Game Guides Archive
Thread: Why is there no option for Crafter dabblers?
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DirthNader
Sat Sep 11, 2004 1:34 pm
#1
I did just fine as a non-master armorsmith for many months. It simply requires the same top-of-the-line resources that a master would use.
Kalano
Sat Sep 11, 2004 3:13 pm
#2
I do understand the best resources give you great stuff, but the experimentation gives you the best. I crafted many many vehicles and made many special crafting tools with the best resources, but they got a good start on the quality of the item, but no where remotely close to the value as it would be till after i experimented.
yes, you need great resources, but experimantation will correct the imperfections and limits of the resources have even if they are the best. Some resources best stats are still not great.
Kalano
Sun Sep 12, 2004 12:04 am
#3
I have posted this in other forums but was buried and not noticed to do the other heated topics going on. So, I been trying to chew over everyones thoughts and opinions, and no one is wrong for that at all. Combat Balance/Revamp is going to hit us in a few months, devs willing, and if you read enough, you can figure out what really the devs are thinking on it. It will be a Master _____ dabbler's paradise. Which is awsome, now to take it a step farther and help out crafting. The way crafting is built at this time, no one can really at all dabble in crafting and be able to make really anything much of it. I personally would love to have some crafting ability to make awsome PSG's, some Padded Armor, and Kick'in Commando weapons, but to do that I must master armorsmith and weaponsmith, which will cost me the Master Commando/Pistoleer dabbler. So, here is my post I have put out before. I really would like you comments and thoughts. Thank you.
I think one of the biggest problems that causing abig argument in Droid Engineer forum,and crafting in general, from artisan to all the elites, is the fact of experimentation. It is stuck in a way so that the up and comers have to grind a long time to get anywhere competitive. And we all know how fun, time consuming, and costly grinding can be. Except for Artisan, you have two lines to get all the points and still you are really no where able to compete, no real market for non master artisan items except power-ups. Oh be still my beating heart.
I know this is against the devs orginal thoughts and feelings one how crafting its, but I honestly think that if you become a novice, you should be allowed to have 10 or maybe just 9 experiment points, leaving the last 1 or 2 for master only. This would reduce the amount of grinding, and also open up one teir for new crafting items or a reoginization of where the items are place.Items placed in a way of one teir being final product and the new open teir being all the required items for the final product.It would open a whole new style of game. You could end up possably with items of all types of qualities and people can then pick and choose how far to go up. It would allow a crafter to pick and choose what he/she wants to create.
It would open people to do many different crafting things, and maybe be a better combat or crafter, even master merchant and not have to compete on every level just to get a business going. Maybe it will allow someone to just to create the resistant armor attachments which they sell to someone else who chooses they want to make the best chitin armor but not wanting to grind to master. This of course will work best after a CB/CR that, urg.....i hate to say it but, nerfs composite and the other armors to be more valuable to consumers. Maybe someone just wants to go into making only meele weapons but don't have to master weaponsmith to compete. they end up making awsome weapons but only meele since they didn't go up the other tiers. Blah blah blah blah, i think you get my point.
The other major problem i see is there is now way to have mid level items. there is no middle class in the game, either you are high class, master of some profession and able to make millions of credits in a day. Or you are poor grinding your buttocks off to make enough to get that next item that will make life a little bit easier. there is no poor man composite, there is no poor man rocket launchers. yes, there is the poor man's homes, because no one wants to pay the price for a house that is more than 3cpu. lack of reason to experiment and fine quality items for architects. There needs to be a way, which i have not figured out anything that is guarentied to work, that will create a middle class society in the game. There is not enought reason to buy a weapon that is decent, but what is decent in the game is a top quality factory made gun and the top is the one with loot drop items. Well, IMO, the only way to get close to being able to possibly make a middle class society is first to balance the combat out of the game. unfortunatly you have to buy the top bin items to compete. it is too easy for a 80%+ resist composite, buffed, master combatant to make several mill in an hour, while those who are new to the game or just creating a new characture, have nothing to start out with. Bone armor is crap, even for a new characture, it is crap. It only resist energy damage which, every critter is kinetic and only the very low end npcs do. (i am not even 50% positive on that either)
Ok, i think i know how to solve the second problem a bit, not positive on it either, but, low end items need to be more variable in it resistance, ie: bone armor, mambari, chitten, need to be able to resist possibly more damages or changed to resist different damgages. Make them worth buying and using. More types of damages on low end weapons instead of all be energy damage which is the first thing everything can resist in the game. So, basiclly, low end variety so that we can have a Walmart type vendors out there that actually are worth some merchants time and efforts.
I never really gone past Master Artisan for the fact that there really is not any crafting dabblers, the system doesn't allow such to happen. You have to at least grind two teirs to make really good items, never the best to make something worth while. I am sorry, but no one makes any low armor nor a single weapon for sell when they only have 1, 2, or even 8 experiment points. The item is crappy, and will cost you more HAM and health than it will hurt you opponent, be it NPC or a Player. The crafting system is not broke, just slanted to only the ones willing to sacrifice a lot of their characture to a master-hood to just be able to make something someone wants.
All i can ask you is for you to chew over my post, yeah, there is probably more holes than swiss cheese but i think it might be a way to go too. Let me know what you think
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