Game Guides Archive
Thread: Question on skill mods
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Seglane
Wed Dec 29, 2004 10:04 am
#1
I've looked everywhere for information on this. I'm wondering if anyone has experimented on the negative mods.
For instance... if you have a skill mod that looks like this:
+20 armorsmith experimentation
+23 grenade experimentation
+23 grenade experimentation
and you want the armor experimentation to work, could you use a skill mod -4 grenade experimentation to bump the armorsmith attachment on the same piece of clothing?
Thanks for your help 
Kregi
Wed Dec 29, 2004 11:07 am
#2
Nope, all negative single mod attachments just vanish when added to cltohing or armor. They don't use up a socket, they just go poof.
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