Game Guides Archive
Thread: Tuesday Tips September 6th Combat Moves
Each week, we start a thread for you to your share game tips with fellow players. Be sure to join in and add your helpful tip.
Do you have a little known command you use all the time?
A cool place to visit?
A trick (non-exploit) to getting more out of the game? Share it here.
Combat Moves
This week, we have three combat moves from Gen00b, Jedi-of-the-Hills, and Etyrnal. Join in and post your own successful combat moves too!
Rifleman Combo Move
Knee-cap shot (rifleman) is quite useful too if you want to slow down your opponent. They can't run for a few seconds which gives you the time to move out of their range and stay within rifle range (over 50m should do the trick). Combined with root this is very effective.
By: Gen00b
Carbineer Combo Move
Carbineer's have a pretty cool combination of abilities. First is Charge Shot. The target falls over and stays down for a round. Second is Crippling Shot. Kinda like rifleman Kneecap shot in that the target goes slow for the duration. If the target is a melee fighter, then this helps because Carbineers are good at firing on the move.
By: Jedi-of-the-Hills
Bounty Hunter Combo Move
I have a tip I use on my Mater BHMaster commando Pistols xxx4. Using Stopping Shot with a commando weapon will make it an AOE. I have been able to root a whole group with this.
By: Etyrnal
"NO DISINTEGRATIONS!" "As you wish..."
Do you have a useful tip that you want to share with your fellow Star Wars Galaxies players? E-mail it to SWGTips and if we select the tip we'll post it as the Tuesday Tip and give you the credit! Send us the character name and server you'd like us to include if we post the tip.
Check out last week's tips ![]()
Kurt "Thunderheart" Stangl
Community Relations Manager
No Rangers?
Oh wait, we don't have combat specials. Nevermind.
BioEngine wrote:
No Rangers?
Oh wait, we don't have combat specials. Nevermind.
imagine being a master ranger/master commando....not enough pts, i know, but still
Message Edited by wickedHangover on 09-06-2005 02:12 PM
wickedHangover wrote:
BioEngine wrote:
No Rangers?
Oh wait, we don't have combat specials. Nevermind.
imagine being a master ranger/master commando....
you could trap a whole lair of nunas at once
Thunderheart wrote:
Each week, we start a thread for you to your share game tips with fellow players. Be sure to join in and add your helpful tip.
Do you have a little known command you use all the time?
A cool place to visit?
A trick (non-exploit) to getting more out of the game? Share it here.
Combat Moves
This week, we have three combat moves from Gen00b, Jedi-of-the-Hills, and Etyrnal. Join in and post your own successful combat moves too!
Rifleman Combo Move
Knee-cap shot (rifleman) is quite useful too if you want to slow down your opponent. They can't run for a few seconds which gives you the time to move out of their range and stay within rifle range (over 50m should do the trick). Combined with root this is very effective.
By: Gen00b
Carbineer Combo Move
Carbineer's have a pretty cool combination of abilities. First is Charge Shot. The target falls over and stays down for a round. Second is Crippling Shot. Kinda like rifleman Kneecap shot in that the target goes slow for the duration. If the target is a melee fighter, then this helps because Carbineers are good at firing on the move.
By: Jedi-of-the-Hills
Bounty Hunter Combo Move
I have a tip I use on my Mater BHMaster commando Pistols xxx4. Using Stopping Shot with a commando weapon will make it an AOE. I have been able to root a whole group with this.
By: Etyrnal
"NO DISINTEGRATIONS!" "As you wish..."
Do you have a useful tip that you want to share with your fellow Star Wars Galaxies players? E-mail it to SWGTips and if we select the tip we'll post it as the Tuesday Tip and give you the credit! Send us the character name and server you'd like us to include if we post the tip.
Check out last week's tips
h4x!
Message Edited by SRRaleigh on 09-06-2005 01:15 PM
wickedHangover wrote:
no melee?
Swordsman Advanced Armor Break: Causes player's armor to become ineffective to mitigating damage. Should be very first move in any fight. This should be followed by leg sweep, which KD's the opponent and burns 20% of their action. While they are down, take advantage of the 25% damage and accuracy bonus, and use Power Attack.
Thunderheart wrote:
Bounty Hunter Combo Move
I have a tip I use on my Mater BHMaster commando Pistols xxx4. Using Stopping Shot with a commando weapon will make it an AOE. I have been able to root a whole group with this.
By: Etyrnal
"NO DISINTEGRATIONS!" "As you wish..."
wickedHangover wrote:
BioEngine wrote:
No Rangers?
Oh wait, we don't have combat specials. Nevermind.
imagine being a master ranger/master commando....not enough pts, i know, but stillMessage Edited by wickedHangover on 09-06-2005 02:12 PM
Ok just the thought of that made my day lol.
One question tho about kneeshot. The guy whos tip that was, how much does his rifile weigh? Because when I lift up that thing and try and run I bout near had a heartattack. Lot alone run away from anyone that was'nt rooted.
wickedHangover wrote:
no melee?
Swordsman Combo Move
Open with armor break and keep it applied throughout the fight. Vary your attacks to keep your action above 30% so you can KD recover or heal in an emergency. If you have a KD move make sure that the opponent has armor break on them then KD when they have no action and you still have plenty saved up. Now is the time to unleash your higher action cost moves, such as critical hit.
By: Cos KreyMerr