Game Guides Archive

Thread: Exit WP for Corvette on Heavy X-Wing Mission

Kalidon_Sunchaser
Mon Jun 06, 2005 5:47 am
#1

Anyone know the exit WP for the Corvette on the Advanced X-Wing Mission? I want to wait until the last minute to capture it so maybe I won't have to deal with the evil Tier 5 Gunboats.
ObiJanks
Mon Jun 06, 2005 6:09 am
#2


Dont know the exit waypoint but it progresses towards the Rebel Outpost - so if you have that as a waypoint (and onscreen) when you reach 5000m from it - begin your capture. I did this with a friend a week ago and mission was completed before the gunboats even appeared.



Good Luck!




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Awas Gebesag Master Architect [Far Star]

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Kalidon_Sunchaser
Mon Jun 06, 2005 6:12 am
#3

Thanks. Those gunboats are just evil. I'm sure there's some slick way to fight them that I haven't figured out yet, but for now all I know is Ican't get near them without being taken apart in under 10 seconds.
AEK
Tue Jun 07, 2005 12:14 pm
#4

First: Destroy all the escort ships, do not hit corvette!
Second: Disable and take over corvette
Third: Kill off a couple more waves of fighters
Fourth: Gunboats appear, get outta dodge, to a galaxy far far away, and wish the corvette luck on the rest of its journey
Sirhc71
Wed Jun 08, 2005 10:09 am
#5

What is the best way to disable the Corvette? Is it possible to do it solo?



Sirhc Eropel - Sunrunner
Elder Antarian Ranger
Timpel Mining Cooperative
For all your harvesting needs on both sides of the horizon.
Sirhc71
Wed Jun 08, 2005 1:22 pm
#6

Thanks! - I'll give it a shot tonight!



Sirhc Eropel - Sunrunner
Elder Antarian Ranger
Timpel Mining Cooperative
For all your harvesting needs on both sides of the horizon.
InfluenzaSWTA
Thu Jun 09, 2005 12:49 am
#7

Yes. See Corellian Corvette walkthrough on SWG Wiki.

When taking the corvette for this mission, be sure you only destroy gun 5, the two shield generators, and the engines. DO NOT DESTROY ANY OTHER GUNS. You'll need as many subsystems alive as possible to absorb damage from the attacking ships' missiles. If you nuke all the guns before disabling the vette, all missile hits will do direct damage to the ship's reactor and bridge == dead corvette == failed mission.



---------
Korren Faihon, Squad Leader, Alliance Ace Pilot.
The Explorer's Guide to the Clone Relics

SWG Wiki: if we don't know it, no one does.
One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
Sirhc71
Thu Jun 09, 2005 10:23 am
#8


Well all - I now have my X-Advance (thanks to this thread and some instruction from a player last night). AND I DID IT SOLO THIS MORNING!


Details:


  • Took out the fighter screen (4 ships - 2X tier 4, 2X tier 5)

  • At about 8K from the reb base, attacked the corvette (Vette will exit the system at about 4.8k from the base)


    • Took out weapon #5 and ONLY #5 (mind the side you need to operated on the return pass!!)

    • Boosted out about 500m to lower front of the ship, turned around and took out the shields (keep to the side were you disabled the #5 weapon)

    • Maneuvered to the rear and stuck to the tail pipes until I was about 1.5k from the Rodian Defenders (about 7k from the reb base)

    • Take out the engine and STAY ON THE PIPES UNTILL THE VETTE IS NO LONGR AGGROED!!! (poked my head up too soon and got it shot off last night)

  • The closer to the reb base you do this, the better (less distance to cover before the exit) After vette is recovered, fly about 150m in front of it.

  • At this point, if the Vette didn't get into range yet, those Defenders I mentioned will help you fight off the counter attacks that will soon come (very useful if you’re solo).


    • 1st wave = about 4 fighters from the front (about the same as the screen you took out in the beginning)

    • 2nd wave = about 4 fighters coming in from both directions (I think)

    • 3rd wave = 5 ordinance bearing fighters that will come in from the front and dump their payload on the Vette

    • 4th wave = 2 ships and 1 gun boat (stay away at this point)

    • 5th wave = 2 ships and 3 gun boats (you should hyper to the Kash station at this point and wait for the success/fail message - the gun boats WILL follow you there if you don't... hell, they still might follow you regardless)

  • If you're running solo, be sure to just disable the fighters - you don't have time to destroy them (the Vette does that :-)

  • If all goes well, the Vette will exit the system in a hail of bolts from the gun boats - at which point they will show just how much they hate loosing and turn on you after the fact.
  • Talk to the station at some point and claim your reward.

There it is - feel free to add corrections if I didn't get my facts straight.


Thanks to the player who tried to help and school me in the art of Vette dodging (I’m at work now and I can't remember your name) - without your instruction, I would not have been able to do this alone this morning. It was an honor to see you at work.




Sirhc Eropel - Sunrunner
Elder Antarian Ranger
Timpel Mining Cooperative
For all your harvesting needs on both sides of the horizon.
evil_SOCCERMOM
Mon Jun 13, 2005 12:44 am
#9

Dont even take out turret five pull in directly behind the thing. Immeadiatly behind the engines is a blind spot. At 500m or so the fighters will agro. Boost out they will follow and you can deal with them. Then when you get close to the spot you want to disable it at follow directly behind it again use missles (mark III concussions are best) to take out the shields, blow the engines and your done.

I actually would advise disabling the shields early on and then whacking the engine imeadiatly prior to it jumping but, if you go this route drop back 1km behind the vette untill it gets close to jumping because it ( or at least the neutral one does) turns a few times and will expose you from your blind spot leading to much pain.



"Persons attempting to find a motive in this post will be prosecuted; persons attempting to take it seriously will be banished; persons attempting to find reason in it will be shot." -Samuel L. Clemens (a.k.a Mark Twain; editied slightly)
Einarr99
Wed Jun 15, 2005 2:03 am
#10

all you need is a ship with concussion missles. 1 launcher is enough but 2 is better for margine of error, IE if you have a firespray you can disable it from range.1 missle if lucky and high quality will disable each part otherwise 2 for sure. when i did my run 1 missle took them down to around 6 % i think it was.


I leave all guns intact so it has more punch for the gunboats.


I have noticed that the Corvette isnt always heading towards the rebel outpost initially. However if its beeliining for it before capture yes let it get alot closer and you wont have to worry about the gunboats.


To deal with the gunboats i was able to hit them with missles and they chased me all over the sector until we got the mission complete. "Careful you dont hit the boundary with them too close lol" If you have a good enough engine that they cant close on you then you just fly em all over til the mission completes. May want to hyper out after you get reward as they chased us for a long time after the mission was over :-)





Einarr Starwind

Senior Officer, SGO
Rebel
For the first time ever losing faith in SWG. 3 of 6 accounts canceled.
:-(
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