Game Guides Archive

Thread: Please don't blame your tailor...

Ackdel
Wed Mar 31, 2004 7:54 am
#1

...for low numbers of sockets on clothing made after yesterday. When the new patch came in, something messed us up pretty bad. Master tailors went from getting 4 socket clothing 90% of the time to getting 4 socket clothing 14% of the time. It is utterly random, unaffected by the materials we use, and we cannot experiment on clothing. I found after testing out 50 of the same item, I critically failed 4% of the time, got NO sockets 6% of the time, one socket 14%, two sockets 48%, and 3 or 4 sockets 14% respectively. Just wanted to give clothing buyers a heads up - please don't blame the tailors!


I sure hope this gets fixed soon.




Crowne Morril
12pt Droid Engineer - 14pt Artisan (Retired)
Lorde Morril - "He'll zerg your Cloudsong"
Tranqlizer
Wed Mar 31, 2004 8:27 am
#2

Thank you for the information. It is good to let the players know these things. Please post this information in the Professions, Tailor Forums if you have not done so already.




Europe-Infinity Character Names: Dev'Illish and Dee'Monic
Intrepid Character Names: Tranqlizer and FarStryder
Europe-FarStar Character Names: Z'Dara and Xavier
May the Force Be With You


Ackdel
Wed Mar 31, 2004 8:28 am
#3

It's under debate there as we speak. Like you said, it's good to let the general customers know.




Crowne Morril
12pt Droid Engineer - 14pt Artisan (Retired)
Lorde Morril - "He'll zerg your Cloudsong"
Dex1138
Wed Mar 31, 2004 11:51 am
#4

Wasn't just us Ackdel. At least Artisans and Archs as well have voiced concerns about experimentation since the mini-pub.



Tol "the Travelling Tailor" Doneeta
* Threads N' Things *
Fine Clothing and Furniture
Master Tailor | Kauri
(no relation to Tott Doneeta)


Kharn_JB
Wed Mar 31, 2004 12:14 pm
#5

Gah... why does SoE insist on toying with item experimentation? It was fine how it was IMO.
Pawlin
Wed Mar 31, 2004 12:20 pm
#6






Dex1138 wrote:
Wasn't just us Ackdel. At least Artisans and Archs as well have voiced concerns about experimentation since the mini-pub.





Where did architects voice concerns about experimentation?


I've not seen anyone complaining about experimentation in the architect forum except for one guy who turned out to be accidently using a low quality sub component.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Ackdel
Thu Mar 31, 2005 7:54 am
#7

...for low numbers of sockets on clothing made after yesterday. When the new patch came in, something messed us up pretty bad. Master tailors went from getting 4 socket clothing 90% of the time to getting 4 socket clothing 14% of the time. It is utterly random, unaffected by the materials we use, and we cannot experiment on clothing. I found after testing out 50 of the same item, I critically failed 4% of the time, got NO sockets 6% of the time, one socket 14%, two sockets 48%, and 3 or 4 sockets 14% respectively. Just wanted to give clothing buyers a heads up - please don't blame the tailors!


I sure hope this gets fixed soon.




Crowne Morril
12pt Droid Engineer - 14pt Artisan (Retired)
Lorde Morril - "He'll zerg your Cloudsong"
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