Game Guides Archive

Thread: How to Stand up when Dizzy and Knocked Down.

DeQuosaek
Fri Mar 18, 2005 10:17 am
#1


You could get up pretty quickly - even when dizzy - if you're lucky and patient.


Just hit Stand one time and then wait for the message, "You are so dizzy you fall down" and then press it one time again. Do this until you see, "You stand up." Then don't press Stand or Kneel or anything that changes your posture. Every time you change posture there is about a3 in 4 chance you will fall down when dizzy. So if you just spam stand you may see this:


You are so dizzy you fall down.
You are so dizzy you fall down.
You are so dizzy you fall down.
You stand up.
You are so dizzy you fall down.
You are so dizzy you fall down.
You stand up.
You are so dizzy you fall down.
You are so dizzy you fall down.
You are so dizzy you fall down.
You are so dizzy you fall down.
You are so dizzy you fall down.
You are so dizzy you fall down.
You stand up.
You are so dizzy you fall down.
You are so dizzy you fall down.
You are so dizzy you fall down.
You are so dizzy you fall down.
You don't feel dizzy anymore.
You stand up.


Now, you have just been laying on the floor taknig massive damage for much longer than you had to because you didn't pressStand once and wait for the message before pressing it again.





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

BadgerSmaker
Fri Mar 18, 2005 10:31 am
#2

That's good advice.


A couple of other things that help are:


With Novice Doctor you can /healstate dizzy


I use


Doctor-HealStateDizzySpam


/tar self

/healstate dizzy

/stand

/macro Doctor-HealStateDizzySpam


This gets you up pretty quick at the press of a button.


Also, Pistoleers can use /kipUpShot if dizzy and postured down to stand up from kneeling instead of /stand which would get you flopping around.


And... Thakatillo chef buffs can increase your KD defence and Ithorian Mist can help with Defence Vs Dizzy.



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0111100000010111111101110100101101000011
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0010100110100000010111010001101110011000
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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
TZLVSC
Fri Mar 18, 2005 10:43 am
#3

i heard that you can do /stand and /follow on a groupmate will pick you up right away,i have not tried it yet..... so i do not know for sure



_____Ycochal_____
SGO MeatShield
Wookiee Bounty Hunter
.::. FEAR THE FUR .::.
____Have loot will hunt____

I8TheWorm
Fri Mar 18, 2005 10:46 am
#4



BadgerSmaker wrote:
That's good advice.
A couple of other things that help are:
With Novice Doctor you can /healstate dizzy
I use
Doctor-HealStateDizzySpam
/tar self
/healstate dizzy
/stand
/macro Doctor-HealStateDizzySpam
This gets you up pretty quick at the press of a button.
Also, Pistoleers can use /kipUpShot if dizzy and postured down to stand up from kneeling instead of /stand which would get you flopping around.
And... Thakatillo chef buffs can increase your KD defence and Ithorian Mist can help with Defence Vs Dizzy.





Would it be worth it to add all healstates in the same macro? If you had two states when you run it, it would hit on the first one, then tell you you're not ready on the second, then rerun, and eventually heal the second. If you didn't have any states, it would just tell you "you can find no states of that kind to heal". Or would you wind up spamming yourself too much with that?



Rimy the Shrubber

XFire userid = i8theworm


"It is better to sit in silence and appear ignorant, than to open your mouth and remove all doubt." -- Mark Twain

Frenzi
Fri Mar 18, 2005 11:45 am
#5

If you are KD'd then press stand and click right hand mouse button, and move it in a circle around the screen. If your character spins around then it means that you will be getting up so you dont need to stand again. Not sure if this will work with everyone though.



____________________________________
Frenzi / Armourer
Cancelled due to the 'NGE'
They destroyed the game we love

JeebusCrisp
Sat Mar 19, 2005 4:39 am
#6

Little note for the Docs.
/healstate self;

This will ALWAYS cure dizzy first, I forget the order of the others, it's alphabetical if memory serves.
This way you just have on state cure macro cluttering up your toolbar instead of several, also, make sure your cures are in (duh) the top level of your inventory.

I know some people use a variant:
/stand;
/healstate self;

I prefer not to use this one as if you're already standing you'll immediately flop to the ground, thus necessitating a second macro (the first one) for the times you're already standing. Just put your 'stand' key next to your 'state' key and when you stand just pop the heal.

Cheers.



If a poisonous snake is dropped on top of you from a gyrocopter, don’t freak out and shoot your own driver with your arrow gun, making the vehicle lose control and blow up. Its probably just as scared as you are.
I8TheWorm
Sat Mar 19, 2005 7:33 am
#7



JeebusCrisp wrote:
Little note for the Docs.
/healstate self;

This will ALWAYS cure dizzy first, I forget the order of the others, it's alphabetical if memory serves.
This way you just have on state cure macro cluttering up your toolbar instead of several, also, make sure your cures are in (duh) the top level of your inventory.

I know some people use a variant:
/stand;
/healstate self;

I prefer not to use this one as if you're already standing you'll immediately flop to the ground, thus necessitating a second macro (the first one) for the times you're already standing. Just put your 'stand' key next to your 'state' key and when you stand just pop the heal.

Cheers.




I have yet to try... can you /healstate self while on your back or kneeling?



Rimy the Shrubber

XFire userid = i8theworm


"It is better to sit in silence and appear ignorant, than to open your mouth and remove all doubt." -- Mark Twain

Kniol
Sat Mar 19, 2005 8:52 am
#8






I8TheWorm wrote:





BadgerSmaker wrote:

That's good advice.


A couple of other things that help are:


With Novice Doctor you can /healstate dizzy


I use


Doctor-HealStateDizzySpam


/tar self

/healstate dizzy

/stand

/macro Doctor-HealStateDizzySpam


This gets you up pretty quick at the press of a button.


Also, Pistoleers can use /kipUpShot if dizzy and postured down to stand up from kneeling instead of /stand which would get you flopping around.


And... Thakatillo chef buffs can increase your KD defence and Ithorian Mist can help with Defence Vs Dizzy.







Would it be worth it to add all healstates in the same macro? If you had two states when you run it, it would hit on the first one, then tell you you're not ready on the second, then rerun, and eventually heal the second. If you didn't have any states, it would just tell you "you can find no states of that kind to heal". Or would you wind up spamming yourself too much with that?






Just change the one line to "/healstate self" and it will first heal whatever state was put on last, then the next most recent one, etc. no need to specifically say "/healstate dizzy".


Message Edited by Kniol on 03-19-2005 09:53 AM



Kniol Kiodo
Master Shipwright
Master Droid Engineer
Master Artisan (PRE-Vehicle Patch)
Vendors at (4988, -3844), just 1000m N of Moenia, Naboo
Ahazi Galaxy
"Say what you mean. Mean what you say. Do what you said."
JeebusCrisp
Mon Mar 21, 2005 4:56 am
#9


Kniol wrote:


I8TheWorm wrote:


BadgerSmaker wrote:
That's good advice.
A couple of other things that help are:
With Novice Doctor you can /healstate dizzy
I use
Doctor-HealStateDizzySpam
/tar self
/healstate dizzy
/stand
/macro Doctor-HealStateDizzySpam
This gets you up pretty quick at the press of a button.
Also, Pistoleers can use /kipUpShot if dizzy and postured down to stand up from kneeling instead of /stand which would get you flopping around.
And... Thakatillo chef buffs can increase your KD defence and Ithorian Mist can help with Defence Vs Dizzy.





Would it be worth it to add all healstates in the same macro? If you had two states when you run it, it would hit on the first one, then tell you you're not ready on the second, then rerun, and eventually heal the second. If you didn't have any states, it would just tell you "you can find no states of that kind to heal". Or would you wind up spamming yourself too much with that?


Just change the one line to "/healstate self" and it will first heal whatever state was put on last, then the next most recent one, etc. no need to specifically say "/healstate dizzy".

Message Edited by Kniol on 03-19-2005 09:53 AM





Erm, no, the order of states applied have no bearing on the order of /healstate self.
It's not alphabetical, because if you're blinded and dizzied, you still heal dizzy first.

/shrug

Kind of weird, but again, the order in which states are applied have no bearing on the order in which they're healed.

Message Edited by JeebusCrisp on 03-21-2005 03:57 AM



If a poisonous snake is dropped on top of you from a gyrocopter, don’t freak out and shoot your own driver with your arrow gun, making the vehicle lose control and blow up. Its probably just as scared as you are.
BadgerSmaker
Mon Mar 21, 2005 5:15 am
#10






I8TheWorm wrote:

Would it be worth it to add all healstates in the same macro? If you had two states when you run it, it would hit on the first one, then tell you you're not ready on the second, then rerun, and eventually heal the second. If you didn't have any states, it would just tell you "you can find no states of that kind to heal". Or would you wind up spamming yourself too much with that?




You could, but then you wont be able to heal damagewhen you want... I find that being selective over what state you heal and when is a lot better than just running a healstate macro loop. You need to be able to cure, heal state and heal damage in order of proirity that suits the situation in PvP so flexibility is the key.


A couple of times when fighting a doc I have seen that they are running a similar macro, for example, one had one that seemed to do first aid and then cures, so I could spam healthshot and he couldnt cure the poison and disease I was lobbing as the macro was trying to get the bleed off everytime.


I used to have a lot of fun with docs that ran macros and couldn't heal damage, statesand cureselectively.





JeebusCrisp wrote:


Little note for the Docs.
/healstate self;

This will ALWAYS cure dizzy first, I forget the order of the others, it's alphabetical if memory serves.
This way you just have on state cure macro cluttering up your toolbar instead of several, also, make sure your cures are in (duh) the top level of your inventory.

I know some people use a variant:
/stand;
/healstate self;

I prefer not to use this one as if you're already standing you'll immediately flop to the ground, thus necessitating a second macro (the first one) for the times you're already standing. Just put your 'stand' key next to your 'state' key and when you stand just pop the heal.

Cheers.





I get abug sometimes with"/healstate self" when KD/Dizzy, iftheMob/Player you have targetted turns into a corpse (dies) you will get "You must target a player or.." instead of the /healstate going off.


You then need to clear your target to get it to work... thats why I have /tar self in mine... I really, really want to get up from dizzy asap.This means after you stand up and /dump the macro you need to reaquire your target but I think avoiding the bug is more important.





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0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Zatvorenik
Mon Mar 21, 2005 9:58 am
#11

I used to get dizzied all the time. I wish I had known this back then. I stacked my defenses so I never get knocked down now, but this is great advice.
ComCypher
Mon Mar 21, 2005 2:41 pm
#12

Dizzy/knockdown combos were pretty much the main reason I dropped out of PvP. It irritated me to no end that I was never given a chance to defend myself in a so-called "duel". But if there is some way to effectively avoid or recover from this I will gladly check it out.







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0000101110110111011000110001100001000110111011000011111
1100100110001011011001001101010110011001010010110011111
0010011111100100101111100001101101001100000111110100101
1000110111110111011100011111001000100101100101001011111


Zatvorenik
Mon Mar 21, 2005 8:56 pm
#13

I went ahead and got Pistoleer /0/0/4/0 and Fencer 4/4/4/0. It may be overkill but it works for me. At the very least I think Pistol Techniques is a good branch to get..at least until the CU.
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