Game Guides Archive
Thread: Is there a way to make Combat Damage Numbers more prominent?
V1G0 wrote:
I have damage in my combat spam ( that sounds odd to me)
What i did was i pulled the combat chat tab away from the others so combat chat is always visible.
Not sure if that makes a difference though.
Thats not what I'm talking about. What I need is the ability to see the damage numbers that float up over a MoB's head. The damage you see in the combat tab is not what you are hittng the MoB for.
It may say:
You use Stopping Shot on an Ancient Krayt Dragoni for 2045 Damage!
But the number floating up over the head of the krayt will be something like "-30" as the combat spam tabdoes not report actual damage, but the initial hit before armour and resistances are taken into account.![]()
The problem I'm having is that very often you cant make out these numbers as they are obscured by +Body Hit+ and +Leg Hit+ and so on.
Thanks for confirming that there is no way to do this, I was worried that I'd missed something, and like I say, I've been trying to find a way around this for well over a year. I think I'll /bug this in game.
Message Edited by BadgerSmaker on 03-09-2005 10:51 AM
V1G0 wrote:
I have damage in my combat spam ( that sounds odd to me)
What i did was i pulled the combat chat tab away from the others so combat chat is always visible.
Not sure if that makes a difference though.
Thats not what I'm talking about. What I need is the ability to see the damage numbers that float up over a MoB's head. The damage you see in the combat tab is not what you are hittng the MoB for.
It may say:
You use Stopping Shot on an Ancient Krayt Dragoni for 2045 Damage!
But the number floating up over the head of the krayt will be something like "-30" as the combat spam tabdoes not report actual damage, but the initial hit before armour and resistances are taken into account.![]()
The problem I'm having is that very often you cant make out these numbers as they are obscured by +Body Hit+ and +Leg Hit+ and so on.
Thanks for confirming that there is no way to do this, I was worried that I'd missed something, and like I say, I've been trying to find a way around this for well over a year. I think I'll /bug this in game.
Message Edited by BadgerSmaker on 03-09-2005 10:51 AM