Game Guides Archive

Thread: What does Intimidate, Stun, and Dizzy do now?

Jedi__Cop
Tue May 31, 2005 4:32 am
#1

What does Intimidate, Stun, and Dizzy do now?


Habeeb - Jedi Padawan / Master Rifleman
Habeeb' - Master Artisan / Master Merchant







Habeeb's Beach House just 900 m. outside of Coronet, Corellia. (52 -5492). Home of the 20k Swoop.





Intrepid All The Way
ForceSteeler
Tue May 31, 2005 8:32 am
#2

I don't think it has really changed... I believe the effects are still the same...

anyone else thinks otherwise?
Jedi__Cop
Tue May 31, 2005 10:17 am
#3

/bump
NovaSpice
Tue May 31, 2005 11:31 pm
#4

Intimidate- Decreases an opponent's damage outpot.


Dizzy- Makes it easier to Knockdown an opponent.


Stun- Halts an opponent's HAM regen.


Kail_Mooner
Wed Jun 01, 2005 2:31 am
#5






NovaSpice wrote:

Intimidate- Decreases an opponent's damage outpot.


Dizzy- Makes it easier to Knockdown an opponent.


Stun- Halts an opponent's HAM regen.








It's almost that.


You got it right for Intimidate (reduces opponent's damage output) and stun (slows HAM regeneration rate) but Dizzy doesn't make it easier to KD; that's Shock attacks.


Dizzy onlydecreases accuracy and defenses now.





Kayl Mooner

We are Watching

you better get the starwarsy Aurebesh font...
Ibav
Wed Jun 01, 2005 9:17 am
#6

Stun also keeps doctors from reviving dead players.


I believe it may also prevent the target from doing various other actions such as meditating.
Jedi__Cop
Tue Jun 14, 2005 4:45 pm
#7

what % does intimidate reduce damage?
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