Game Guides Archive
Thread: Armor Specs After the CU?
Message Edited by HardwiredXMan on 04-21-2005 08:18 PM
HardwiredXMan wrote:It's based on your combat level mainly....you can't wear any armor until you reach either a certain level or you get novice in a elite profession. A elite master (level 54) or double master (level 80) can wear any armor but there are mods in each elite profession that decrease the penalties for wearing certain armor.For example, A master rifelman can wear Recon armor, battle armor and assault armor.......but the only mods rifleman recieve to reduce encumberances of wearing armor is recon armor mitigation. So what happens is that if the rifleman wears the Recon armor, he suffers zero attack speed, movement or accuray encumberances from wearing the armor (his attack speed, movement and accuracy are not effected by wearing the armor).....but if he puts on battle armor or assualt armor, he will suffer a small encumberance because he does not have the armor mitigation for those types of armor.Each combat profession (docs included) get a specific type of armor mitigation which makes that profession ideal for wearing the type of armor that it has mitigation for. The following is a list of which professions have which type of armor mitigation. You can dabble in 2 or 3 professions and get mitigation for all 3 types of armor but you can't master 3 elite professions so you will always fall short in mitigation from at least one type of armor.*****Battle Armor*****SwordsmanRangerPikemanFencerDoctorCreature HandlerCombat Medic*****Assualt Armor****Squad LeaderCommandoBounty Hunter*****Recon Armor****SmugglerRiflemanPistoleerBio EngineerTKM does not get any armor mitigation at all....they can still wear armor but will suffer from extreme speed, movement and accuracy penalties. I wore assualt armor when all I had was novice TKA and my encumberance were very servere. It was to the point that the movement encumberance was so bad that it totally negated my scout terrain negotiation (I had scout exploration 4). If I recall, I think my encumberance was something like -29 or something.Also, I have not tested sliced armor....so I do not know the effects of wearing sliced armor.Message Edited by HardwiredXMan on 04-21-2005 08:18 PM
Ok you seem like the guy with Some clue to this. Heh Srry you elected. As rifleman would there be a benefit to master pistoleer with the armor mods? or is it the same as if i was to Master carbs and Rifles.
Odajja wrote:
Ok you seem like the guy with Some clue to this. Heh Srry you elected. As rifleman would there be a benefit to master pistoleer with the armor mods? or is it the same as if i was to Master carbs and Rifles.
Well, being that pistoleer and rifleman both have the same armor mitigation, I don't believe you will recieve any benefit from being a master of both as far as armor mitigation goes (but I have a theory I'm gonna try soon). Offensively, you will get some general ranged accuracy, speed and some nice specials (like intimidate shot, stopping shot is awesome...etc) that you can use with your high damaging rifles.
Also, I forgot to add carbineer to the list....they have battle armor mitigation.....so if you chose rifleman and carbineer and mastered both, you would have no speed, movement or accuracy penalties from wearing battle armor or recon armor....you still will recieve the maximum penalties for wearing assualt armor unless you dabble in one of the professions that has assualt armor mitigation.
I recently checked out sliced armor and it seems that if you get your armor sliced for better effectiveness, then you recieve penalties to speed, movement and accuracy based on how good the slice was (I wasn't able to get a encumberance slice for some reason, but I only tried 5 times...really wasn't trying to get one though). This adds on top of the normal encumberance of the armor. So if you master rifleman, you normally would recieve enough mitigation mods from rifleman to make advanced recon armor give you no encumberance penalties....but if the armor is sliced, then even at master rilfeman you recieve a certain amount of encumberance after the mitigation mods from rifleman have been applied.
for example, I was master commando, master rifleman and novice doc. That gave me full mitigation for assualt armor and recon armor. I also got 20% armor mitigation for accuracy, speed and movement for battle armor from having novice doc. So basically, I could wear any armor in the game and only battle armor would give me any encumberance issues except I would only suffer from 80% of the armors encumberance instead of 100%.
Now when I wore my sliced assualt armor, I believe my encumberance was something like the following...
Movement -18
Speed -15
Accuracy -9
(numbers are approximate because I'm going from memory of a couple of days ago and lots of numbers have been running through my head since then...LOL but they are fairly close....I can confirm them when I log on in a few and will update it)
So That was wearing assualt armor with full mitigation from commando....had the armor not been sliced, then all those numbers would have been zero and I would have no issues with encumberance. So basically it seems that slicing armor for effectiveness still raises the encumberance of the armor just like it is on live now.....but of course you gain a higher resistance to damage.
Oh yeah, one other thing, slicing different peices of armor and having the encumberance increase on each peice is not accumalitive. If you slice one peice of armor, it's as if the whole suit was sliced.....so you only suffer from the encumberance of the highest sliced armor, although every piece I sliced got the exact same percentage slice......weapons did the same thing......so it seems that slicing is not a random percentage anymore and only a 50/50 chance for which kind of slice you get (encumberance or effectiveness for armor and speed or damage for weapons). For weapons, I got 15% speed slice every single time I got a speed slice and 30% damage slice everytime I got a damage slice. For armor, I think I got 7% effectiveness slice every single time. I only did a small number of slices, so this info may not be completely accurate. I only did about 20 slices or so in total.
Hope I explained that right....May need to reword that better though. I only have been mastering professions that all have different armor mitigations so far. What I'm gonna do next is master 2 professions that give the same armor mitigation and then try and wear my sliced armor and see if the extra armor mitigation from the second profession will reduce the encumberance from the sliced armor even more. Basically trying to see if armor mitigation of the same type from two different professions will be accumalitive.
So since rifleman gives 40%accuracy mitigation from recon armor....I'm thinking If I master pistoleer, will it give me an additional 40% or will it just be 40% for having both. I suspect that it will only be 40% for both since the percentages don't seem to be accumalitive i.e. 10% and 40% don't equal 50%......instead it would simply be 40%