Game Guides Archive
Thread: Question about Melee and Ranged Defense
afaik ranged/melee defences no longer make you harder to hit, they are measured against your opponents (PC or NPC/MOB) accuracy. If your ranged/melee defence is higher than their accuracy then the damage you take from their attacks will be significantly less than they usually deal out. And if your defences are lower than the attackers accuracy then they will recieve a bonus to damage dealt and you will recieve more damage than they usually are capable of dealing.
Or something like that ![]()
I may be wrong of course
"afaik ranged/melee defences no longer make you harder to hit, they are measured against your opponents (PC or NPC/MOB) accuracy. If your ranged/melee defence is higher than their accuracy then the damage you take from their attacks will be significantly less than they usually deal out. And if your defences are lower than the attackers accuracy then they will recieve a bonus to damage dealt and you will recieve more damage than they usually are capable of dealing."
So unless you fight the same NPC/MOB with and without a given level of Defense you really can't tell how much good it's doing you because you don't know the NPC/MOB's accuracy. That doesn't seem cool. One should be able to discern the benefits of their chosen professions.
down a +200 melee defense drink to see how much it helps
at any rate its not like you're spending SPs just on defense - you get it with TKM no matter what, so whats it really matter if you know exactly what it does or not?
"at any rate its not like you're spending SPs just on defense - you get it with TKM no matter what, so whats it really matter if you know exactly what it does or not?"
I would think the answer to that question is obvious. What would be the most effective skills to pair with TKM. For instance, I could create a character with just over 300 Melee Defense and around 275 Ranged Defense if I dabble in nothing but the Brawler professions. Would this be better than say, getting Medic to heal my damage? Since TKM is supposed to be a tanking profession how do I maximize that function effectively? I cannot know this if I don't know how my skills work. Would it be better to try to increase Accuracy instead? It sounds to me like knowing the average level of NPC/MOBs' Accuracy and Defense levels would be necessary to answer this question. Ifthe averageNPC/MOB's Accuracy is so high I could never hope to compete with it but its Defense is within a range I can get above or vice versa. As far as I know, we don't have that information. It's about damage mitigation just like wearing armor or a PSG. We all want to know how those work don't we? Same principle.
Azaraphel1 wrote:
"at any rate its not like you're spending SPs just on defense - you get it with TKM no matter what, so whats it really matter if you know exactly what it does or not?"
I would think the answer to that question is obvious. What would be the most effective skills to pair with TKM. For instance, I could create a character with just over 300 Melee Defense and around 275 Ranged Defense if I dabble in nothing but the Brawler professions. Would this be better than say, getting Medic to heal my damage? Since TKM is supposed to be a tanking profession how do I maximize that function effectively? I cannot know this if I don't know how my skills work. Would it be better to try to increase Accuracy instead? It sounds to me like knowing the average level of NPC/MOBs' Accuracy and Defense levels would be necessary to answer this question. Ifthe averageNPC/MOB's Accuracy is so high I could never hope to compete with it but its Defense is within a range I can get above or vice versa. As far as I know, we don't have that information. It's about damage mitigation just like wearing armor or a PSG. We all want to know how those work don't we? Same principle.
so quaff a +200 melee defense potion (err drink heh...) and see how much of a diff that makes against mobs near or above your level. I honestly dont see much of a difference - like you said, mobs rarelymiss, and the mitigation is minimal, i only ever notice it against grey cons. Jedi "cob" gives them +500 defense, so you have to imagine that thats the level of a good but not godly defense boost - and non jedi will never see that kind of defense without the help of lots of buffs