Primary Role:
Close Range DoT Specialist (Damage-Over-Time via Bleeds)
Secondary Role:
Close Range Crowd Control (Position Control)
Offense: Strong (4)
Defense: Weak (2)
Crowd Control: Moderate (3)
Key abilities added:
Binding Strike:
Reduce action regeneration rate of target
Bleed Attack:
Bleeding Wound
Blind Attack:
Chance to Blind Opponent
Body Hit:
Body hit .. sacrifices accuracy.
Cripple Attack:
Low damage attack which slow the movement of the target.
Scatter Hit:
Multi location attack
Added Recoveries
Blind Recovery
Dizzy Recovery
Stun Recovery
Skill mod Summary:
- General Melee Accuracy +70
General Melee Speed +25
Melee Defense +85
One-handed Melee Defense +40
One-handed Weapon Accuracy +90
One-handed Weapon Speed +65
Ranged Defense +55
Unarmed Accuracy +65
Unarmed Damage +70
Unarmed Defense +40
Unarmed Speed +30
Certification Summary:
- Curved Sword Certification
Dagger Certification
Gaderiffi Baton Certification
Rantok Sword Certification
RSF Sword Certification
Ryyk Blade Certification
Stun Baton Certification
Sword Certification
Vibroblade Certification
Battle Armor Accuracy Mitigation 20%
Battle Armor Accuracy Mitigation 30%
Battle Armor Accuracy Mitigation 40%
Battle Armor Movement Mitigation 20%
Battle Armor Movement Mitigation 30%
Battle Armor Movement Mitigation 40%
Battle Armor Rate of Fire Mitigation 20%
Battle Armor Rate of Fire Mitigation 30%
Battle Armor Rate of Fire Mitigation 40%
Thanks to Pahaddino for the Information
Fencer Skill tree breakdown.
Accuracy with only Master Fencer: 160
Melee Defense with out Master Brawler and only Master Fencer: 125
Ranged Defense with only Master Fencer: 55
Speed with only Master Fencer: 90
Battle Armor Accuracy Mitigation 90% total.
Battle Armor Movement Mitigation 90% total.
Battle Armor Rate of Fire Mitigation 90% total.
Skills Mods and Abillities:
Novice Brawler:
General Melee Accuracy +10
General Melee Speed +5
Melee Defense +10
Dagger certification
Knock Down Recovery- This ability allows you to recover immediately from beeing knocked down if you have enough ability points.
Taunt- Increase the aggro that a mob in combat has towards you. This ability is useful to get mobs to attack you instead of other party members.
One-handed I:
One-handed Melee Defense +10
One-handed Weapon Accuracy +15
One-handed Weapon Speed +5
Lunge- This melee attack has an extended range potential.
One-handed II:
One-handed Melee Defense +10
One-handed Weapon Accuracy +15
One-handed Weapon Speed +10
Center of Being- This command will cause your charcter to focus on avoiding combat blos. This will only apply when you are wielding a melee weapon.
Sword Certification.
One-handed III:
One-handed Melee Defense +10
One-handed Weapon Accuracy +15
One-handed Weapon Speed +5
Melee Strike- This melee attack does more damage than Melee Hit but has a slight ability cost.
One-handed IV(Apprentice Swordsman):
One-handed Melee Defense +10
One-handed Weapon Accuracy +20
One-handed Weapon Speed +10
Bleed Attack- This melee attack causes bleeding wounds that continue to damage the target even after the initial strike. This attack must be done with a piercing or slashing weapon.
Vibroblade Certification.
Novice Fencer:
Melee Defense +10
One-handed Weapon Accuracy +15
One-handed Weapon Speed +5
Ranged Defense +10
Battle Armor Accuracy Mitigation 20%
Battle Armor Movement Mitigation 20%
Battle Armor Rate of Fire Mitigation 20%
Body Hit- This melee attack causes a targeted hit to an opponent's torso and arms and has a slight accuracy penalty.
Gaderiffi Baton Certification.
Intermediate Fencing Stances and Grips:
Melee Defense +5
Ranged Defense +5
Scatter Hit- This melee attack Ability hits an opponent in multiple areas causing damage to multiple points on the opponent.
Advanced Fencing Stances and Grips:
Melee Defense +5
Ranged Defense +5
Battle Armor Movement Mitigation 30%
Expert Fencing Stances and Grips:
Melee Defense +5
Ranged Defense +5
Curved Sword Certification
Improved Scatter Hit- This enhancement to the Scatter Hit ability causes more damage to the opponent.
Master Fencing Stances and Grips(Duelist):
Melee Defense +5
Ranged Defense +5
Battle Armor Movement Mitigation 40%
Stun Recovery- This ability allows you to recover immediately from beeing stunned if you have enough ability points.
Intermediate Footwork:
One-handed Weapon Speed +10
Improved Lunge- This enhacement to the lunge ability causes more damage to the opponent.
Advanced Footwork:
One-handed Weapon Speed +10
Cripple Attack- This melee attack to an opponents legs does minimal damage but impedes their movement rate for a short time.
Expert Footwork:
General Melee Speed +5
One-handed Weapon Speed +5
Dizzy Recovery- This ability allows you to recover immediately from beeing dizzy if you have enough ability points
Master Footwork(Swashbuckler):
General Melee Speed +5
One-handed Weapon Speed +5
Improved Cripple Attack- This enhancement to the Cripple Attack ability causes a higher reduction in movement rate.
Ryyk Blade Certification.
Intermediate Fencing Technique:
Melee Defense +5
Blind Attack- This melee attack does minimal damage but has a high chance of blinding an opponent, severely reducing
their accuracy.
Advanced Fencing Techniques:
Melee Defense +5
Battle Armor Accuracy Mitigation 30%
Blind Recovery- This ability allows you to recover immediately from beeing blinded if you have enough ability points.
Expert Fencing Technique:
Melee Defense +5
Improved Blind Attack- The enhacement to the Blind Attack ability has an increased chance of blinding the opponent.
RSF Sword Certification.
Master Fencing Technique(Blademaster):
Melee Defense +5
Battle Armor Accuracy Mitigation 40%
Improved Body Hit- This enhacement to the Body Hit ability reduces the ammount of the accuracy penalty and increases the ammount of damage the attack does.
Intermediate Fencing Finesse:
General Melee Accuracy +5
One-handed Weapon Accuracy +5
Improved Bleed Attack- This enhancement to the Bleed Attack causes additional bleeding damage to the opponent.
Rantok Sword Certification.
Advanced Fencing Finesse:
General Melee Accuracy +10
One-handed Weapon Accuracy +5
Binding Strike- This ranged attack reduces an opponent's Action regeneration rate.
Expert Fencing Finesse:
General Melee Accuracy +15
Advanced Bleed Attack- This enhacement to the Bleed Attack causes additional bleeding damage to the opponent.
Battle Armor Rate of Fire Mitigation 30%.
Master Fencing Finesse(Blade Weaver):
General Melee Accuracy +20
Improved Binding Strike- This enhacement to the Binding Strike ability reduces an opponent's Action regeneration rate.
Master Fencer:
General Melee Accuracy +10
General Melee Speed +10
Melee Defense +25
Ranged Defense +25
Advanced Blind Attack- This enhacement to the Blind Attack ability has an almost guaranteed chance to blind the opponent.
Advanced Lunge- This enhacement to the Lunge ability extends the range of the attack and increases the ammount of damage done to the opponent.
Battle Armor Rate of Fire Mitigation 40%
Stun Baton Certification.
I want to consolidate the major community ideas into a post with prove-able data and facts from testing. With this I hope to have the following in this thread as a guide:
- Weapons
- Types
- Marauder Sword ( Certification? )
- Acid Sword ( Certification? )
- Junti Mace ( Certification? )
- RSF Sword ( Certification? )
- Stun Baton - Master Fencer Certification
- Massassi Sword ( Certification? )
- 'Gaffi' Baton ( Certification? )
- Vibroblade ( Certification? )
- Rantok Sword ( Certification? )
- Ryyk Blade ( Certification? )
- Sword ( Certification? )
- Dagger ( Certification? )
- Curved Sword ( Certification? )
- DPS Modifiers ( Damage per Second )
- Not enough Information at this point
- Weapon Certifications ( Novice to Mastery )
- This I need some help with. See Above 'Types'
- Ideal Experience Spawns
- Not enough information at this point.
- Armor
- Types
- Mitigations
- Battle Armor Accuracy Mitigation 20%
Battle Armor Accuracy Mitigation 30%
Battle Armor Accuracy Mitigation 40%
Battle Armor Movement Mitigation 20%
Battle Armor Movement Mitigation 30%
Battle Armor Movement Mitigation 40%
Battle Armor Rate of Fire Mitigation 20%
Battle Armor Rate of Fire Mitigation 30%
Battle Armor Rate of Fire Mitigation 40%
- When the best time to use Armor and the Times when it's not needed
- Fencer Specials
- Which Specials are Properly suited against certain CL (Creature Levels)
- Are Bleeds of a Viable use?
- Which Armor (If Any) would benefit you
- Do Stances help Offense?
- Do Stances help Defenses?
- Do Stances negate itself?
- Which Stances are Appropriate per CL
- Tactics for PvE
- For lower-level groups
- For lower-level soloists
- For Mid-Level Groups
- For Mid-Level Soloists
- For High-End Groups
- For High-End Soloists
- Tactics for PvP
- For the Many different Styles of tactics
- For Larger Groups
- For Smaller Groups
- Using Terrain
- Using Buildings
This is just a rough list of what I'd like to get started on when I get back to Houston since I've missed most of the Beta Testing for the CU due to working and waiting on my laptop to arrive here. Any volunteered information would be GREATLY appreciated. Note, This is just a Subnopsis of what I want to compile, it is by no means finished as we should be continuously updating it as often as possible. Thanks for the support guys.
Furthermore, If there is something that you think is missing from the profession or had an idea of how to better the profession, you can post a reply if you'd like. Thanks!
- Update 1.1 April 22nd, 2005( ARC_Casper ) - Added Fencer Skillsets and information from Novice Brawler - Master Fencer
The original Guide can be found here:
http://forums.station.sony.com/swg/board/message?board.id=fencer&message.id=45893