Game Guides Archive

Thread: Question on skill mods

Seglane
Wed Dec 29, 2004 10:04 am
#1

I've looked everywhere for information on this. I'm wondering if anyone has experimented on the negative mods.


For instance... if you have a skill mod that looks like this:


+20 armorsmith experimentation
+23 grenade experimentation


and you want the armor experimentation to work, could you use a skill mod -4 grenade experimentation to bump the armorsmith attachment on the same piece of clothing?


Thanks for your help




@--,--' Segla'ne --,--'@
~Vengeance~
Kregi
Wed Dec 29, 2004 11:07 am
#2

Nope, all negative single mod attachments just vanish when added to cltohing or armor. They don't use up a socket, they just go poof.



Accounts Cancelled

Carini - last day Nov. 15th 2005
Mapiasal - last day Dec. 12th 2005 - last day cut short: SWG uninstalled Nov. 27 2005

The life has been sucked out of this game.......thanks SOE.

The CU was halfass. The NGE doesnt even have an ass.
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