Game Guides Archive
Thread: Tips for fighting against Nightsisters?
100% to stun
EoroFesh wrote:
might want to master or atleast get up the branch that gives you access to the geo pistol. cause the high end ones are 100% resist to most types of damage.
teh_n00b123 wrote:
You have to be a defensive stackeror a JediTake your pick...its sad what the high level spawns have been reduced too..![]()
Bockeroo wrote:
first of all, that template needs a little work if you want to take them solo. speedcapped swordsman or speedcapped rifleman are the only two profs that can really do it. you can find guides for taking down NS solo in their respective forums
Fartisan wrote:
If you just want to survive against them simply put /burstrun in your quicktab
lol.. true. As an added benefit to this tactic, you'll then get to play the oh-crap-I-hope-I-don't-run-into-anything-painful game while running away from her
Nell2ThaIzzay wrote:
Bockeroo wrote:
first of all, that template needs a little work if you want to take them solo. speedcapped swordsman or speedcapped rifleman are the only two profs that can really do it. you can find guides for taking down NS solo in their respective forums
Again, I'm not neccesarily looking to solo stuff. My template is what it is because I like those professions, not because I'm looking to be all powerful or anything. I'd just like to know if I could even survive against these things. And it sounds like it would take a lot of work and preemptive planning.
Well, with the template you have, you simply can't survive fighting one. every kind of NS will give you a problem if you only have pistols 0040. Pets fair even worse. A level 70 pet can probably distract a NS for uhm, 30 seconds or so. A droid will die in a couple hits or less (but it's been about a 16 months since I've used a droid). So your best bet is to run, have a ranger camo you if possible or the best solution if you don't want to fight them is to get +5000 faction with them and they will not only ignore you, but they will help you out if they are near when you get into combat. Of course the only way to get good faction with them is to kill Singing Mountain Clan (SMC's) and I think killing Spider Clan may give you faction with them. SMC's are a little easier though because they don't have the high HAM that NS have and their resist vary more widely than NS.
Even in a group, you may find it a little difficult to fight them unless you stay 40m away from them (I think 32m is their max attack range, but I've been hit with force powers from 40m before, so I use that as their max range....stay further than that distance and you'll be ok.)
ventilador wrote:
well
for sentrys, initiates, outcast and rangers, you shoulnt have a problem to kill them if u are any master elite profesion
for stalkers, sentinels, spelwweaver, you should intimidate them, try to get them 1 for 1, and not in a group, have 80%+ base armor, and of course a weapon that can hurt them
for protector, if u arent pikeman,tkm or swordman, dont mess with them
for elders, unless u are sowrdman, or rifle with a tank u cant take them
Actually you have sentinels and outcast switched. Outcast are pretty tough as their only vulnerabilities are kinetic, blast and energy (30% on those, 100% to everything else)but they like to use force powers often, where some other NS don't use force powers a lot....for example sentry's and sentinels don't use the force much. Spellweavers don't use the force a lot either.
Sentinels have low Ham and although their resist are medium to high, they don't have a powerful attack and don't use force powers as much as outcast.
In my experiences of hunting NS everyday, all day......protectors, rangers and elders use the most force powers. protectors go crazy with the force and plus their base damage is pretty high.
Also regardless of your profession, it is not a good idea to fight more than 2 protectors at once....they will have you for lunch.....even a swordsman/master doc will have trouble because they dish out damage very fast and probably have the best KD/dizzy combo in the game other than krayts. Usually dizzy is the first attack a protector will do.
Rancor tamers kinda fall between rangers and sentinels as far as difficulty goes.....they are not very hard, but they more often than not have 2 or more rancors with them. I don't recall their resist offhand, but a tkm can take them easy and they have low energy resist, so stopping shot or fan shot while kiting can get you over the hump......pistol melee defense is nice once they get too close. It's very accurate and probably is the most accurate KD special in the game besides lunge2 (not including jedi)
As for the elder, a rifleman does not need a tank. You can kite the elder and kill her in 6 minutes or less. Just stay 50m - 54maway and she will start walking with heroccasionally running, but you can get her to walk again by keeping your kiting distance above 54m (I stay 60m myself as that's my ideal range on my T21). Forthe less experienced and paranoid rifleman, conceal shot her to death at least until you randomly get a bleed on here...then you better run...hehe. Conceal shot can take a long time though. All other profession have no choice but to take the direct approach and either intimidate her and go toe to toe, or kite her. Just understand that if you try the kite method and you are not a rifleman, you could be kiting for a long time due to her heavy AR and your low AP.....you can also end up kiting right into a nice juicy spawn of more NS.....oh and don't let it be one of those spawns that has an elder, 2 protectors and 2-3 spellweavers.....then your really dead ![]()
Another thing is that fencers can take any NS that a tkm or pike can and in most cases will have a easier time if you use a gaderiffi stick, perferrably with at least 300 max damage. A fencer doesn't take as much damage as pikes, tkm's or swordsman.....they dodge a lot of attacks and it doesn't take much to speed cap a fencer. Again, this is from experience (I was able to consistantly take on 6 rangers and on occassion 3 rangers and 2 spellweavers totally unarmored and using only doc and ent. buffs).
The main 2 things every single profession has to worry about when fighting any force wielding npc is that if they whip out a stun baton or PH (protectors love to use PH's for some reason...spellweavers do too sometimes), your in trouble but can still edge out a victory if you know your profession and have good timing and strategy. THe second is that they can hit you with a powerful force attack at any time. I forget what it's called exactly, but it does insane damage and I beleive it's an AOE attack, so your speeder will be destroyed also if it's within 32m or so. I know the elder can hit you with cascade of hatred that does 10k damage easy and most likely means instant incapp for you....but to give an idea of how often she uses it, I've killed about 15 or so elders recently and only got hit by one powerful force attack that incapped me while I had a full 3k ham bar.....of course I don't wear full armor either (only chestplate and arms). If not for force of will, I'd be looking up at the cloning facility ceiling ![]()
Another thing about kiting NS......they sometimes use force run to close the gap quickly. So look out for that and be ready to burst run. I know the elder will do it a lot while kiting her if you lose line of sight and can't hit her for a few seconds.....on your very next couple of clear shots afterwards, she usually force runs after you. No worry, travel biscuits and a quick burst run is enough to keep the kiting distance...plus use hills to your advantage, it slows her down.
If you are not a completely full fledged master of any elite profession.....you should not be screwing around with NS. if you do, your just asking for a free ticket to the cloning facility.
Anyway, Nell2thatizzay.....with your current template....you have no chance of surviving NS much at all. Your best move is /burstrun. Your defenses are non-existant, so you can either change your template, travel with a good tank or stay away from them.