before the next session of class starts. Shields are the first line of defense from blaster fire and when thats gone armor will protect to a degree the damage before the systems are toasted. Lite and Powerful, the more advanced systems may generate shields fast but if the shields for the generator do not store alot of energy then you will not have sufficent energy to be effective from attachs since the regenrated shields will be lost in the next volley. Some of the RSF pilots use a driod command that if they need shields to keep bandits from blowing them out of the sky they will dump thier capacitors power into the shield capacitors for an instance boost to the store shield power...'


'Well my class is here but I will have to cover the last couple of topics tomorrow, the Imperial Navy has a mission for me to accomplish with other members of my squadron.


:Entry ends:


fox183
Fri May 20, 2005 4:19 pm
#3

Cool, i like this....very cool.



Lileic Eusia - ***Elder Jedi***

My feelings on the "NGE"



"The Death of a Toon"
Darth_Doofus
Fri May 20, 2005 7:43 pm
#4

(( Please add an OOC section at least with the actual how-to. Very few people in the entire game actually RP outside of a few servers, and eve those who DO roleplay still come to this forums for just a cut and dry way to do our quests ))



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Koth' Shra
# I support people who don't pirate the ribbon symbol and plaster all over irrelevant "causes" YARR, matey!

>Easy to make Clickies!
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