Game Guides Archive
Thread: Strakers guide to group hunting.
- Puller: This should be a person with good defenses. His job is to pull the mobs to the group, and to keep them coming. He should be able to survive if multiple come. This job is HUGE, he should be experianced.
- Armor Breaker: Pretty simple, needs to be a profession with Armor Break, this makes them go down a lot faster. Xp is all abotu speed of killing.
- Knockdown: Stops the creature from attacking, plus adds to damage. The critter on the ground is also a clear sign as to what people should be killing.
- Stater: Debuffs the target. If your group is good and is killing stuff fast, these are not needed. However, if the fights are hard and on the edge of what your group can handle, this is huge.
- Healer: The most important job. You keep everybody alive.
- Watchers: This role is for if you have Jedi in your group. Everybody should keep an eye out for BH's, but these peoples sole "role" is to watch for them. They don't have a pure combat role so can keep an eye out. They then alert the group.
Roles are huge, by using them, you will be amazed at how fast hunting goes. How the roles work together will be discussed in the next section.
4. The Plan. War is chaos, so is hunting, unplanned events happen as well as planned. Having a plan in placeputs order into chaos.
First you need a system. People need to know what to kill, if everybody is killing different things, they takefar longer to kill then if everybody focuses. The "puller" runs the show, he determines what gets killed. He is the ONLY one who starts a fight. Ideally, he pulls one at a time, then it is obvious which gets killed. However, have a system for if a group of critters charges. I prefer always killing the lead one first, if a bunch are even, kill from the right to the left (from your view.)
If you are attacking one that nobody else is (look for Armor break or states,) then you are on the wrong one, switch.
Here is how a fight should go. The Puller pulls a critter, armor break and knockdown is applied, EVERYBODY (yes everybody) kills it. Each person doing their assigned roles first. Now as the critter is going down, the Puller is already pulling another one. It should get there just about the time the first one falls. During this time, the Healer is healing, the Watchers are watching, yet they still help kill as well.
Done properly, you have a never ending stream of critters that just keep falling. Plus since each person has a role, very little action or force should be used. Yet the creatures go down fast. Just make sure everybody gets their "hit" in.
Be Smart! Rooting or Knocking critters down where half the group can't hit is doesnt make sense. Make sure that the creatures are pulled within range.
The "Puller" is the hardest job. He should be somebody who knows what they are doing, plus can take a beating. It is also his job to hold agro on him and keep it off others. Taunt and other specials is usefull for this. The Puller is also the only one who doesn't stay on a critter until it is dead, he may need to switch to draw agro. If needed another role can be used, the Taunter, if your puller doesn't have good defenses. Have your healer really watch the puller, he will have the most things upset at him.
5. Special Circumstances. Lots of thing can happen, and there are other tools to use.
- Pets: Very usefull. They can be used to pull creatures to the group, they can tank as well. Just be careful that you keep a good eye on them, they may like to start fights.
- Bounty Hunters: Keeping a good eye out is crucial, plus keep the Force pulls up. If possible and you know who the "mark" is, buff them and fill their force. With enough warning you can do this. Group members not involved, clear any creatures that may be attacking. Under no condition start another fight. Even though you can't help the Jedi directly, you can scout for other BHs who are coming or who may be concealed. Plus it's fun to watch! If the Jedi has no chance at winning, make it clear it's ok for him to run.
6. Conclusion. Group hunting is fun. Done properly you can make a lot of xp doing it. You have a choice, go out and just kill or go out and kill smart. If Xp is your goal, smart is the key, no reason that smart can't be fun as well.
- Puller: This should be a person with good defenses. His job is to pull the mobs to the group, and to keep them coming. He should be able to survive if multiple come. This job is HUGE, he should be experianced.
- Armor Breaker: Pretty simple, needs to be a profession with Armor Break, this makes them go down a lot faster. Xp is all abotu speed of killing.
- Knockdown: Stops the creature from attacking, plus adds to damage. The critter on the ground is also a clear sign as to what people should be killing.
- Stater: Debuffs the target. If your group is good and is killing stuff fast, these are not needed. However, if the fights are hard and on the edge of what your group can handle, this is huge.
- Healer: The most important job. You keep everybody alive.
- Watchers: This role is for if you have Jedi in your group. Everybody should keep an eye out for BH's, but these peoples sole "role" is to watch for them. They don't have a pure combat role so can keep an eye out. They then alert the group.
Roles are huge, by using them, you will be amazed at how fast hunting goes. How the roles work together will be discussed in the next section.
4. The Plan. War is chaos, so is hunting, unplanned events happen as well as planned. Having a plan in placeputs order into chaos.
First you need a system. People need to know what to kill, if everybody is killing different things, they takefar longer to kill then if everybody focuses. The "puller" runs the show, he determines what gets killed. He is the ONLY one who starts a fight. Ideally, he pulls one at a time, then it is obvious which gets killed. However, have a system for if a group of critters charges. I prefer always killing the lead one first, if a bunch are even, kill from the right to the left (from your view.)
If you are attacking one that nobody else is (look for Armor break or states,) then you are on the wrong one, switch.
Here is how a fight should go. The Puller pulls a critter, armor break and knockdown is applied, EVERYBODY (yes everybody) kills it. Each person doing their assigned roles first. Now as the critter is going down, the Puller is already pulling another one. It should get there just about the time the first one falls. During this time, the Healer is healing, the Watchers are watching, yet they still help kill as well.
Done properly, you have a never ending stream of critters that just keep falling. Plus since each person has a role, very little action or force should be used. Yet the creatures go down fast. Just make sure everybody gets their "hit" in.
Be Smart! Rooting or Knocking critters down where half the group can't hit is doesnt make sense. Make sure that the creatures are pulled within range.
The "Puller" is the hardest job. He should be somebody who knows what they are doing, plus can take a beating. It is also his job to hold agro on him and keep it off others. Taunt and other specials is usefull for this. The Puller is also the only one who doesn't stay on a critter until it is dead, he may need to switch to draw agro. If needed another role can be used, the Taunter, if your puller doesn't have good defenses. Have your healer really watch the puller, he will have the most things upset at him.
5. Special Circumstances. Lots of thing can happen, and there are other tools to use.
- Pets: Very usefull. They can be used to pull creatures to the group, they can tank as well. Just be careful that you keep a good eye on them, they may like to start fights.
- Bounty Hunters: Keeping a good eye out is crucial, plus keep the Force pulls up. If possible and you know who the "mark" is, buff them and fill their force. With enough warning you can do this. Group members not involved, clear any creatures that may be attacking. Under no condition start another fight. Even though you can't help the Jedi directly, you can scout for other BHs who are coming or who may be concealed. Plus it's fun to watch! If the Jedi has no chance at winning, make it clear it's ok for him to run.
6. Conclusion. Group hunting is fun. Done properly you can make a lot of xp doing it. You have a choice, go out and just kill or go out and kill smart. If Xp is your goal, smart is the key, no reason that smart can't be fun as well.
Good advice.
I have done some unsuccessful grouping since the CU and have learned some things. First off, go out have fun and learn your new role in combat post-CU. Do some quests that challenge your CL and make sure they get done.
I grouped up earlier today and I am a TKM/Doctor. I grouped with a TKM/Swrds and a two other ranged. It was very successful because we weren't all trying to solo and I think thats the most important thing.We were all playing our roles. Good guide. Next timeI group with someone who doesn't understand I'll send them here.
Thanks Straker.