Game Guides Archive
Thread: Will TK novice allow me a FULL respec?
Here, I will say it this way. Without a full respec, I would only have to drop novice TK and be unable to retrain it because of lack of skill credits. This would mean full respec.
This means that anyone with ANY skills, then novice TK or another skill that has a new branch underneath it in the CU can do a full respec. So, for those of you wanting a full respec, just get novice TK or something like that, and have no extra credits available.
You see, to be able to train novice TK at CU I would HAVE TO untrain master dancer or musician. Those are elite skills, and I would have no choice but to untrain them. That is why I get a full respec.
Message Edited by Tevyn_Bria on 04-20-2005 11:30 AM
I realize this would not be fair, but it also would FORCE me to drop an entire elite skill and lose entertainer points as well. It would not be fair to have to drop those and lose all that xp either. Dancer/musician takes almost a month to attain 12 hours a day... only half that if 24/7.
Message Edited by Revan117 on 04-20-2005 12:13 PM
It makes complete sense to me that SOE believes they HAVE to allow every profession from their existing customer base to respec to whatever profession they want. The CU is such a major change that will effect every player in the game, including entertainers and crafters. That's when the emotions kick in and people start crying that it would be unfair to allow a dancer to repsec into a MBH. Whether you agree or not, they want this game to move even more twoards combat, so they are going to allow a 1=1 Skill pt conversion. I don't believe they rank 'fair' on top of their priority list.
They will lose many long-time customers, but I think they are gambling on a massive influx of new customers as a result of Ep3's release.
Revan117 wrote:
Wait... 1 = 1 sp conversion??? does that mean that people with all the starting professions and a few skills will be able to drop all that and master an elite profession or two? Or are you saying that on profession can be changed? example: TKM / Master Rifleman/ some pike will be able to choose one of those 3 professions and directly trade the sp to something else?
no, what happens is that you the skill points you have spent are characterized in specific categories. all skill points spent in novice boxes can only be respeced into other novice boxes. THe skill points spent in branches of novice trees is called standard skill points and can only be used in other novice trees. THen theres the elite skill points that can be respeced into elite professions.
So if you have all the novice boxes and no elite boxes, you can only put you skill points back into novice boxes for your respec. For example, you cannot take the 15 points you spent on novice brawler and spend it on the pistols line of marksman. You would only be able to get the 15 points back from brawler and can only put it back into novice artisan, novice medic, novice marksman, novice entertainer or novice scout and that's it.
Also, from my experience, all professions get a respec (I could respec even non-combat profession on TC-4) and it was also said that once CU goes live, everyone may get a full week to respec to the template of their choice. It's said they are doing this so that people won't get stuck with a profession after respec and not like it.....so you can respec as many times as you want for a week. personally, I think that's a bad idea because it will do nothing but undermind many professions. For example, you could repsec to weapon smith, craft a bunch of schematics of weapons (gather the resources later) then respec again to smuggler and slice those weapons after they are built......same thing for doc and BE.....So I don't think a full week of free respecs is the way to go....but that's not confirmed to happen as far as I know......just read that it may be a possibily.....one of the RED names posted it but they did not say they were definitely gonna do it.
Message Edited by HardwiredXMan on 04-21-2005 07:34 PM