Game Guides Archive
Thread: Aurilian Plant Care
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0rv0
Fri Sep 03, 2004 2:45 pm
#1
*EDITED WITH UPDATES*
Nutrients seem to be any harvested organics as far as I can tell. I have used wheat, fungi,
Nutrients seem to be any harvested organics as far as I can tell. I have used wheat, fungi,
tubers and berries in an attempt to be balanced...
If only there was some bat guano available at the borgle cave...
If only there was some bat guano available at the borgle cave...
/chuckle
Will edit and update daily.
Please post your plant care regiment here so we can establish some sort of baseline.
Please post your plant care regiment here so we can establish some sort of baseline.
They seem to update on 3hr cycles if you stay logged in, otherwise, it is difficult to determine.
Also, I have noticed, that sometimes the first viewing will not show the refreshed condition. I find
it best to view, then close window, step outside, wait 3-5mins, and view again. Status will then
update.
I am going to go with dry, since moist/fertile seemed to burn it a bit.
Start:
Health: Good
Growth Rate: None
Water Level: Normal
Nutrient Level: Normal
Day1:
Health: Good
Growth Rate: None
Water Level: Moist
Nutrient Level: Fertile
Health: Good
Growth Rate: None
Water Level: Normal
Nutrient Level: Normal
Day1:
Health: Good
Growth Rate: None
Water Level: Moist
Nutrient Level: Fertile
Day2:
Health: Fair
Growth Rate: Wilting
Water Level: Normal
Nutrient Level: Rich
Day2 @ Midnight PST
Health: Fair
Growth Rate: Wilting
Water Level: Dry
Nutrient Level: Above Normal
Removed some nutrients down to 'Above Normal' and water down to 'Dry'.
Day33pm
Health: Wilted
Growth Rate: Wilting
Water Level: Normal
Nutrient Level: Normal
Nutrient Level: Normal
Restored Water and Nutrients to original levels.
Current Day4:
Health: Wilted
Growth Rate: Wilting
Water Level: Below Normal
Growth Rate: Wilting
Water Level: Below Normal
Nutrient Level: Normal
Seems to have stabilized here, will update again this evening.
Current Day5:
Health: Wilted
Growth Rate: Very Slow
Water Level: Moist
Growth Rate: Very Slow
Water Level: Moist
Nutrient Level: Normal
Added water to Moist.
Day5 (just prior to restart):
Health: Wilted
Growth Rate: Very Slow
Water Level: Normal
Growth Rate: Very Slow
Water Level: Normal
Nutrient Level: Low
Adjusted Nutrients back to Normal.
Day6(restart)
Health: Wilted
Growth Rate: Wilting
Growth Rate: Wilting
Water Level: Normal
Nutrient Level: Normal
Adjusted nutrients back to low =/
Day6 6pm PST:
Health: Wilted
Growth Rate: Slow
Growth Rate: Slow
Water Level: Normal
Nutrient Level: Low
Going to leave it here for another 3-6hrs and see what happens. Slow is my best growth
rate yet, since my initial burn.
Day612am PST:
Health: Fair
Growth Rate: Slow
Growth Rate: Slow
Water Level: Normal
Nutrient Level: Low
Woohoo!
Am not gonna touch it for another cycle or two.
Day612:45am PST:
Health: Fair
Growth Rate: Below Normal
Growth Rate: Below Normal
Water Level: Normal
Nutrient Level: Low
She is growing!
Day 7 3pm:
Health: Fair
Growth Rate: Below Normal
Growth Rate: Below Normal
Water Level: Normal
Nutrient Level: Low
Day 7 3:30pm:
Health: Good
Growth Rate: Below Normal
Growth Rate: Below Normal
Water Level: Normal
Nutrient Level: Low
It would seem that it updates again after being logged in for 30minutes.
Day 7 6:30pm:
Health: Good
Growth Rate: Normal
Growth Rate: Normal
Water Level: Below Normal
Nutrient Level: Very Low
Still have not adjusted anything, and it continues to improve.
Day 7 9:30pm:
Health: Very Good
Growth Rate: Normal
Growth Rate: Normal
Water Level: Below Normal
Nutrient Level: Very Low
Will add more nutrients when it drops one more level. Liking the light care.
Day 7 11:30pm:
Health: Very Good
Growth Rate: Above Normal
Growth Rate: Above Normal
Water Level: Below Normal
Nutrient Level: Very Low
Apparently the cycles are under 3hrs.
Apparently the cycles are under 3hrs.
Day 7 2:30am:
Health: Excellent
Growth Rate: Above Normal
Growth Rate: Above Normal
Water Level: Below Normal
Nutrient Level: Very Low
Day 7 3:45am:
Health: Vibrant and Colorful
Growth Rate: Above Normal
Water Level: Below Normal
Nutrient Level: Very Low
Day8 7:35am:
Health: Full of Life
Growth Rate: Above Normal
Water Level: Below Normal
Nutrient Level: Very Low
Day8 3pm:
Health: Perfect Condition
Growth Rate: Above Normal
Water Level: Below Normal
Nutrient Level: Very Low
Still have adjusted nothing since the start of Day 6.
Day8 9:30pm:
Health: Perfect Condition
Growth Rate: Normal
Water Level: Dry
Nutrient Level: Miniscule
Adjusted nutrients back to Low, left water level at Dry. (used reptile meat all stats 900+)
Day9 7pm:
Health: Perfect Condition
Growth Rate: Below Normal
Water Level: Dry
Nutrient Level: Low
Adjusted Both levels back to normal.
Day9 8pm:
Health: Full of Life
Growth Rate: Wilting
Water Level: Normal
Nutrient Level: Normal
After relogging, both stats dropped a level. Reducing both w/n levels down to below normal/very low.
Day9 1am:
Health: Perfect Condition
Growth Rate: Above Normal
Water Level: Dry
Nutrient Level: Very Low
Day10restart:
Health: Perfect Condition
Growth Rate: Above Normal
Water Level: Dry
Nutrient Level: Very Low
...and then,5 seconds after I%TT Just because Darwin was an idiot, doesn't mean you can't evolve, IT DID!
Now an Aurilian Plant! (note: NOT Small Aurilian Plant)
Day10restart:
Health: Perfect Condition
Growth Rate: Normal
Water Level: Dry
Nutrient Level: Very Low
I did notice that the Growth Rate immediately dropped to normal. Please, those
with stageII plants, keep posting!
Day10 6am(5mins since last update =p):
Health: Full of Life
Growth Rate: Wilting
Water Level: Dry
Nutrient Level: Miniscule
She is hungry! Adding toWater : Below Normal - Nutrients: Low
Day10 2pm:
Health: Perfect Condtion
Growth Rate: Slow
Water Level: Below Normal
Nutrient Level: Low
Day10 3am:
Health: Perfect Condtion
Growth Rate: Slow
Water Level: Below Normal
Nutrient Level: Low
No changes.
Day11:
Unable to Login.
Unable to Login.
Day12 Noon PST:
Health: Perfect Condtion
Growth Rate: Slow
Water Level: Dry
Nutrient Level: Vey Low
Levels bothdropped 2 notches after a day without logging
Day12 10pmPST:
Health: Full of Life
Growth Rate: Wilting
Water Level: Dry
Nutrient Level: Vey Low
Adjusted levels back to Below Normal/Low.
Day12 11:30pm:
Health: Perfect Condition
Growth Rate: Slow
Water Level: Below Normal
Nutrient Level: Low
As before, stabilization was simple to achieve based on earlier results.
Best of luck to those still struggling, and I hope that I can find a balance
at the next stage, which should be upcoming soon.
Day13 1:30pm:
Health: Perfect Condition
Growth Rate: Slow
Water Level: Below Normal
Nutrient Level: Low
No change.
Day13 11:30pm:
Health: Perfect Condition
Growth Rate: Slow
Water Level: Below Normal
Nutrient Level: Low
Still no changes.
Day14 3:30pm:
Health: Perfect Condition
Growth Rate: Slow
Water Level: Below Normal
Nutrient Level: Low
Still no changes.
Day14 6pm:
Health: Perfect Condition
Growth Rate: Slow
Water Level: Dry
Nutrient Level: VeryLow
Bumping levels back to Below Normal/Low.
Day14 11:30pm:
Health: Perfect Condition
Growth Rate: Slow
Water Level: Below Normal
Nutrient Level: Low
Day15 8:00pm:
Health: Perfect Condition
Growth Rate: Very Slow
Water Level: Dry
Nutrient Level: Very Low
Bumping back up to Below Normal/Low
Now a LARGE Aurilian Plant
Day15 11:30pm:
Health: Full of Life
Growth Rate: Wilting
Water Level: Below Normal
Nutrient Level: Low
Going to try first notch of Moist/High to start.
Day16 1:30pm:
Health: Full of Life
Growth Rate: Wilting
Water Level: Normal
Nutrient Level:Above Normal
Added water/nutrients up to second level of Moist/High.
Day16 11:30pm:
Health: Vibrant and Colorful
Growth Rate: Withering =(
Water Level: Moistl
Nutrient Level:High
Dropping down to Dry/Low
Day17 3:30pm:
Health: Vibrant and Colorful
Growth Rate: Wilting
Water Level: Dry
Nutrient Level:Low
Removed 1 unit of water...still Dry/Low
Day17 5:30pm:
Health: Vibrant and Colorful
Growth Rate: Wilting
Water Level: Very Dry
Nutrient Level:Low
Added Nutrients back to Normal.
Day17 3:30am:
Health: Vibrant and Colorful
Growth Rate: Wilting
Water Level: Very Dry
Nutrient Level: Normal
Day18 3:30pm:
Health: Vibrant and Colorful
Growth Rate: Wilting
Water Level: Very Dry
Nutrient Level: Normal
Not many changes in the last 36hrs. All stats on my resources are 900+ though.
Day19 2am:
Health: Excellent
Growth Rate: Wilting
Water Level: Very Dry
Nutrient Level: Low
Battlefront has had me away for a day...health is still in decline.Adding Nutrients to Normal.
Day20 2:30pm:
Health: Excellent
Growth Rate: Wilting
Water Level: Arid
Nutrient Level: Low
Day20 2:30am:
Health: Excellent
Growth Rate: Wilting
Water Level: Arid
Nutrient Level: Low
NO change.
Day21 12:30PM:
Health: Excellent
Growth Rate: Wilting
Water Level: Arid
Nutrient Level: Low
Adjusted Nutrients back up to AboveNormal level2.
Day21 6pm:
Health: Excellent
Growth Rate: Wilting
Water Level: Arid
Nutrient Level: Above Normal
Bumped up a notch to 'High' Nutrients.
Day21 11:30pm:
Health: Very Good
Growth Rate: Wilting
Water Level: Arid
Nutrient Level: High
Going to try Normal/Normal
Day22 9pm:
Health: Very Good
Growth Rate: Wilting
Water Level: Desert Like
Nutrient Level: Normal
(Forgot to add water yesterday...added 10 units up to Normal now)
Day23 6am:
Health: Good
Growth Rate: Wilting
Water Level: Below Normal
Nutrient Level: Low
Going to try Wet/High next.
Day23 1pm:
Health: Good
Growth Rate: Dying
Water Level: Wet
Nutrient Level: High
Well, this may be a losing battle, now...removed water back down to Very Dry.
Day23 6pm:
Health: Fair
Growth Rate: Withering
Water Level: Very Dry
Nutrient Level: High
Added 1 unit of Nutrients up tp Very High.
First Improvement since the shift to Large...Hoping the Health will improve now with the next update.
Very High, Very Dry...sounds like me...
/chuckle
Day24 11pm:
Health: Wilted
Growth Rate: Wilting
Water Level: Arid
Nutrient Level: High
Adjusted both levels back up to Very Dry/Very High.
Day25 12pm:
Health: Severely Wilted
Growth Rate: Dying
Water Level: Arid
Nutrient Level: High
Dropped Nutrient levels back down to High.
Day25 10pm:
Health: Near Death
Growth Rate: Wilting
Water Level: Arid
Nutrient Level: High
Dropping Nutrients all the way down to Miniscule.
Day25 3:30am:
Health: Near Death
Growth Rate: Wilting
Water Level: Arid
Nutrient Level: Miniscule
Day26 4:20pm:
Health: Near Death
Growth Rate: Wilting
Water Level: Arid
Nutrient Level: Miniscule
No changes...trying first level of Very Wet/Fertile next.
Day26 6pm:
Health: Near Death
Growth Rate: Dying
Water Level: Very Wet
Nutrient Level: Rich
Trying Very Dry/Low now.
Day26 10pm:
Health: Near Death
Growth Rate: Wilting
Water Level: Very Dry
Nutrient Level: Low
Dropped nutrients down to Very Low.
Day27 9:30am:
Health: Near Death
Growth Rate: Very Slow
Water Level: Dry
Nutrient Level: Very Low
Positive Growth for the first time as a Large! I had given up hope, but perhaps I have a chance.
Day27 9:30pm:
Health: Near Death
Growth Rate: Very Slow
Water Level: Dry
Nutrient Level: Very Low
No change all day, even though I logged several times.
Day28 2:30am:
Health: Near Death
Growth Rate: None
Water Level: Very Dry
Nutrient Level: Miniscule
Adjusting back to Dry/Very Low.
Day29 11pm:
Health: Near Death
Growth Rate: Wiltng
Water Level: Dry
Nutrient Level: Very Low
Apparently it did not like the 2nd level of each...reduced 1 notch, still Dry/Very Low.
*crosses fingers*
Day30 4:30pm:
Health: Near Death
Growth Rate: None
Water Level: Very Dry
Nutrient Level: Miniscule
Added up to Dry/Very Low again. Hrm....
Day30 1:00am
Health: Near Death
Growth Rate: Very Slow
Water Level: Dry
Nutrient Level: Very Low
*phew*
Day31 12:30pm:
Health: Near Death
Growth Rate: Very Slow
Water Level: Dry
Nutrient Level: Very Low
No change.
Day31 11pm:
Health: Near Death
Growth Rate: Very Slow
Water Level: Very Dry
Nutrient Level: Miniscule
Adding back up to Dry/Very Low.
Day32 11pm:
Health: Near Death
Growth Rate: Very Slow
Water Level: Dry
Nutrient Level: Very Low
Day 33:
Unable to Log in.
Day 34 8am:
Health: Severely WIlted
Growth Rate: None
Water Level: Very Dry
Nutrient Level: Miniscule
Finally got away from Near Death. Adjusting back to Dry/Very Low.
Day34 11am:
Health: Severely Wilted
Growth Rate: Very Slow
Water Level: Dry
Nutrient Level: Very Low
Day34 5pm:
Health: Severely Wilted
Growth Rate: Very Slow
Water Level: Very Dry
Nutrient Level: Miniscule
Bumping back as before...but I did notice that the growth rate did NOT drop to NONE this time, when it consumed its nutrients...I am thinking perhaps the grid expands as health improves? It would explain the broader range of response results that some have noticed...
Day35 8pm:
Health: Severely Wilted
Growth Rate: Very Slow
Water Level: Very Dry
Nutrient Level: Miniscule
Attempting to adjust only the Nutrient level up to Very Low, now. Hoping to get to 'Slow' growth.
Day36 5pm:
Health: Severely Wilted
Growth Rate: None
Water Level: Very Dry
Nutrient Level: Very Low
Apparently the growth rate updates independently of Water/Nutrient levels. Adding Water back up to dry.
Day37 1pm:
Health: Wilted
Growth Rate: None
Water Level: Very Dry
Nutrient Level: Miniscule
Getting positive growth, slow but steady now. Adjusting as before to Dry/Very Low.
Day38 6pm:
Health: Wilted
Growth Rate: None
Water Level: Dry
Nutrient Level: Very Low
Day39 2am:
Health: Wilted
Growth Rate: Very Slow
Water Level: Very Dry
Nutrient Level: Very Low
Day 40: No Data
Day41 12:30am:
Health: Wilted
Growth Rate: Very Slow
Water Level: Very Dry
Nutrient Level: Miniscule
Bumped Water up one Notch, still Very Dry. Nutrients took two levels to Very Low.
Day42 10pm:
Health: Fair
Growth Rate: None
Water Level: Very Dry
Nutrient Level: Very Low
Bumped both levels up a notch to Very Dry/Very Low lvl.2.
Day43 6:30pm:
Health: Fair
Growth Rate: Wilting
Water Level: Very Dry
Nutrient Level: Very Low
Dropped down 1 notch each to VD/VL lvl 1.
Day43 6:45pm:
Health: Fair
Growth Rate: Very Slow
Water Level: Very Dry
Nutrient Level: Very Low
Updated within 15 minutes.
Day 44:
Did not log in.
Day45 2pm:
Health: Fair
Growth Rate: None
Water Level: Very Dry
Nutrient Level: Very Low
Unsure if growth dissipated because I didn't log or due to change in health...dropping Water down to Arid.
Day50 3:30am:
Health: Fair
Growth Rate: Very Slow
Water Level: Very Dry(1)
Nutrient Level: Very Low(2)
Been away a bit, and this JtL lag is GAMEBREAKING for my Knight, so I am waiting it out...anyhow, it took me
the better part of this last week to realize that my plant wants the Nutrient level one notch ABOVE the water level.
It continues to maintain its growth level for at LEAST one cycle, possibly two, before dropping to zero growth.
However, if I leave both levels equal, growth remains NONE. Just an fyi, for those that perhaps are frustrated with narrow
windows of growth.
Day51 3:30pm:
Health: Good
Growth Rate: Very Slow
Water Level: Arid(2)
Nutrient Level: Miniscule(2)
Rate was wilting earlier, had to reset levels to Very Dry(1)/Very Low(1) to return to Slow Growth. Going to let it run out to
none before updating again.
Day54 3:30pm:
Health: Good
Growth Rate: Very Slow
Water Level: Very Dry(1)
Nutrient Level: Very Low(1)
I had not loaded into the house where my plant is for two days, and I found it utterly unchanged.
Message Edited by 0rv0 on 10-27-2004 06:25 AM
0rv0
Fri Sep 03, 2004 3:16 pm
#2
Plant growing extract:
- 1...add_nutrients..........Add Nutrients
- 2...add_water..............Add Water
- 3...must_be_in_building....The plant must be in a building which you administrate.
- 4...no_nutrients...........You don't have any nutrients.
- 5...no_water...............You don't have any water.
- 6...too_much_nutrients.....The plant's soil is already filled with nutrients.
- 7...too_much_water.........The plant's soil is already saturated with water.
- 8...apply_water............You apply water to the plant.
- 9...apply_nutrients........You apply nutrients to the plant.
- 10..not_enough_resource....You don't have enough resources of this type to apply to the plant.
- 11..health_0...............Dead
- 12..health_1...............Near Death
- 13..health_2...............Severely Wilted
- 14..health_3...............Wilted
- 15..health_4...............Fair
- 16..health_5...............Good
- 17..health_6...............Very Good
- 18..health_7...............Excellent
- 19..health_8...............Vibrant and Colorful
- 20..health_9...............Full of Life
- 21..health_10..............Perfect Condition
- 22..water_level_0..........Desert-like
- 23..water_level_1..........Arid
- 24..water_level_2..........Very Dry
- 25..water_level_3..........Dry
- 26..water_level_4..........Below Normal
- 27..water_level_5..........Normal
- 28..water_level_6..........Moist
- 29..water_level_7..........Wet
- 30..water_level_8..........Very Wet
- 31..water_level_9..........Drenched
- 32..water_level_10.........Waterlogged
- 33..nutrient_level_0.......Barren
- 34..nutrient_level_1.......Fallow
- 35..nutrient_level_2.......Miniscule
- 36..nutrient_level_3.......Very Low
- 37..nutrient_level_4.......Low
- 38..nutrient_level_5.......Normal
- 39..nutrient_level_6.......Above Normal
- 40..nutrient_level_7.......High
- 41..nutrient_level_8.......Very High
- 42..nutrient_level_9.......Rich
- 43..nutrient_level_10......Fertile
- 44..plant_stage_1..........Small Aurilian Plant
- 45..plant_stage_2..........Aurilian Plant
- 46..plant_stage_3..........Large Aurilian Plant
- 47..plant_stage_1_d........A small Aurilian plant. These plants are notoriusly difficult to grow and maintain. Each plant is unique in its requirements and these requirements often change over the lifecycle. When cared for properly, the plants have been known to bear fruit with miraculous properties.
- 48..plant_stage_2_d........An Aurilian plant. These plants are notoriusly difficult to grow and maintain. Each plant is unique in its requirements and these requirements often change over the lifecycle. When cared for properly, the plants have been known to bear fruit with miraculous properties.
- 49..plant_stage_3_d........A large Aurilian plant. These plants are notoriusly difficult to grow and maintain. Each plant is unique in its requirements and these requirements often change over the lifecycle. When cared for properly, the plants have been known to bear fruit with miraculous properties.
- 50..plant_stage_dead.......Dead Aurilian Plant
- 51..plant_stage_dead_d.....A dead Aurilian plant. It has degraded beyond all hope.
- 52..remove_nutrients.......You remove nutrients from the plant.
- 53..remove_water...........You drain water from the plant.
- 54..select_resource_body...Select what you wish to add to the plant.
- 55..select_resource_sub....Resource Selection
- 56..remove_nutrients_menu..Remove Nutrients
- 57..remove_water_menu......Remove Water
- 58..pick_fruit_menu........Pick Fruit
- 59..water..................Water Options
- 60..nutrients..............Nutrient Options
- 61..growth_rate_0..........None
- 62..growth_rate_1..........Very Slow
- 63..growth_rate_2..........Slow
- 64..growth_rate_3..........Below Normal
- 65..growth_rate_4..........Normal
- 66..growth_rate_5..........Above Normal
- 67..growth_rate_6..........Fast
- 68..growth_rate_7..........Very Fast
- 69..growth_rate_8..........Extraordinary
- 70..growth_rate_9..........Extraordinary
- 71..growth_rate_10.........Extraordinary
- 72..no_inventory...........You do not have any inventory space.
- 73..pick_fruit.............You pick a piece of fruit from the plant.
- 74..growth_loss_1..........Wilting
- 75..growth_loss_2..........Withering
- 76..growth_loss_3..........Dying
Message Edited by 0rv0 on 09-28-2004 02:03 PM
LFHammer
Fri Sep 03, 2004 3:48 pm
#3
Day 2 it started to wilt for me as well.
Tried the Level above "Above Normal" for both requiments.
Still wilting.
Just now set it to Below Normal on both.
See what happens.
Yasha
Sat Sep 04, 2004 4:50 am
#7
Prowess bonus quest (second) at Villiage. It's a hard to care for plant, that will give fruit later. As to what it does, I dunno yet. Just got mine tonight along with the +5 combat med experimentation necklace.
Shado_Kin
Sat Sep 04, 2004 5:00 am
#8
I've also got a plant, and took some water and nutrient out so it was normal again, will update you after server down to see what has progressed. Seems like anything can be used as nutrients, but what i have been using is water and flora with high DR and OQ..not sure if that helps, only time will tell i suppose.
Shad'do Kin
Mayweed
Sat Sep 04, 2004 6:52 am
#9
Anyone had any updates on this? Just started caring for my plant with water=dry and nuttrients=above normal.
Umberhulk
Sat Sep 04, 2004 9:38 am
#10
I had my plant set to moist/above normal the first day, went wilty. Took out some nutrients, and its at normal, I'll let you know know it turns out fellas.
Bertus
Sat Sep 04, 2004 9:53 am
#11
which quest gives this? I've done the combat prowess quest with the patrols and got the banner.. but i'd very much like a plant also.. which villager do i need to conatct for this?
AlayaDArk
Sat Sep 04, 2004 11:06 am
#12
Start:
Health: Good
Gr Rate: Normal
Water: Normal
Nutrient: Normal
Day 1 (Aftera couplehours):
Health: Good
Gr Rate: Slow
Water: Dry
Nutrient: Low
At this point i adjusted Water to Moist and Nutrient to High.
Day 2
Health: Good
Gr Rate: Wilted
Water: Moist
Nutrient: High
I set the water and nutrient to the value i had during day 1 and now i'm waiting to see what happens.
Tmar
Sat Sep 04, 2004 11:16 am
#13
Why not try like you would a normal plant? Keep soil fairly dry at start, with little nutrients so its forced to grow fast to stay alive and establishes a root base then gradually build up 
(Tis what a year or two of growing weedat university has taught me
)
On a lighter note - I WANT ONE!!!! Wish i'd read rewards before choosing quest :/
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