Game Guides Archive
Thread: Can Somone explain the Cu Skill point changes please
Beswa wrote:
Ok, its a game guide thread for the near future, but can anyone clear this this up for me?
So from Blair's post:
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=63147
I'm a master Fencer with noskill pointsleft, will I need to drop 14 skill points to get Brawler 4400 instead of 0400 to keep my master, and Hey this applies to all Mele Profs. If this is the case I will have to drop my master CH? The implimentation of the CU sucks, esentially SOE are saying here play for two years, and now we are going to move the goal posts. they would have been better off either fixing the existing system, or bringing out SWG 2 (the prequal).
Beswa
From my understanding of Blair's post, all existing players who have mastered one or more elite professions will get to rearranged their spent skill points freely (meaning no xp needed just pick the new boxes you want to have). Then since the post also said that noone will be able to be triple masters of elite professions, you would have to drop a whole profession or partial profession anyway. So if your a CH, Scout and Master Fencer and have usedyour remaining 18 skill points onsomething likeforce sensitive or medic 1000 or 0100, then you will have to choose 2 of the 3 to continue to be a master in and change your template so that you can still keep 2 of the 3 professions you want. This will greatly spread out the amount of any one or more type of professions we see running around. THis also means that since we can't be a triple master anymore, we will need to depend on other players a bit more to do things in the future than we can easily do solo now.
Also, the post mentioned something about skill point requirements changing.....so it might not cost 92 skill points to master fencer. It could cost more or it could cost less but that's something we won't know until either the devs post it or we log on the day CU goes live. So before you start thinking about not having skill points to do what you want with your template, you have to consider that it will be a whole new system and the only thing that will remain the same will be the types of professions we can master......everything else, skill points, skill mods, special abilities, profession prerequisites, and effectiveness of each profession in combat will all be totally different from what we know the game to be right now.
HardwiredXMan wrote:
Beswa wrote:
Ok, its a game guide thread for the near future, but can anyone clear this this up for me?
So from Blair's post:
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=63147
I'm a master Fencer with noskill pointsleft, will I need to drop 14 skill points to get Brawler 4400 instead of 0400 to keep my master, and Hey this applies to all Mele Profs. If this is the case I will have to drop my master CH? The implimentation of the CU sucks, esentially SOE are saying here play for two years, and now we are going to move the goal posts. they would have been better off either fixing the existing system, or bringing out SWG 2 (the prequal).
Beswa
From my understanding of Blair's post, all existing players who have mastered one or more elite professions will get to rearranged their spent skill points freely (meaning no xp needed just pick the new boxes you want to have). Then since the post also said that noone will be able to be triple masters of elite professions, you would have to drop a whole profession or partial profession anyway. So if your a CH, Scout and Master Fencer and have usedyour remaining 18 skill points onsomething likeforce sensitive or medic 1000 or 0100, then you will have to choose 2 of the 3 to continue to be a master in and change your template so that you can still keep 2 of the 3 professions you want. This will greatly spread out the amount of any one or more type of professions we see running around. THis also means that since we can't be a triple master anymore, we will need to depend on other players a bit more to do things in the future than we can easily do solo now.
Also, the post mentioned something about skill point requirements changing.....so it might not cost 92 skill points to master fencer. It could cost more or it could cost less but that's something we won't know until either the devs post it or we log on the day CU goes live. So before you start thinking about not having skill points to do what you want with your template, you have to consider that it will be a whole new system and the only thing that will remain the same will be the types of professions we can master......everything else, skill points, skill mods, special abilities, profession prerequisites, and effectiveness of each profession in combat will all be totally different from what we know the game to be right now.
Correction: Their post said no one could have Three *Elite* professions;
"All of the above professions will be re-balanced so that mastery requires a more equal number of skill points for each of the elite professions. No player will be able to master three elite combat professions."
Scout is not an elite profession, and would not therefore count in the total.
Message Edited by Kniol on 03-22-2005 07:20 PM
Kniol wrote:
HardwiredXMan wrote:
Beswa wrote:
Ok, its a game guide thread for the near future, but can anyone clear this this up for me?
So from Blair's post:
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=63147
I'm a master Fencer with noskill pointsleft, will I need to drop 14 skill points to get Brawler 4400 instead of 0400 to keep my master, and Hey this applies to all Mele Profs. If this is the case I will have to drop my master CH? The implimentation of the CU sucks, esentially SOE are saying here play for two years, and now we are going to move the goal posts. they would have been better off either fixing the existing system, or bringing out SWG 2 (the prequal).
Beswa
From my understanding of Blair's post, all existing players who have mastered one or more elite professions will get to rearranged their spent skill points freely (meaning no xp needed just pick the new boxes you want to have). Then since the post also said that noone will be able to be triple masters of elite professions, you would have to drop a whole profession or partial profession anyway. So if your a CH, Scout and Master Fencer and have usedyour remaining 18 skill points onsomething likeforce sensitive or medic 1000 or 0100, then you will have to choose 2 of the 3 to continue to be a master in and change your template so that you can still keep 2 of the 3 professions you want. This will greatly spread out the amount of any one or more type of professions we see running around. THis also means that since we can't be a triple master anymore, we will need to depend on other players a bit more to do things in the future than we can easily do solo now.
Also, the post mentioned something about skill point requirements changing.....so it might not cost 92 skill points to master fencer. It could cost more or it could cost less but that's something we won't know until either the devs post it or we log on the day CU goes live. So before you start thinking about not having skill points to do what you want with your template, you have to consider that it will be a whole new system and the only thing that will remain the same will be the types of professions we can master......everything else, skill points, skill mods, special abilities, profession prerequisites, and effectiveness of each profession in combat will all be totally different from what we know the game to be right now.
Correction: Their post said no one could have Three *Elite* professions;
"All of the above professions will be re-balanced so that mastery requires a more equal number of skill points for each of the elite professions. No player will be able to master three elite combat professions."
Scout is not an elite profession, and would not therefore count in the total.
Message Edited by Kniol on 03-22-2005 07:20 PM