Game Guides Archive

Thread: best toow feature

GlargTheKelfn
Mon Oct 10, 2005 3:31 pm
#1

perma snare. burst / fr no longer break snare. if you are a melee guy, you can be kited forever with no counter.

yay for ranged pwnage!




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Killed by poor gameplay and developer mismanagment

BadKarma777
Tue Oct 11, 2005 11:10 am
#2


Anyone else remeber the original dev posts regarding ranged vs. melee.


My favorite (dev) quote back then was: "Don't bring a knife to a gun fight".


Message Edited by BadKarma777 on 10-11-2005 01:10 PM



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nikko11
Tue Oct 11, 2005 2:11 pm
#3

Yes, and that was obviously their creedo for the first two years of overpowered melee fighters.





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Thefactor
Tue Oct 11, 2005 3:52 pm
#4

Well since im a meleer this concerns me


Does the snare actually last forever or does it just not have a counter?


Daidoji
Tue Oct 11, 2005 4:16 pm
#5



Thefactor wrote:

Well since im a meleer this concerns me

Does the snare actually last forever or does it just not have a counter?






The Snare lasts much longer than the recharge timer.



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GlargTheKelfn
Fri Oct 14, 2005 5:56 am
#6

what it means is if you are snared from 80m out, unless you have borg arms, you will never get close enough to hit the other guy.

borg arms + rifle = i win vs anyone without borg arms




\ Shuggoth's Sugar Shack of Loot /
\ 324, -3627 - Outside Coronet /
\ -Servants of Hastur Outlet- /

Hastur - Human Jedi | Gnomely - Sull Spy | Shuggoth - Wookie Slave / ShipWright

RIP All of the above 07.13.03 - 03.20.06
Killed by poor gameplay and developer mismanagment

Nakahs
Fri Oct 14, 2005 12:58 pm
#7




YAY that would ranged finally give a chance to stay alive against all the new melee doc fotms that are running around perma overt and not even are afraid for jedayyy....


I found it anyway total FUBAR that a knife is stronger than an A$$ burning Laser Shot. The role of Melee should be close ranged Tank and close Ranged damage dealer maybe but in no way the absolute fotm with uber healing abilitys uber tanking and due armorbreak uber damage without any counter.


Remember ranged has no chance to stand away from a melee since we are with our weapon equiped selfsnared with movement hinderance.That leaves us very vuln to every melee who has no movement hindrance with a melee weapon equipped. If the snare would make that equal iam more than happy.


Melee was supposed to be balanced with ranged after CU but it wasnt ..maybe it will be after this fix.


And about Jedi ... yeh this will force more jedi to stay and fight but to run leaves 2 options : 1.) learn pvp 2.) play more ure alt or lose ure banked xp.


Message Edited by Nakahs on 10-14-2005 12:59 AM

Message Edited by Nakahs on 10-14-2005 01:04 AM



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Fingerofthrawn
Fri Oct 14, 2005 10:33 pm
#8






Nakahs wrote:


YAY that would ranged finally give a chance to stay alive against all the new melee doc fotms that are running around perma overt and not even are afraid for jedayyy....


I found it anyway total FUBAR that a knife is stronger than an A$$ burning Laser Shot. The role of Melee should be close ranged Tank and close Ranged damage dealer maybe but in no way the absolute fotm with uber healing abilitys uber tanking and due armorbreak uber damage without any counter.


Remember ranged has no chance to stand away from a melee since we are with our weapon equiped selfsnared with movement hinderance.That leaves us very vuln to every melee who has no movement hindrance with a melee weapon equipped. If the snare would make that equal iam more than happy.


Melee was supposed to be balanced with ranged after CU but it wasnt ..maybe it will be after this fix.


And about Jedi ... yeh this will force more jedi to stay and fight but to run leaves 2 options : 1.) learn pvp 2.) play more ure alt or lose ure banked xp.







Curious, do you actually think before you type?


"I found it.."- I'd guess you haven't heard of stuff like armor break slicing huh? Negates most advantage to AB anyways. So now ranged have the (as you put it) "uber damage dealing abilities, uber healing and now uber crowd control that will make it impossible for even a good melee PvPer to come close to a sub-par ranged PvPer.


"Ranged has no chance to stand away from melee"- so that 30-74m range advantage that you already have is illusory right? You get snares and roots in almost every elite ranged prof, but I can only think of one in melee (fencer), parwan is for everyone and negates the snare of the weapon (but now for melee it most likely won't negate the snare of the ranged attack- go figure). Figures, melee gets another nerf because all the FotMs can't actually think of strategy, they think they should just get the "I win" button.


"Melee was supposed to be balanced after CU"- err, I don't see too many melee out soloing Ancient Krayts, which quite a few ranged temps can do...'nuff said?


"And about Jedi...yadda, yadda, yadda"- "forcing" someone to do something in a game isn't exactly fun, or are you forgetting fun in your quest to be "teh ub3r"? Learn to PvP? You might wanna take your own advice.. and while you're at it learn to spell --- ure= your.

KthxBye



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Mansun
Sun Oct 16, 2005 5:57 am
#9


all you melee folks need to pipe down, the devs are also adding a new food/drink, Rancor Acid.. Rancor Acid happens to be an insta snare remover (plud makes the drinker imune to futher snares for a peroid)...


all these root/snare changes have done nothing but nerf ranged combatants even more... the melee PvP supremacy will continue..





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blackgunz
Sun Oct 16, 2005 6:56 am
#10


I can't remember the last time I was hit with a snare in PvP. Almost everyone who pvps is a jedi on my server, and really have no reason to snare me.



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GlargTheKelfn
Sun Oct 16, 2005 5:45 pm
#11



Mansun wrote:

all you melee folks need to pipe down, the devs are also adding a new food/drink, Rancor Acid.. Rancor Acid happens to be an insta snare remover (plud makes the drinker imune to futher snares for a peroid)...

all these root/snare changes have done nothing but nerf ranged combatants even more... the melee PvP supremacy will continue..





you have 0 clue

the snare changes mean with a rifle and 2 borg arms, i can snare melee from 80m and he can never touch me.

ra is just a band aid quick fix for a broken design choice.

putting a dress on a pig doesn't make it pretty, but it annoys the pig and wastes your time.




\ Shuggoth's Sugar Shack of Loot /
\ 324, -3627 - Outside Coronet /
\ -Servants of Hastur Outlet- /

Hastur - Human Jedi | Gnomely - Sull Spy | Shuggoth - Wookie Slave / ShipWright

RIP All of the above 07.13.03 - 03.20.06
Killed by poor gameplay and developer mismanagment

Drakenya
Sun Oct 16, 2005 6:40 pm
#12



GlargTheKelfn wrote:


Mansun wrote:

all you melee folks need to pipe down, the devs are also adding a new food/drink, Rancor Acid.. Rancor Acid happens to be an insta snare remover (plud makes the drinker imune to futher snares for a peroid)...

all these root/snare changes have done nothing but nerf ranged combatants even more... the melee PvP supremacy will continue..





you have 0 clue

the snare changes mean with a rifle and 2 borg arms, i can snare melee from 80m and he can never touch me.

ra is just a band aid quick fix for a broken design choice.

putting a dress on a pig doesn't make it pretty, but it annoys the pig and wastes your time.




But of course having a rifle w/ 2 borg arms before do nothing to keep melee out of range before was perfectly ok?




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GlargTheKelfn
Mon Oct 17, 2005 8:22 am
#13



Drakenya wrote:


GlargTheKelfn wrote:


Mansun wrote:

all you melee folks need to pipe down, the devs are also adding a new food/drink, Rancor Acid.. Rancor Acid happens to be an insta snare remover (plud makes the drinker imune to futher snares for a peroid)...

all these root/snare changes have done nothing but nerf ranged combatants even more... the melee PvP supremacy will continue..





you have 0 clue

the snare changes mean with a rifle and 2 borg arms, i can snare melee from 80m and he can never touch me.

ra is just a band aid quick fix for a broken design choice.

putting a dress on a pig doesn't make it pretty, but it annoys the pig and wastes your time.




But of course having a rifle w/ 2 borg arms before do nothing to keep melee out of range before was perfectly ok?



it makes no diff whether it was ok or not because it's not relevant to the discussion at hand. please try to focus on what the adults are talking about if you want to take part.

these new changes mean melee are nothing but targets in pvp. they have no chance to close and attack. is that clear enough? now stay focused on that. what happened before is not important at the moment.




\ Shuggoth's Sugar Shack of Loot /
\ 324, -3627 - Outside Coronet /
\ -Servants of Hastur Outlet- /

Hastur - Human Jedi | Gnomely - Sull Spy | Shuggoth - Wookie Slave / ShipWright

RIP All of the above 07.13.03 - 03.20.06
Killed by poor gameplay and developer mismanagment

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