Game Guides Archive
Thread: Everyone's Questions about AAs and Fixed Ubese Shirts/Bandos (condensed version)
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AlexPKeaton
Tue Sep 14, 2004 4:20 pm
#1
Hi all, I hate to post on this again because I know that there are already several posts about this but I've tried to condense all the other posts i've read intojust one. I hope that by covering the questions most people seem to be having about the Ubese changes, and the future of AAs in general, in an organized waywemayget a response on this.I feel that this is an important issue that effects everyone, and needs to be addressed.
For those that don't know. With Publish 10 Ubese Shirts, and Ubese Bandoliers were given condition, and now function solely as clothing and not as armor. Therefore they do not accept Armor Attachments, and now only accept Clothing Attachments. Ubese shirts that were made before Pulish 10 also function as clothing meaning no new AAs can be added to them, and in addition still do not have any condition to them. The questions that most people seem to be having and, would like answered are:
1. Will items (ubese shirts/bandos) made before Pub10 that have no condition become useless in the future if the system is changed to not allow items with 0/0 condition to be equipped, or will they be given condition at that point so we may still use them until they expire naturally?
2. Was the conversion of these items to clothing intended, and why wasn't this mentioned in the update notes? Taken Directly from the update, ("Misc: Ubese shirt and bandolier will now have hit points".) Notice it says hit points, armor has hit points, and clothing does not. Clothing has condition as it cannot take hits.
3.What is the future of other items still functioning the way the "fixed" items use to such as Mabari Belts (Still take AAs, and have no condition)? See question 1 for concerns about using AAs on these at this point.
4. If these Items are now indeed clothing and will not take AAs, can we at least reduce the decay rate of armor somewhat to make them last more than a week at the most? Personally I've always wondered why Armor loses condition from deaths/cloning, and Weapons do not. Both decay naturally in combat, and for myself at least I tend to go through armor much faster than weapons.
Responses to any of these questions would be great, and please feel free to add to this list if there is anything else everyone can think of.
Thanks.
Message Edited by AlexPKeaton on 09-14-2004 04:21 PM
Rawauh
Tue Sep 14, 2004 8:22 pm
#2
AlexPKeaton wrote:
1. Will items (ubese shirts/bandos) made before Pub10 that have no condition become useless in the future if the system is changed to not allow items with 0/0 condition to be equipped, or will they be given condition at that point so we may still use them until they expire naturally?
The Devs better know what will happen if they leave them as is and unuable. the players will explode when their millions of credits worth of equipment is worthless...i have +5rifle speed/+6rifle acc/+5rifle acc moving shirt and i just got +10 2handed speed belt and +6 2handed speed shirt...those 3 items are worth atleast 30mill alone, and if they become useless s**t will hit the fan...and my stuff isnt as good as some peoples.
2. Was the conversion of these items to clothing intended, and why wasn't this mentioned in the update notes? Taken Directly from the update, ("Misc: Ubese shirt and bandolier will now have hit points".) Notice it says hit points, armor has hit points, and clothing does not. Clothing has condition as it cannot take hits.
Im guessing the change to clothing was a coding error. when they get condition they will most likely act like clothing and only decay when you die in pve...and they changed to code wrong so it thinks they are clothing.
3.What is the future of other items still functioning the way the "fixed" items use to such as Mabari Belts (Still take AAs, and have no condition)? See question 1 for concerns about using AAs on these at this point.
???
4. If these Items are now indeed clothing and will not take AAs, can we at least reduce the decay rate of armor somewhat to make them last more than a week at the most? Personally I've always wondered why Armor loses condition from deaths/cloning, and Weapons do not. Both decay naturally in combat, and for myself at least I tend to go through armor much faster than weapons.
Ya this appears to be the future of AAs as stuff is now. best bet is to place your AAs in Biceps as they last the longest of all armor pieces.
mikedealer
Wed Sep 15, 2004 1:43 pm
#4
this is great by the devs, rifle speed attachments will no longer be worth 30 million for a +10, rather a LOT let now they are somewhat dispoable as armor attachments.
Rawauh
Wed Sep 15, 2004 6:59 pm
#5
mikedealer wrote:
this is great by the devs, rifle speed attachments will no longer be worth 30 million for a +10, rather a LOT let now they are somewhat dispoable as armor attachments.
alot more? or alot less? attachments will go UP in price now. cuz all the people that are capped will have to buy more once their pieces die out. the only thing keeping the prices down now is the fact that once you have what you need you have it forever.
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