Game Guides Archive

Thread: Force Slide

SeanBlader
Sun Jan 02, 2005 12:50 pm
#1

At FanFest the developers said they didn't understand the sliding while sitting issue and they said they specifically set a location lockdown when someone uses the /sit command. I also heard the Developers state that there is a 15 meter margin of error between where the client and where the server thinks the player is located in the world at any given moment. Using the /sit command locks a character down where the server thinks the character is located, which is typically anywhere from 1 to 50 meters away from where ALL the clients think that character is located. I believe that many of us would also tell you that the phenomenon only happens when sitting, not when meditating or knealing.

Given these two variables combined and other observed information it seems to me the solution is obvious, remove the code that locks the character position down when sitting.

At least try it and see what happens.




________________________________

Experience the greatest Star Wars saga ever told -- yours.
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hawkbat37
Sun Jan 02, 2005 3:48 pm
#2

Well I've slid while meditating but its worth a shot. But let em fix other things like ummmm.... COMBAT first please.




Sintal Avak - The Silent Sentinel
Sinjin Kes - Ex-Doc; Professional Wanderer
Tergie Trepoc - The Drunken Mad Ithorian
...you may feel a slight sting. That's pride *edit*ing with you.

MasterUmpa
Sun Jan 02, 2005 7:22 pm
#3






hawkbat37 wrote:

Well I've slid while meditating but its worth a shot. But let em fix other things like ummmm.... COMBAT first please.






lol



Zeric Frost |Gan[K]er
Pax Veritas"The Gank"

Starcloud
Mon Jan 03, 2005 1:36 am
#4

That makes sense... the "sit 'n slide" phenomenon is probably related to all the other issues like "creatures warping away when near death" and other server/client character location miscommunications; unattackable lairs, hitting but not doing damage in JTL, "out of range/You can't see that object" problems, etc.


All I can say is that, given it takes up to 10 seconds before the server tells the client where the character is located, is that the server code needs to be updated to send that information back to the client *much* more often.

hawkbat37
Mon Jan 03, 2005 4:39 am
#5






SeanBlader wrote:
Except it's like a 5 minute job to comment out the lockdown code, fixing combat could take most of the year.



Ummm. This is SOE. You really think it would be just a "5 minute job"? Seriously. Ask yourself that question after you look back at all the little things that everyone said would be a "5 minute job"





Sintal Avak - The Silent Sentinel
Sinjin Kes - Ex-Doc; Professional Wanderer
Tergie Trepoc - The Drunken Mad Ithorian
...you may feel a slight sting. That's pride *edit*ing with you.

DarkFloyd
Mon Jan 03, 2005 8:35 am
#6



hawkbat37 wrote:


SeanBlader wrote:
Except it's like a 5 minute job to comment out the lockdown code, fixing combat could take most of the year.

Ummm. This is SOE. You really think it would be just a "5 minute job"? Seriously. Ask yourself that question after you look back at all the little things that everyone said would be a "5 minute job"





I would HOPE that it would be no more than 5 minutes... and all the time spent on it would be only to figure out where the code was. Removing it temporarily would take no more than 10 seconds, unless SOE actually uses gorillas to do the coding.



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Can I be Fingernail?
ErazorHarpia
Mon Jan 03, 2005 12:54 pm
#7

What could be happening is like the devs said its a difference between where the server thinks you are and where you actually are, the /sit commands as already stated locks you to a position, but which one?

Maybe sometimes you sit down and you get to locked to the clients coordinates but other times you get locked to the servers coodinates and are dragged kicking and screaming to your new location.


Removing the lockdown may improve the situation as you are no longer being dragged back to where the server thinks you should be.

You can see this client position and server position sometimes when you are following someone and they seem to run into a wall still running on the spotonly a second later to suddenly appear in the room.



-------------------------------------------
84% of statistics are made up on the spot
SeanBlader
Mon Jan 03, 2005 1:16 pm
#8

Except it's like a 5 minute job to comment out the lockdown code, fixing combat could take most of the year.




________________________________

Experience the greatest Star Wars saga ever told -- yours.
________________________________


hawkbat37
Tue Jan 04, 2005 12:47 am
#9







----------------------------------------------- 84% of statistics are made up on the spot





No its 92%




Sintal Avak - The Silent Sentinel
Sinjin Kes - Ex-Doc; Professional Wanderer
Tergie Trepoc - The Drunken Mad Ithorian
...you may feel a slight sting. That's pride *edit*ing with you.

Flucka
Tue Jan 04, 2005 2:29 am
#10



SeanBlader wrote:
At FanFest the developers said they didn't understand the sliding while sitting issue and they said they specifically set a location lockdown when someone uses the /sit command. I also heard the Developers state that there is a 15 meter margin of error between where the client and where the server thinks the player is located in the world at any given moment. Using the /sit command locks a character down where the server thinks the character is located, which is typically anywhere from 1 to 50 meters away from where ALL the clients think that character is located. I believe that many of us would also tell you that the phenomenon only happens when sitting, not when meditating or knealing.

Given these two variables combined and other observed information it seems to me the solution is obvious, remove the code that locks the character position down when sitting.

At least try it and see what happens.




So let me get this straight...

When we walk, run, kneel, meditate we are NOT 'locked down' to any specific location and don't slide around the place.

When we sit the devs have come up with a special piece of code to 'lock down' our location and we slide around the place.

Maybe I'm being stupid but yeah remove the 'lock down & slide about' code.



-Sigs are dumb!
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