Game Guides Archive

Thread: DWB....

mikedealer
Sun May 08, 2005 3:35 pm
#1

experienced similiar results,2 knights, 1 doc/combat medic, 3 ranged 2 tanks, almost insta death past 2nd room, couldnt heal fast enough on my doc account



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Night4554
Sun May 08, 2005 3:51 pm
#2


Jaden_Korr wrote:
lvl 90 mobs just about right eh?
an 8 man team all lvl 80 (master of 2 elite proffesions each fully buffed food drink drugs the lot and a doc) we died in the first room our tanks went first that was againts 2 battle droids....





Yea, it is. I think the insane Damage Multiplier is a stupid, stupid thing in the CU, but if it's either make the MOBs Level 90 and let them slaughter an unprepped group, or let everyone and his mom go through the DWB with a 2 Man team, so much the better for the slaughtering. I'd love to see the DWB as hard as I remeber it when I first started working toward the goal.

Me and 3 other people went up against two Level 87s and a Level 92. It wasn't too much of a problem. Outfit your group correctly, or take more than one group, and work your strategies, and you can succeed. It might take a lot of tries, but if it was easy, why would it be worth doing?



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Deathfire
Sun May 08, 2005 3:56 pm
#3


Its a good thing its been beefed back up.


I used to lead a group regularly from may to october last year. Heck it was time consuming learning the layout and working things out for ourselves but we did it and I'm the owner of 2 bits of mando. Since then my old group members have formed there own groups and gone in down. Then the CU came along and suddenly every tom and harry was going on about how easy the bunker was etc and how they soloed it or went in with a group of a handful of people. Something that took me and my group of 10-20 peopleweeks to learn and do etc was being ran through and learnt in a matter of a single run. Alum mineral quests being done in single runs and so on. People going through it for their first time and killing the overlord etc. I so good job to the devs in making it a challenge again.


Pre cu the death watch were coming out with some pretty nasty specials that on occasion did one hit incap my team mates, but we adapated and learnt how to deal with it.


Thats what has to be learnt with this new bunker-adapt to it and work at getting the jetpack/armor.




~"You are Just a puppet...you have no heart...and cannot feel any pain"~Sephiroth
OvMan32
Sun May 08, 2005 4:09 pm
#4

its weird, b4 the CU the dwb was pretty well balanced. Sure you needed a coordinated grp of veterans but at the same time you werent 1-shooted by anything down there. now the CU and its to easy...then to hard....its crazy




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Night4554
Sun May 08, 2005 5:49 pm
#5


OvMan32 wrote:
you werent 1-shooted by anything down there.





Speak for yourself



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Jaden_Korr
Mon May 09, 2005 12:06 am
#6

what did the devs do to the DWB it was just right before maybe a tad too easy but they have made it impossible for a group of 8 peeps now :/



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zRhyno
Mon May 09, 2005 12:27 am
#7

Soloable means a tad to easy? talk about ridiculously too easy. Now its just right






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OvMan32
Mon May 09, 2005 12:30 am
#8

umm right now..the lowest henchmen in the dungeon are pratically instant death..... I don't wanna think about the sbds and stuff....




/\.Ovion Sherman./\
/.....\CM/Rifleman./.....\
/....N...\ Death becomes you.../...N....\
Night4554
Mon May 09, 2005 12:35 am
#9

From what I heard (87 for Henchmen up to 91 for SBD's) it sounds just about right. Maybe lower Black Suns to 83-85 and keep SBD's as they are.



---------
Niiight the Wookiee on Starsider - The Third Jetpack Crafter
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Jaden_Korr
Mon May 09, 2005 12:55 am
#10

lvl 90 mobs just about right eh?


an 8 man team all lvl 80 (master of 2 elite proffesions each fully buffed food drink drugs the lot and a doc) we died in the first room our tanks went first that was againts 2 battle droids....



Tifa Lockhart

New Anchorhead Town Mayor

Galactic Alliance Leader

Cid' Highwind Ace Alliance Pilot



- I support the CURB, the Devs and the attempt to make SWG a better game!
ReeseHilsborne
Mon May 09, 2005 11:25 pm
#11

Its perfect now!


Takes people with actual skills to get through. It got to a point pre CUwhere 8+ n00b jedi could even run the DWB, which made all previous accomplishments damn near pointless. Its great to see it back to the way it should be. When someone can finish it and feel that they really are the best of the best.





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Bernoullie2
Thu May 12, 2005 9:34 pm
#12

I love it. This is just like when pub 9 details came out. All the pre pub 9 jedi said Make it harder... jedi should be rare..... Only uber people should be able to be jedi.


Every on who has posted that they like the high lvl mobs in the DWB also have atlease 1 piece of mando armor. The poster before me even put it in his sig.

Rakos_Rokarr
Fri May 13, 2005 4:17 am
#13






Bernoullie2 wrote:

I love it. This is just like when pub 9 details came out. All the pre pub 9 jedi said Make it harder... jedi should be rare..... Only uber people should be able to be jedi.


Every on who has posted that they like the high lvl mobs in the DWB also have atlease 1 piece of mando armor. The poster before me even put it in his sig.







thats because he did it when it was hard...and i see no reason as to why geo caves is harder than the dwb lol.. i dont have mando armor or a jetpack but i think its still too easy



as for jedi...theyre a disease..so i dont care what any of them say...we need to purge their kind






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