Game Guides Archive
Thread: To be or not to be...
I have seen this question answered on my board but I keep getting two different answers, so now I am coming to the experst for the right answer.
I have single crystals and double crystals, the doubles say "jedi crystal", the singles don't. I figured just for decoration but people keep telling me they are for lightsabers and to sell them fo a bunch of credits. Can someone please confirm that they are nothing special please.
Thanks a bunch
Phinius
Torchz wrote:I played the game for about 10 days now, and I think I understand and know most of the stuff. So I started thinkg about what proffessions to choose. I will be master carbineer / some artisan... And that is the problem. I like all of the artisan professions. I talked to dozens of people to see pluses and minuses of each prof, and my selection got to armorsmith, shipwright and merchant.
I know that AS takes a lot of time and work to grind to master but in the end it pays up reeealy well.SW isn't much of a profit but grinds very fast.And merchant I don't understand quite. I mean, why would any artisan sell to merchant for lower prices when he can easly sell for full price to customer. Or with only Buissines III get vendor of his own. But anyhow, I heard that they can make most profit of any other prof, but I didn't met any Master Merchant so I don't know much details about it.My future plan is to go for jedi (that's why I'm grinding for carbineer) and politician (own my city), so maybe some of above stated profs go well with my future ones?I would really apriciate if someone could help me decide, by, maybe directly comparing those three profs by fun;customization-to-products/grind-time/profit and also how would they go with jedi/politician.Thanks in advance
Merchant is usefull if youd like to run your own vendors/shop, it least thats all I use it for.
Don't think anyone sells stuff to a merchant who then sells it on.
Modo77 wrote:
Torchz wrote:I played the game for about 10 days now, and I think I understand and know most of the stuff. So I started thinkg about what proffessions to choose. I will be master carbineer / some artisan... And that is the problem. I like all of the artisan professions. I talked to dozens of people to see pluses and minuses of each prof, and my selection got to armorsmith, shipwright and merchant.
I know that AS takes a lot of time and work to grind to master but in the end it pays up reeealy well.SW isn't much of a profit but grinds very fast.And merchant I don't understand quite. I mean, why would any artisan sell to merchant for lower prices when he can easly sell for full price to customer. Or with only Buissines III get vendor of his own. But anyhow, I heard that they can make most profit of any other prof, but I didn't met any Master Merchant so I don't know much details about it.My future plan is to go for jedi (that's why I'm grinding for carbineer) and politician (own my city), so maybe some of above stated profs go well with my future ones?I would really apriciate if someone could help me decide, by, maybe directly comparing those three profs by fun;customization-to-products/grind-time/profit and also how would they go with jedi/politician.Thanks in advance
Merchant is usefull if youd like to run your own vendors/shop, it least thats all I use it for.
Don't think anyone sells stuff to a merchant who then sells it on.
There are people who buy stuff from lower priced crafter and re-sell for a profit though.
Do a fighting profession. IE Carbineer/rifleman/pistoleer/bounty hunter e.t.c, unlock your jedi slot, make the new character an artisan/money-maker, then make your jedi whatever you want. IE Carbineer/rifleman/pistoleer/bounty hunter, or, Jedi.
jahlad wrote:
[...]
- Make my vendors say something to potential buyers.
- Put my vendors on the planetary map (CTRL + V).
- Put my vendors on the overhead map (CTRL + M).
Also, I get the title "Propagandist" from Advertising IV, which is the coolest title in the game. Stalker is a close second, but it doesn't beat it.
For mixing professions, it's really better to choose one. Your combat template will be very little use and you'll likely miss out on a lot of stuff, if you spend all your points on Crafting/Merchant.
I guess I'll have to second the statement about unlocking Jedi.
You don't have to level your Jedi or spend points on it, other than 24 points in force sensitive skills (for padawan) and then you will have a secondary character slot on the same server, which you can then beef up as a crafter with GOOD capital from grinding millions on Dant to get your Force Sensitive skills.
My take ![]()
PS. I did this. My main is a Padawan Learner and my secondary character a sort-of-crafter (Creature Handler / BE, which gives some combat level and damage, though knockdown will own you.
Message Edited by DiggyNO on 08-09-2005 12:59 PM
I chose to go for Master Carbineer and Master Artisan for now. I got Clone Armor and some wicked carbine yesterday, so I won't need to spend time of better equipment for some time. Also some chef hired me to mine him domesticated oats, and I found place with QL999 so I'm making about 100-200k a day.
When I get couple of mils, I'll see which elite artisan to go for, and when I make enough money to build and maintain city, I'll drop all unnececery skills and go for jedi/politician.