Game Guides Archive

Thread: Can Somone explain the Cu Skill point changes please

Beswa
Mon Mar 21, 2005 7:24 am
#1

Ok, its a game guide thread for the near future, but can anyone clear this this up for me?


So from Blair's post:


http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=63147


I'm a master Fencer with noskill pointsleft, will I need to drop 14 skill points to get Brawler 4400 instead of 0400 to keep my master, and Hey this applies to all Mele Profs. If this is the case I will have to drop my master CH? The implimentation of the CU sucks, esentially SOE are saying here play for two years, and now we are going to move the goal posts. they would have been better off either fixing the existing system, or bringing out SWG 2 (the prequal).


Beswa



----------------------------
Beswa - Bloodfin - Resident of Petersburg
Master Fencer - Master Creature Handler
Humkat - Bloodfin - Resident of Petersburg
Master Tailor - Master Bio-Engineer
----------------------------
Shop PBurg Mall -540 -1601 Corillia
HardwiredXMan
Mon Mar 21, 2005 10:59 am
#2






Beswa wrote:

Ok, its a game guide thread for the near future, but can anyone clear this this up for me?


So from Blair's post:


http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=63147


I'm a master Fencer with noskill pointsleft, will I need to drop 14 skill points to get Brawler 4400 instead of 0400 to keep my master, and Hey this applies to all Mele Profs. If this is the case I will have to drop my master CH? The implimentation of the CU sucks, esentially SOE are saying here play for two years, and now we are going to move the goal posts. they would have been better off either fixing the existing system, or bringing out SWG 2 (the prequal).


Beswa







From my understanding of Blair's post, all existing players who have mastered one or more elite professions will get to rearranged their spent skill points freely (meaning no xp needed just pick the new boxes you want to have). Then since the post also said that noone will be able to be triple masters of elite professions, you would have to drop a whole profession or partial profession anyway. So if your a CH, Scout and Master Fencer and have usedyour remaining 18 skill points onsomething likeforce sensitive or medic 1000 or 0100, then you will have to choose 2 of the 3 to continue to be a master in and change your template so that you can still keep 2 of the 3 professions you want. This will greatly spread out the amount of any one or more type of professions we see running around. THis also means that since we can't be a triple master anymore, we will need to depend on other players a bit more to do things in the future than we can easily do solo now.


Also, the post mentioned something about skill point requirements changing.....so it might not cost 92 skill points to master fencer. It could cost more or it could cost less but that's something we won't know until either the devs post it or we log on the day CU goes live. So before you start thinking about not having skill points to do what you want with your template, you have to consider that it will be a whole new system and the only thing that will remain the same will be the types of professions we can master......everything else, skill points, skill mods, special abilities, profession prerequisites, and effectiveness of each profession in combat will all be totally different from what we know the game to be right now.

I8TheWorm
Mon Mar 21, 2005 11:24 am
#3

My related question, and I know one that won't be answered until the devs announce, is wether or not the SP's have to be used for them to transfer. An example... I was considering dropping my 4xxx line of brawler to free up points for master doc. If I've only used, say, 230 SPs, I wonder if I'll only be able to freely transfer 230 SPs and still have to earn the rest. My guess is yes.



Rimy the Shrubber

XFire userid = i8theworm


"It is better to sit in silence and appear ignorant, than to open your mouth and remove all doubt." -- Mark Twain

Kniol
Tue Mar 22, 2005 5:50 pm
#4






HardwiredXMan wrote:





Beswa wrote:

Ok, its a game guide thread for the near future, but can anyone clear this this up for me?


So from Blair's post:


http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=63147


I'm a master Fencer with noskill pointsleft, will I need to drop 14 skill points to get Brawler 4400 instead of 0400 to keep my master, and Hey this applies to all Mele Profs. If this is the case I will have to drop my master CH? The implimentation of the CU sucks, esentially SOE are saying here play for two years, and now we are going to move the goal posts. they would have been better off either fixing the existing system, or bringing out SWG 2 (the prequal).


Beswa







From my understanding of Blair's post, all existing players who have mastered one or more elite professions will get to rearranged their spent skill points freely (meaning no xp needed just pick the new boxes you want to have). Then since the post also said that noone will be able to be triple masters of elite professions, you would have to drop a whole profession or partial profession anyway. So if your a CH, Scout and Master Fencer and have usedyour remaining 18 skill points onsomething likeforce sensitive or medic 1000 or 0100, then you will have to choose 2 of the 3 to continue to be a master in and change your template so that you can still keep 2 of the 3 professions you want. This will greatly spread out the amount of any one or more type of professions we see running around. THis also means that since we can't be a triple master anymore, we will need to depend on other players a bit more to do things in the future than we can easily do solo now.


Also, the post mentioned something about skill point requirements changing.....so it might not cost 92 skill points to master fencer. It could cost more or it could cost less but that's something we won't know until either the devs post it or we log on the day CU goes live. So before you start thinking about not having skill points to do what you want with your template, you have to consider that it will be a whole new system and the only thing that will remain the same will be the types of professions we can master......everything else, skill points, skill mods, special abilities, profession prerequisites, and effectiveness of each profession in combat will all be totally different from what we know the game to be right now.






Correction: Their post said no one could have Three *Elite* professions;


"All of the above professions will be re-balanced so that mastery requires a more equal number of skill points for each of the elite professions. No player will be able to master three elite combat professions."


Scout is not an elite profession, and would not therefore count in the total.


Message Edited by Kniol on 03-22-2005 07:20 PM



Kniol Kiodo
Master Shipwright
Master Droid Engineer
Master Artisan (PRE-Vehicle Patch)
Vendors at (4988, -3844), just 1000m N of Moenia, Naboo
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"Say what you mean. Mean what you say. Do what you said."
Beswa
Wed Mar 23, 2005 4:45 am
#5

So second part of the question, nowhere have I seen anyone (Dev or otherwisw) say you will be forced to move your skill points, it has always beem you may move you earnt SP to match the CU, but what if you just don't do it, I presume you will loose the masters and even the novice of the eliet profs that are having changing SP?



----------------------------
Beswa - Bloodfin - Resident of Petersburg
Master Fencer - Master Creature Handler
Humkat - Bloodfin - Resident of Petersburg
Master Tailor - Master Bio-Engineer
----------------------------
Shop PBurg Mall -540 -1601 Corillia
HardwiredXMan
Wed Mar 23, 2005 1:46 pm
#6






Kniol wrote:






HardwiredXMan wrote:





Beswa wrote:

Ok, its a game guide thread for the near future, but can anyone clear this this up for me?


So from Blair's post:


http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=63147


I'm a master Fencer with noskill pointsleft, will I need to drop 14 skill points to get Brawler 4400 instead of 0400 to keep my master, and Hey this applies to all Mele Profs. If this is the case I will have to drop my master CH? The implimentation of the CU sucks, esentially SOE are saying here play for two years, and now we are going to move the goal posts. they would have been better off either fixing the existing system, or bringing out SWG 2 (the prequal).


Beswa







From my understanding of Blair's post, all existing players who have mastered one or more elite professions will get to rearranged their spent skill points freely (meaning no xp needed just pick the new boxes you want to have). Then since the post also said that noone will be able to be triple masters of elite professions, you would have to drop a whole profession or partial profession anyway. So if your a CH, Scout and Master Fencer and have usedyour remaining 18 skill points onsomething likeforce sensitive or medic 1000 or 0100, then you will have to choose 2 of the 3 to continue to be a master in and change your template so that you can still keep 2 of the 3 professions you want. This will greatly spread out the amount of any one or more type of professions we see running around. THis also means that since we can't be a triple master anymore, we will need to depend on other players a bit more to do things in the future than we can easily do solo now.


Also, the post mentioned something about skill point requirements changing.....so it might not cost 92 skill points to master fencer. It could cost more or it could cost less but that's something we won't know until either the devs post it or we log on the day CU goes live. So before you start thinking about not having skill points to do what you want with your template, you have to consider that it will be a whole new system and the only thing that will remain the same will be the types of professions we can master......everything else, skill points, skill mods, special abilities, profession prerequisites, and effectiveness of each profession in combat will all be totally different from what we know the game to be right now.






Correction: Their post said no one could have Three *Elite* professions;


"All of the above professions will be re-balanced so that mastery requires a more equal number of skill points for each of the elite professions. No player will be able to master three elite combat professions."


Scout is not an elite profession, and would not therefore count in the total.



Message Edited by Kniol on 03-22-2005 07:20 PM





Actually, I think my statement was misunderstood or maybe I just didn't type it right (guess that happens when you think faster than you type ).....sorry for that.....


however, I wasn't saying that scout was an elite profession....but scout would count in the total due to it being the prerequisite of CH......but I was saying that it's likely that if the skill points cost goes up or downfor elite professions, then if he also had master scout, he would have to drop part of scout to free up skill points to put into the 2 branches that are prerequisites of fencer (with current prof. skill point cost it would only be 14 points....but not sure if that will be the same cost after CU). That was alsoon the basis that hedidn't mention that he was willing to drop any other kind of skills besides CH and if your gonna drop CH, you would want to drop all of scout except exploration line and that would allow him to be a double elite master of fencer and another elite profession(whether it be fencer and a ranged profession or fencer and another melee profession).


So My focus was on the skill point cost (not the actual elite professions themselves) and how it may or may not change how we spend skill points in the starter professions.....because in order for BH and Squad Leader to have their skill point cost rearranged and balanced, it possibley will effect scout skill point cost as well. So that's where scout comes into play. EVen though the devs make no mention of changing scout sp cost, it is quite possible they may have to if they are to truely balance BH and Squad leader since they both have scout as prerequisites in order to master them. If they don't change scout's skill point cost in any way, but yet they still change brawler and marksman, then it's possible that being a BH or Squad Leader would cost more skill points than any other profession.The onlyway I can see them making it so we can'ttriple master 3 elite professions without changing the skill point cost of scout, marksman or brawler is to increase the skill point cost of all theelite professions....but if they aredoing it any other way, then I suspect they will change the skill point cost for the base professions too. They might even flip the skill point cost and increase each box a couple of points like jedi, whereit cost more skill points to learn a low level box and gets cheaper as you go up the tree. So this is what I was thinking but just didn't type it all out. Anyway, it's all assumption and me thinking of hypethetical situations as I have no idea what the skill point cost will be for any professions.

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