Game Guides Archive
Thread: Question about: Stacking, Defenses, Mitigation, Dodge, Block, Counterattack, cap.
MayDay wrote:
I have been trying to find out what the limitations are of thefollowing but no one in game seems to know, so i hope i can get some clarification here
Here goes:
1) What is the PvP / PvE Cap of Melee Defense, Ranged Defense, Dodge, Block, Counterattack?
2) Do TKA Melee Mitigation 1-2-3 stack with Fencer Melee Mitigation 1-2-3?
3) Dodge only works when you are holding a pistol or fencer weapon?
4) Block only works when your are holding a rifle or pike weapon?
5) Counterattack only works when you are holding a carbine or swordsman weapon?
6) Do Counterattack even work, i heard something about it functioning like dodge or something?
7) Do a Jedi have the same caps as other players?
End...
Thanks in advance...
MayDay
1). All defences stack at 125 (skills) however you can surpass that by using skill tapes/plates but tapes/plates stop adding after +25 (as normal) so you could have 150in total that could be further increased to 200 if you were milita in a stronghold city and fighting in the city.
2). Mitigations stock i believe, but i cant 100% confirm.
3). Dodge only works when holding a pistol or one handed sword.
4). Block only works when yielding a pike or rifle. (note:block is pretty borked, and im sure dodge is the only one properly working - needs confirming)
5). Counter attack only works when yielding a two handed sword or carbine (note:counter is pretty borked, and im sure dodge is the only one properly working - needs confirming)
6). Read above
7). Jedi have the same caps
hope that helps
1) You meant all defenses cap at 125 (+ tapes and city) right? - What about dodge, block and counterattack?
2). The reason i'm unsure is because it's listed as a skill, which is wierd. But if someone knows for sure, it would be really nice to know. I accidently dumped my fencer skill boxes with melee mitigation and it WAS very noticable.
4). Im a rifleman, i notice some blocks.Though, since it's a block, it still damages the armor which is uncool. But hey if it dident it would just be a dodge right
- That's all based on the text in my combat chat box, i haven't checked if it actually blocks damage or not!
5). Would be nice to know if Counterattack worked or not, for future reference. Knowledge is power...![]()
Thanks mate...
Hope that helps.
MayDay wrote:
I have been trying to find out what the limitations are of thefollowing but no one in game seems to know, so i hope i can get some clarification here
Here goes:
1) What is the PvP / PvE Cap of Melee Defense, Ranged Defense, Dodge, Block, Counterattack?
+125 - the only way to get higher is using food, tapes will not advance you past the +125 as I understand it, the only way is food. In terms of Melee combat Center of Beign does enhance it above that as it's a differnt skill
2) Do TKA Melee Mitigation 1-2-3 stack with Fencer Melee Mitigation 1-2-3?
Mitigation is a skill & not a stat. It works as a damage reduction &cannot not stack.
3) Dodge only works when you are holding a pistol or fencer weapon?
Correct
4) Block only works when your are holding a rifle or pike weapon?
Correct
5) Counterattack only works when you are holding a carbine or swordsman weapon?
Correct
6) Do Counterattack even work, i heard something about it functioning like dodge or something?
I'm unsure on the exact details of how it works but it does work.
7) Do a Jedi have the same caps as other players?
As far as I know, yes.
End...
Thanks in advance...
MayDay
Ok, so my question is what does Pikatta Pie actually do if "there is no food to buffdodge skills", because I clearly notice a difference when I eat Pikatta Pie. Does it buff something else? because I go from getting my butt kicked to kicking butt when I eat it.
sciguyCO wrote:
Some additional details:
Food bonus to melee defense, ranged defense, and block are added after the "capped" value. There is no food to buff counterattack or dodge skills (despite what Air Cake, Pikatta Pie, and Fizz pudding look like in their description).
Mankind00 wrote:
I belive they work as a universal evasion skill which can be used by anyone. I might be wrong here though.
Ahhh, I see what you're saying, It's a universal type dodge/defense for anyone and everyone who eats it, whereas the actual "dodge skill" is profession related. They do not have anything in common other than the name and the Pikatta Pie bonus does not stack on the actual "dodge skill".
Twyst1 wrote:
Mankind00 wrote:
I belive they work as a universal evasion skill which can be used by anyone. I might be wrong here though.
Ahhh, I see what you're saying, It's a universal type dodge/defense for anyone and everyone who eats it, whereas the actual "dodge skill" is profession related. They do not have anything in common other than the name and the Pikatta Pie bonus does not stack on the actual "dodge skill".
Correct (I did mean to cover that in my other post, I just forgot).
Normally, combat goes like this:
1) Enemy attacks you.
2) Game rolls dice to determine whether attack hits or not. If not, you get the message "blah swings at you but misses".
3) If the hit occurs, your defensive skill (dodge, counter, or block) kicks in. Game rolls dice to see if your evasion skill fires. If it does, the relevent system message is displayed ("swings at you but you evade" for dodge, "..but you counter", or "...but you block").
4) If the enemy hits and your defensive skill doesn't fire, it's just a normal hit.
The buffs from Air Cake, Pikatta, and Fizz improve your chances in step #2. Since this has no relation to the "Dodge" skill, it applies to players of all professions, and you don't have to be using a pistol or one-handed weapon.
Vayerbok (a drink giving +20ish to Block) would improve your chances in step #3 if you're using a Pike or Rifle.
I suspect the "% chance to dodge" description (even though we can't reallytell what the % means) was chosen because the developer working on the chef revamp foods wanted some mechanic that indicated you are harder to hit, but the fact that there was an existing "Dodge" skill made things confusing.
I wonder if it's a % increase of the relevent melee/ranged defense, so someone with 50 Ranged defense and using a 50% Pikatta Pie is as hard to shoot as someone with 75 Ranged defense unbuffed. The devs tend to keep the inner workings of things like the combat system close to their vest, so we may never really know. It does definitely do something, though.
Personly out of the two I'd go for the first. You have both Ranged Mitigation 3 & Melee Mitigation 3 which helps alot especialy in PvP, as well as the option to fight melee if you wish. TK is great, but I would say that, I've been a TK since I started just under a year ago. Meditation meens you can be pretty self suficant in terms of wounds if you find you are on at times where it's harder to find a med center with a medic in as well.
While the idea of taking comando to get FS Xp faster is nice in my opinion it's no where near as fun as just going out in a group with a couple of mates taking on high level stuff. It may take longer in terms oftime to get the xp that way, but the 'grind' doesn't feel half as bad if you are having fun while doing it.
Also insted of taking the Ranged Suport tree from Marksman you might find it better invested in finishing that tree of Pikeman, the extra state deffenses you get are nice & will help in PvP quite often.