Game Guides Archive

Thread: Cyborg Arm Question

miodac
Wed Jun 01, 2005 3:00 am
#1

No it is for a right/left arm I forget which.


You can get a +5 and a +10 left/right combo which would give you a max range of 80m which is pretty which when combined with a root / knockdown attack.






IGN: Tuxatl
Wookieesmith
Wed Jun 01, 2005 4:18 am
#2

thanks, just wasn't sure, yeah my alt is MBH, Master RIfles, 0404 Pistoleer and FS Ranged Speed 4, I like the temp a lot and have a lot of fun with the KD underhand shot...I've been playing my Jedi way too much I shouldgo kill some jedi hehe...oh and I like hunting more with my non jedi toon than my jedi, it's fun to run away from a krayt and hit at 75m...the quest for my other ranged arm is bugged atm



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Wookieesmith
Wed Jun 01, 2005 12:46 pm
#3

I was rifleman before becoming Jedi and now my alt isa rifleman. I was wondering if it is possible if you can get your hands on 2 of the +10 ranged arms can you wear them both and get 85m range. Sorry if this has been brought up before I only briefly browsed the rifleman forums today



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fox183
Tue Jun 07, 2005 8:44 pm
#4

Can someone tell me how the "Cyborg Arms" decay?


Do they decay upon death, or do they decay during use?


Are they worth equiping?



Lileic Eusia - ***Elder Jedi***

My feelings on the "NGE"



"The Death of a Toon"
Lil_T
Wed Jun 08, 2005 3:59 am
#5


Decay on death, same as clothes, etc.


None of them are any use to me (except the rez arm which I don't have yet ) so I just wore one for a while for show, it never decayed except when I died


I think the ranged one is good to increase your range, the mod on the melee one didn't seem that great, shock one doesn't work for me so I don't know how much damage it does. Rezzing however, that is always useful, especially since we don't usually have a doc around anymore.

Message Edited by Lil_T on 06-08-2005 12:00 PM



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GriffinsMyth
Sat Jun 11, 2005 8:44 pm
#6

I've got the +10 range, melee booster and rez arm.


the +10 range makes little difference and so does the -10 accuracy, seeing as Aim increase accuracy by 240. As far as I can tell that Cyborg snipe sucks, cause it did no dam when I used it, hopefully thats a bug.


The melee one doesn't help me as a rifleman


As for the rez arm, it still looks depressingly crap, but rezzing a group member is a good thing indeed, and its only -10 to melee and ranged accuracy.
HawkBurn
Sat Jun 11, 2005 11:47 pm
#7

A question to add about the rez arm:

1.) Does it ever "expire" meaning does it have a limited number of uses.


2.) Does it have a "recharge" timer meaning how often can you use it.





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evil_SOCCERMOM
Sun Jun 12, 2005 10:15 am
#8

I know it has about a 25min recharge timer but I dont know about the expiring



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GriffinsMyth
Sun Jun 12, 2005 6:57 pm
#9

AFAIK there is no limit to the rez, just the timer.
MADMAN69UK
Mon Jun 13, 2005 1:54 am
#10


Cybernetic arms decay on death. They can be repaired by talking to
the Cybernetics Docs that installed them for you. They seem to lose
1 condition on each repair. This means you can only repair them
approximately 14,000 times


I ADK'd my rez arm, had a spare ADK so thought why not hehe.




=-----------------------------------------------------------------------------------------------=
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