Game Guides Archive
Thread: New SWG Damage Calculator
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JackSaltec
Thu Jan 06, 2005 6:12 am
#1
Hi folks,
Ijust wanted to let you know that i have written a new damage calculator.
I know there are already some calculators out there, but i thought you might like it.
If you find any mistakes or have any ideas to improve it please let me know.
I know a lot of people are looking for a Jedi Calculator. The damage modifiers are
given in the Jedi Forums, but the delay modifiers are not. So if anyone could supply
me with the delay modifiers or a place where i could get them, i would really appreciate it.
DJALix
Thu Jan 06, 2005 9:41 am
#6
Sounds cool but the link is not working for me 
5 Stars anyway 
Argyros 12pt Fs MasterDoctor & MasterSwordsman & MasterMadGreek - Naritus
Yannis Jedi Knigh'ish! - Naritus
RisenStar MasterArchitect & MasterArtisan & MasterMerchant - - Naritus
GBH Guild Leader of the Grievous Bodily Harm Guild
Co founding 2nd Member of the DarkFire Guild (DFG)
Co founding 2nd Member of the DarkFire Metropolis Tatooine
Mayor was so far up his own ar$e I just had to leave! Good Job the Duke sold his account on eBay! Sad that he then bought a Jedi on Bria
Yannis is the Greek word for the name John. After Mastering 24 Professions I unlocked my Force Sensitive Slot 19th May 2004 @ 04:06GMT. My Jedi is named in the memory of a very dear friend who passed into the next life 4 days before I became a Jedi. Rest in Peace my friend, for you shall never be forgotten.
..:: Yannis 15 - BountyHunters 5 ::..
JackSaltec
Thu Jan 06, 2005 9:52 am
#7
Thanks for telling me, i just tried it myself and got the same problem.
I will look into it, im sure it will work again soon.
JackSaltec
Thu Jan 06, 2005 3:53 pm
#11
Thank you guys, your support shows me that the work wasnt in vain and will keep me working on it.
If there is a feature you would like to see added, let me know and i will see what i can do. 
Goldenstar10
Thu Jan 06, 2005 6:01 pm
#12
awesome job. one thing i noticed resistence wasnt doing anything to min and max.
JackSaltec
Fri Jan 07, 2005 12:46 am
#13
Goldenstar10 wrote:
awesome job. one thing i noticed resistence wasnt doing anything to min and max.
Yes youre right, but its "working as intended" ![]()
The first table doesnt take Armor Rating into account and therefore the resistance has no effect. Its like when you hit a target that is vulnerable to your damage type. Only the second and third table calculate with the resistance value.I could put the min and max values there too, but that would make the table too big and more difficult to read.
Maybe I add an option to choose wether you want the compact mode (like now) or the full mode with all possible values. Thats not a big thing to code ![]()
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