Game Guides Archive

Thread: Question about Melee and Ranged Defense

Azaraphel1
Fri May 20, 2005 8:25 pm
#1

When Unarmed with TKM my character has 278 Melee Defense and just under 250 Ranged Defense according to my character sheet. The majority of this comes from profession skills. Only about 20 comes from modded clothing. My question is how does one know these defenses are actually doing me any good? If you read the blurb about what they are supposed to do they should make it harder to be hit with these kinds of attacks. When I check the combat spam enemies rarely miss me. I'd say one in ten if that often. I don't see anything about damage being soaked up like armor. Do I need to find a way to push these numbers higher, even with the diminishing returns formula in place, before I see some difference? Anyone have any knowledge about this?
Machina010
Sat May 21, 2005 4:53 am
#2


afaik ranged/melee defences no longer make you harder to hit, they are measured against your opponents (PC or NPC/MOB) accuracy. If your ranged/melee defence is higher than their accuracy then the damage you take from their attacks will be significantly less than they usually deal out. And if your defences are lower than the attackers accuracy then they will recieve a bonus to damage dealt and you will recieve more damage than they usually are capable of dealing.



Or something like that



I may be wrong of course





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Azaraphel1
Sat May 21, 2005 1:16 pm
#3

"afaik ranged/melee defences no longer make you harder to hit, they are measured against your opponents (PC or NPC/MOB) accuracy. If your ranged/melee defence is higher than their accuracy then the damage you take from their attacks will be significantly less than they usually deal out. And if your defences are lower than the attackers accuracy then they will recieve a bonus to damage dealt and you will recieve more damage than they usually are capable of dealing."


So unless you fight the same NPC/MOB with and without a given level of Defense you really can't tell how much good it's doing you because you don't know the NPC/MOB's accuracy. That doesn't seem cool. One should be able to discern the benefits of their chosen professions.


droid327
Sat May 21, 2005 7:03 pm
#4

down a +200 melee defense drink to see how much it helps


at any rate its not like you're spending SPs just on defense - you get it with TKM no matter what, so whats it really matter if you know exactly what it does or not?





Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
Waye
Sat May 21, 2005 10:31 pm
#5

The next question is, is the dmg reduction proportional to the difference in accuracy vs defense. If i don't have a decent defense, should i totally neglect it?
Azaraphel1
Sun May 22, 2005 1:42 am
#6

"at any rate its not like you're spending SPs just on defense - you get it with TKM no matter what, so whats it really matter if you know exactly what it does or not?"


I would think the answer to that question is obvious. What would be the most effective skills to pair with TKM. For instance, I could create a character with just over 300 Melee Defense and around 275 Ranged Defense if I dabble in nothing but the Brawler professions. Would this be better than say, getting Medic to heal my damage? Since TKM is supposed to be a tanking profession how do I maximize that function effectively? I cannot know this if I don't know how my skills work. Would it be better to try to increase Accuracy instead? It sounds to me like knowing the average level of NPC/MOBs' Accuracy and Defense levels would be necessary to answer this question. Ifthe averageNPC/MOB's Accuracy is so high I could never hope to compete with it but its Defense is within a range I can get above or vice versa. As far as I know, we don't have that information. It's about damage mitigation just like wearing armor or a PSG. We all want to know how those work don't we? Same principle.


droid327
Sun May 22, 2005 2:23 am
#7






Azaraphel1 wrote:

"at any rate its not like you're spending SPs just on defense - you get it with TKM no matter what, so whats it really matter if you know exactly what it does or not?"


I would think the answer to that question is obvious. What would be the most effective skills to pair with TKM. For instance, I could create a character with just over 300 Melee Defense and around 275 Ranged Defense if I dabble in nothing but the Brawler professions. Would this be better than say, getting Medic to heal my damage? Since TKM is supposed to be a tanking profession how do I maximize that function effectively? I cannot know this if I don't know how my skills work. Would it be better to try to increase Accuracy instead? It sounds to me like knowing the average level of NPC/MOBs' Accuracy and Defense levels would be necessary to answer this question. Ifthe averageNPC/MOB's Accuracy is so high I could never hope to compete with it but its Defense is within a range I can get above or vice versa. As far as I know, we don't have that information. It's about damage mitigation just like wearing armor or a PSG. We all want to know how those work don't we? Same principle.







so quaff a +200 melee defense potion (err drink heh...) and see how much of a diff that makes against mobs near or above your level. I honestly dont see much of a difference - like you said, mobs rarelymiss, and the mitigation is minimal, i only ever notice it against grey cons. Jedi "cob" gives them +500 defense, so you have to imagine that thats the level of a good but not godly defense boost - and non jedi will never see that kind of defense without the help of lots of buffs


So to answer your question, I think you'd be better served going CM 4000 - thats my template and it serves me quite well, with a good bacta toss and bacta spray enhancer you can heal your damage mighty quick



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
Aerous
Sun May 22, 2005 7:34 pm
#8

Azaraphel1 your questions are valid, well thought out and stated. Sadly it's easy for some people to just shoot you down and provide some thoughtless blurb instead of taking the time to actually think and provide a logical discourse of communication.


I think it boils down to playstyles. You are right of course in that there are too many "unknown" factors regarding damage mitigation and defense. How can we ever know the accuracy modifiers for different kinds of monsters and how they stack up to our defenses? It begs speculation, indeed it demands some sort of answer. I doubt It will be forthcoming from anyone because I think the devs envisoned this to be "working as intended". Leaving some crucial combat information out of players hands increases a superlative sense of anxiety of the unknown. It helps drive that "surprise factor" the devs were gunning for with the CU. They did not want to make the system to be complacent, routine, well paved out and ...boring like it was before. Everything was safe and allthe roadmarks all posted well ahead of time. Unfortunatelythis leaves a large hole for most players in regards to planning templates and organizing principles.


Going with all brawler tree elite skills can be a good thing. I think like anything else though you should base your choices on what you intend to accomplish with said character. Making the ultimate "Tank" will obviously help in groups where you can leave all the healing to another player. It might seem that all the added defense does not help. I don't know how to answer that except that people are left with no other discourse. All you can do is improve what you can on your character given what we already know. Other than becoming JEDI TKM is it. It has natural armor and defenses outweighing any other besides the jedimanga.


If you want to solo more efficently then try the doctor line and mix and match. Everyone has their own personal pref and some people think theirs is better than the next guy/gal. That's normal.


Here's some actual information you can use (or maybe not). You mentioned you had some modded clothing. Make sure you have everything def modded. That includes a spec ops jacked, a shirt, pants and a bandolier if you want. Don't settle for less than +15 or better.


Good luck



"The crystal is the heart of the blade. The heart is the crystal of the Jedi.
The Jedi is the crystal of the Force. The Force is the blade of the heart.
All are intertwined: The crystal, The blade, The Jedi.
You are one. "-
Luminara Unduli


"You are puppets of tradition pretending to be important. The coming Golden Age has no place for you." Ulic Qel-Droma
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