Game Guides Archive
Thread: What's the new Prof of the month?
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Factol_Pentar
Thu May 05, 2005 11:21 am
#1
So has anyone put together any info on what prof combos are going to be most effective?
I am Dr/Pike CL 80.
Day one I could not solo a lvl 80 mission
I learn more on how the attacks work, recognize the timer cooldowns, find a better weapon.
Day two, yea! solo lvl 80 mission
next set of missions I'm about 50/50 depending on if I get slamed by 2 mobs at once.
invetigate more on my combos, set COB on auto, find that Armor break does wonders.
Day three, group with guild mate, have a blast neither one of us every in danger.
stumped on my Dr abilities, must investigate, why can't I use a instant stim on my friend? (I know now, please flame away :-))
Day four, son of a gun, Dr is not so bad, use the right abilities at the right time and i'm good...
Pike is definatly coming along, hae my specials worked out, have my combo buttons set the order i would like the to hit. moved the Auto to melee strike, much better.
So now the respec proccess is about 1/2 over and I would like to try some other prof combos/
Anyone out there have the recomendations?
seems BH is the 'flavor' of the month, but I have never been a PvP player and it doesn;t sem to be my style.
Is TKM still a major draw? do I go back to Carbines?
any way any suggestions welcome, I've been away for 6 mo and came back to check out the CU.
Thanks
Alli.
Imperio59
Thu May 05, 2005 9:24 pm
#2
Ranged professions seem to come out on top:
Pistoleer for the root, Rifleman for the high range, Carbineer for the high damage
Smuggler for the abilities, MBH For fighting NPCs and pvp (duelist stance + crit shot). MCommando for... I dunno, haven't tried, high damage i think?
Also, nades are plain cool if you're trying to grind FS XP, MBH for 900K combat max cap + commando grenaider just rules...
Haven't heard/seen many people talk about the melee professions, they seem kinda dead tbh, although i hear TKM innate armor is nice to have...
MCM for the group healing/support + small root support (paralyse one or two mobs to easen the load on the group, fast recharge rate on the ability).
Doc for the high heals one on one and for the not-overpowering-but-decent buffs
I think i haven't forgotten any professions, that's a pretty good overview of what i've experienced.
Also, remember MBH gives you the ability to use all 3 types of ranged weapons with all abilities (stopping shot at 65m anyone?
) wich is a nice thing to have.
Pistoleer for the root, Rifleman for the high range, Carbineer for the high damage
Smuggler for the abilities, MBH For fighting NPCs and pvp (duelist stance + crit shot). MCommando for... I dunno, haven't tried, high damage i think?
Also, nades are plain cool if you're trying to grind FS XP, MBH for 900K combat max cap + commando grenaider just rules...
Haven't heard/seen many people talk about the melee professions, they seem kinda dead tbh, although i hear TKM innate armor is nice to have...
MCM for the group healing/support + small root support (paralyse one or two mobs to easen the load on the group, fast recharge rate on the ability).
Doc for the high heals one on one and for the not-overpowering-but-decent buffs
I think i haven't forgotten any professions, that's a pretty good overview of what i've experienced.
Also, remember MBH gives you the ability to use all 3 types of ranged weapons with all abilities (stopping shot at 65m anyone?
Message Edited by Imperio59 on 05-06-2005 12:24 AM
Litushot
Fri May 06, 2005 12:07 am
#3
Well, your play style really determines your template, not really defenses......tho roots are always a good choice hehe
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