Game Guides Archive

Thread: 2 QUESTIONS ABOUT AA's AND CA's

Nosfeast
Wed Sep 08, 2004 3:23 pm
#1

If a ca or aa has 2 or more mods on it does it still count as 1 attachment? Also what kinda attachments to backpacks hold? Im thinking they take ca's but I wanna confirm it.



Weaponsmith/Chef WP -741 2937 outside mining outpost on Dantooine.

Wowie weaponsmith/chef/merchant
Nosfeast swordsman/smuggler
antares_Kauri
Wed Sep 08, 2004 3:49 pm
#2

1. Backpacks cannot accept attachments at the moment, despite having sockets.
2. If an attachment has more than one mod, the one with the highest value will be the only one that sticks under normal circumstances
- If the mods are the same value, then it goes in alphabetical order.
3. If you are adding an attachment to a piece of clothing that already has a mod of the same type:
- Whichever is the highest value will stay, if you have +5 on the clothing and add a +3 attachment, nothing will happen except you will lose the attachment.
- If you have an attachment with multiple mods, e.g. "+12 carbine speed / +12 rifle speed" and you add this to a piece of clothing with "+14 carbine speed", then the "+12 rifle speed" will be the one that sticks. i.e. The order of operations is i) Highest value ii) Alphabetical order

antares



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Nosfeast
Wed Sep 08, 2004 8:44 pm
#3

Sounds like they need to fix alot of stuff in regards to aa's and ca's



Weaponsmith/Chef WP -741 2937 outside mining outpost on Dantooine.

Wowie weaponsmith/chef/merchant
Nosfeast swordsman/smuggler
phwank
Wed Sep 08, 2004 10:32 pm
#4

exactly hehe


ph
Page 1 of 1
Previous Next