Game Guides Archive
Thread: stun attacks
KraytDragonMan wrote:
It just slightly lowers their defences and damage by about 10%.
HardwiredXMan wrote:
KraytDragonMan wrote:
It just slightly lowers their defences and damage by about 10%.
it does lower their defense slightly but it does not lower their damage....only intimidate lowers damage. instead it decrease thier attack speed a bit and it also makes them a little more vulnerable to status effects (because thier def vs mods go down slightly because of stun). It's not very noticeable on high level mobs though....plus it's extremely hard to apply any status effects on very high level mobs.
I'm not sure what game you have been playing....
Intimidate lowers damage output by 50%
Stun drops defense a small bit, and also reduces damage output by 20%-30% (its some where in this range, but there is a reduction)
Warcry slows them down until you hit them again, then they are free to move again.
As a master swordsman, I have no trouble getting states to stick, even on high end mobs. The specials have a % chance to do the state....whether itsa high end mob, or a meatlump, the special still has the same % chance.
Here....this link is to the swordsman forums where we talked about blind and stun. It'll answer your questions on stun I am sure.
http://forums.station.sony.com/swg/board/message?board.id=swordsman&message.id=46034
KJFett wrote:
HardwiredXMan wrote:
KraytDragonMan wrote:
It just slightly lowers their defences and damage by about 10%.
it does lower their defense slightly but it does not lower their damage....only intimidate lowers damage. instead it decrease thier attack speed a bit and it also makes them a little more vulnerable to status effects (because thier def vs mods go down slightly because of stun). It's not very noticeable on high level mobs though....plus it's extremely hard to apply any status effects on very high level mobs.
I'm not sure what game you have been playing....
Intimidate lowers damage output by 50%
Stun drops defense a small bit, and also reduces damage output by 20%-30% (its some where in this range, but there is a reduction)
Warcry slows them down until you hit them again, then they are free to move again.
As a master swordsman, I have no trouble getting states to stick, even on high end mobs. The specials have a % chance to do the state....whether itsa high end mob, or a meatlump, the special still has the same % chance.
Here....this link is to the swordsman forums where we talked about blind and stun. It'll answer your questions on stun I am sure.
http://forums.station.sony.com/swg/board/message?board.id=swordsman&message.id=46034
what are you talking about, you just said the same thing I did....the only thing different is that you said stun lowers damage and I said stun lowers your attack speed (for which overall damage will be lowered anyway). Otherwise we said the same thing.
I have never seen any evidence of stun lowering the damage I take from any of the test I've done either and certainly not 20-30%.....that's something you would notice without even having to run test.....it's definitely not that high. I'm also a master swordsman and have been one for a long time. I've mastered and played every combat profession, run test with each of them over the past year for comparison reasons, so it's not like I don't know what I'm talking about. I admit, I may ormay not be wrong, something could have changed also as it's been a long time since the last time I've tested stun......
as for status effects, what high level mobs are you playing against. I know for a fact that you cannot KD, Dizzy, Stun or blind nightsisters as easy as you can quenkers, Janta's and other various low - medium level mobs. I can apply all those status effects to lower level mobs with a minimum of 2 - 3 hits.....in order to get all those to stick on a NS elder, I'd have to hit here at least 100 times. of all the professions that I used and fought a NS elder, a SBD, any boss mobs (nyax, acklay, NS elders...etc), I've only been able to KD an elder maybe 4 times and all 4 times was with TKM. This is what I mean that it's harder to apply status effects to higher level mobs, their defenses against status effects are obviously higher. Only stat effect that's somewhat easy to apply is intimidate.
Also, the devs have stated that their is always a 5% chance status effects will or will not work no matter what the level of the mob or how high your def vs mods are.....and I'm saying on lower level mobs, you could probably put a status effect on them mayb 30 - 50% of the time whereas high level mobs may only be effected 5 - 15% of the time.....that means, it's harder to apply status effects on higher level mobs than lower level ones.
last thing I want to say is that the kind of test I run are very tedious and can sometimes take months before I settle for the results I get. I don't just pick a handful of mobs to test either. Since all mobs are different in their own way, I test as many mobs as I can.....from low level to the highest level. I test on TC, TC2, Live and now on JTL Beta......I admit, I haven't done any combat testing lately but that's only because I'm in the middle of a massive SWG program that I'm writing which covers every facet of SWG and I'm doing JTL beta and focusing a lot on testing the crafting aspect of the game there with the new professions. See where others are running around doing whatever or sitting around in the cantina, I'm off somewhere in a remote place testing.....
Anyway, I'm not gonna dispute your point....because I may be wrong even though I seriously doubt that I could miss a 30% damage decrease when a mob is stunned......but we did essentially say the exact same thing just in different words.....So I'll test it again and again and again....then when I'm finished, I'll test it again....
HardwiredXMan wrote:
KJFett wrote:
HardwiredXMan wrote:
KraytDragonMan wrote:
It just slightly lowers their defences and damage by about 10%.
it does lower their defense slightly but it does not lower their damage....only intimidate lowers damage. instead it decrease thier attack speed a bit and it also makes them a little more vulnerable to status effects (because thier def vs mods go down slightly because of stun). It's not very noticeable on high level mobs though....plus it's extremely hard to apply any status effects on very high level mobs.
I'm not sure what game you have been playing....
Intimidate lowers damage output by 50%
Stun drops defense a small bit, and also reduces damage output by 20%-30% (its some where in this range, but there is a reduction)
Warcry slows them down until you hit them again, then they are free to move again.
As a master swordsman, I have no trouble getting states to stick, even on high end mobs. The specials have a % chance to do the state....whether itsa high end mob, or a meatlump, the special still has the same % chance.
Here....this link is to the swordsman forums where we talked about blind and stun. It'll answer your questions on stun I am sure.
http://forums.station.sony.com/swg/board/message?board.id=swordsman&message.id=46034
what are you talking about, you just said the same thing I did....the only thing different is that you said stun lowers damage and I said stun lowers your attack speed (for which overall damage will be lowered anyway). Otherwise we said the same thing.
That was the point I was contesting.
I have never seen any evidence of stun lowering the damage I take from any of the test I've done either and certainly not 20-30%.....that's something you would notice without even having to run test.....it's definitely not that high. I'm also a master swordsman and have been one for a long time. I've mastered and played every combat profession, run test with each of them over the past year for comparison reasons, so it's not like I don't know what I'm talking about. I admit, I may ormay not be wrong, something could have changed also as it's been a long time since the last time I've tested stun......
as for status effects, what high level mobs are you playing against. I know for a fact that you cannot KD, Dizzy, Stun or blind nightsisters as easy as you can quenkers, Janta's and other various low - medium level mobs. I can apply all those status effects to lower level mobs with a minimum of 2 - 3 hits.....in order to get all those to stick on a NS elder, I'd have to hit here at least 100 times. of all the professions that I used and fought a NS elder, a SBD, any boss mobs (nyax, acklay, NS elders...etc), I've only been able to KD an elder maybe 4 times and all 4 times was with TKM. This is what I mean that it's harder to apply status effects to higher level mobs, their defenses against status effects are obviously higher. Only stat effect that's somewhat easy to apply is intimidate.
Also, the devs have stated that their is always a 5% chance status effects will or will not work no matter what the level of the mob or how high your def vs mods are.....and I'm saying on lower level mobs, you could probably put a status effect on them mayb 30 - 50% of the time whereas high level mobs may only be effected 5 - 15% of the time.....that means, it's harder to apply status effects on higher level mobs than lower level ones.
last thing I want to say is that the kind of test I run are very tedious and can sometimes take months before I settle for the results I get. I don't just pick a handful of mobs to test either. Since all mobs are different in their own way, I test as many mobs as I can.....from low level to the highest level. I test on TC, TC2, Live and now on JTL Beta......I admit, I haven't done any combat testing lately but that's only because I'm in the middle of a massive SWG program that I'm writing which covers every facet of SWG and I'm doing JTL beta and focusing a lot on testing the crafting aspect of the game there with the new professions. See where others are running around doing whatever or sitting around in the cantina, I'm off somewhere in a remote place testing.....
Anyway, I'm not gonna dispute your point....because I may be wrong even though I seriously doubt that I could miss a 30% damage decrease when a mob is stunned......but we did essentially say the exact same thing just in different words.....So I'll test it again and again and again....then when I'm finished, I'll test it again....
KJFett wrote:
Here is a real quick way to test my conclusion. Enhanced Kwi in the Geo caves Stun and Intimidate. Fight them and look at the numbers over their heads as you hit them (not the numbers in the combat log). Compare the numbers from whileyou have no states, stun only, intimidate only, and both together. You will find that you are always swinging at your normal speed for your attack (stun didnt slow you down) and you will find that you do the least average damage with both states on you. half damage with intimidate alone on you. You will still see a reductionin yourdamage with stun, and the most damage dealed out will be with no states. I have been in those caves a long time, and because of the size of the Enhanced Kwi, and the armor and resists..along with its dizzy/stun attacks, I am able to see a noticeble difference.
and dont bother with your whole rambling on about how goodyou are with your tests and how you've done this and that...I have been active in this game since Beta3. Killed about anything there is to kill in this game, and certainly know how to use my professions. Only the devs know for sure what stuff does, and you don't know me well enough to determine if all you "abilities" are better than mine. I'm just reporting something I have seen, and seen many times.
Come on man, are you taking it personal. I in no way am saying that I am better than you nor am I implying that you don't know what your talking about. I just said what I said to show that I'm no noob at this and I did say that I may be wrong....I admit that.....don't take it to heart. It's a discussion, not an attack on you or your character. As far as the forums go, noone knows anybody (unless your RLfriends) so we can only speak about our experience vs others experience.
Also, my test were from the point of view that I inflict the states on the mob, not the mob infliciting states on me. So it is quit possible that there are different results. For one thing, mobs have very little range in the damage they do while our characters have a wide varying range of damage we do and since we don't always do the exact same damage (it's random between your min and max), it is harder to tell how stun works on us and how it works on mobs and to what range....could be the same, which I suspect it does, or it could be different.
So yes you are right that the devs only know for sure....but that does not dispute the results from the test that I have run myself or that you have run. I also did not and will never say that anything that I post is DEFINITELY the way something works....truth is I don't know, there can be a formula missing in anyones testing simply because we don't know how the devs built the system and what criteria they use. So everything we post is nothing but theory for the most part, just with a little bit evidence that it leans in a certain direction.
Anyway, I'm not here to get into a personal battle with you claiming that your wrong and I'm right.....I don't do that and I"m not that kind of person. to put it simple, I did test and you did test.....my results are different from yours and yours different from mine......that's understandable considering my test were from how the mob is affected by states Iwe inflicit on them and your testing was from how our characters are affected by states inflicted by the mob....so it's quite possible there could be something different from each scenerio.....
Anyway, bottom line is that stun works in your favor when you successfully inflict it on your opponent and it works against you when your inflicted by it.....it rarely plays a big enough role to determine who wins anyway, Intimidate by far holds more weight than stun does IMO.