Game Guides Archive
Thread: Cloning decay rates based on original condition, or current?
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Uthyr
Sun Jul 24, 2005 11:46 am
#1
Does anybody know if the 1% PvE decay rate for insured items is 1% of the original condition of the item (such that the item always decays by the same number each death), or 1% of the current condition (such that the decay amount decreases with every death)?I figure apair of 30000-condition armor gloves would decay to 0% (assuming the result is rounded down to the nearest integer percent after each decay) after 626 deaths in the former case, but after only 100 deaths in the latter case, so the distinction is not trivial.
Uthyr
Sun Jul 24, 2005 1:48 pm
#3
I was afraid somebody was going to say that. So what that means is that any given insured item will always decay to zero condition due to cloning (assuming no other sources of decay)after exactly 100 deaths, no matter what the original condition was, right?
The point of this question was that I was trying to figure out if it made any difference to attach some expensive SEA's to high-condition vs. lower-condition gloves or boots. It sounds like the starting condition is completely irrelevant.
pussycat
Sun Jul 24, 2005 2:01 pm
#4
One caveat: occasionally due to bugs/system errors you'll clone in the place you stored clone data, but it will be treated as an uninsured death.
For example, you might store your clone data at the Smuggler's Outpost to go to the DWB, when you clone, it will be treated as an uninsured death.
For example, you might store your clone data at the Smuggler's Outpost to go to the DWB, when you clone, it will be treated as an uninsured death.
Uthyr
Sun Jul 24, 2005 2:13 pm
#5
pussycat wrote:
One caveat: occasionally due to bugs/system errors you'll clone in the place you stored clone data, but it will be treated as an uninsured death.
For example, you might store your clone data at the Smuggler's Outpost to go to the DWB, when you clone, it will be treated as an uninsured death.
Thanks for that info--I haven't encountered that situation yet(at least that I've noticed--I don't usually pay much attention to the numbers when I clone!). That doesn't change the end result though--that it apparently doesn't seem to matter what condition the item was in when new--it will always decay at the same rate as an otherwise comparableitem that had a higher starting condition, whether or not the item was insured.
Baltraseic
Mon Jul 25, 2005 1:19 pm
#6
Condition makes a difference when you fight things like Krayts that actually damage the items not in cloning
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