Game Guides Archive
Thread: Questions on Clothing/Armor Attachments
Page 1 of 1
LordDredd
Thu Aug 26, 2004 8:21 pm
#1
I have a ton of clothing and armor attachments, and would like some input on how to best utilize them. Please, no sarcasm. I am far from a noob, but I simply never really bothered with them until recently.
I know for every 10 experimentation points, you get one point towards actual experimentation. I also know you cannot stack them on the same piece of clothing or armor. But how does other enhancements work, such as say Pistol accuracy 4, rifle speed 5, etc?
And if I were to sell some off that I didnt really think I needed, what is the reasonable rate for selling? I dont want to charge 1 million credits for something that is worth 50K, and I dont want to charge 100K for something that is worth 1 mil. I was just hoping there were some guidelines. 
Kaliban
Rawauh
Thu Aug 26, 2004 8:31 pm
#2
combat mods are what they are listed as...
+5 rifle speed adds +5 to your speed....+10 rifle accuracy adds +10 making you 170 accuracy....so on and so forth the most that you can have is +25 which is the skill cap for attachments.
selling price depends on the type of attachment. check this thread that someone posted on my servers trade forum, it lists what mods work and which dont.:
http://forums.station.sony.com/swg/board/message?board.id=bloodfin_trade&message.id=131242
if you want to list then mods you are looking to sell i can give you a general price range they woudl go for on my server, so on others it would be a tad less as bloodfin has a highpriced economy.
Page 1 of 1