Game Guides Archive

Thread: Large Aurilian plant = capped at Very Slow???

Ikas
Wed Jan 05, 2005 9:13 am
#1


Myself and one other person have been hassling with large aurilian plants that are capped at very slow... What's more, he has not seen a single fruit from his in 2 months of having it at very slow...


What Im wondering is this..


A. Is Slow the minimum to produce fruit?

And B. Has anyone seen a plant that CANT be moved above very slow? Hence making it worthless because it cannot produce fruit.


My plant is particularly frusterating, it has over 15 different water/nutrient combinations that will produce very slow... Prettymuch any negative amount of water/nutrient will produce very slow... It'd seem with such a huge range that it can grow in, there'd be a "sweet spot" that is at the center of that range which will produce at least slow, but that wasnt the case =/

Message Edited by Ikas on 01-05-2005 08:15 AM



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CrazyGreggy
Wed Jan 05, 2005 9:17 am
#2

Mine's at very fast growth on Arid water, High nutrients. You might have 2 ranges that produce growth but only 1 of them will get above slow. Could be time to experiment with other settings, at least you know you can fix any problems you might have by setting it back to where it is now and have no risk of it dying.

Ikas
Wed Jan 05, 2005 9:21 am
#3






CrazyGreggy wrote:
Mine's at very fast growth on Arid water, High nutrients. You might have 2 ranges that produce growth but only 1 of them will get above slow. Could be time to experiment with other settings, at least you know you can fix any problems you might have by setting it back to where it is now and have no risk of it dying.





Well.. I think I've already dis-credited that theory... I experimented that by pumping water up to waterlogged, and then leaving nutrients at low, this produced "withering" which would then lead me to believe that there isnt any water level in the positive range that would produce growth..


Then I questioned if maybe the nutrient and water level needed to be similar to each other, and thus if I pumped nutrients up as well, I'd hopefully get a whole new growth range to work with.


This was also not the case, I maxxed out nutrients and that produced "dying" thus further proving that I was working with a very flexible plant, it would always slowly grow in dry/low nutrient conditions... but it'd never produce fruit =/ .


Maybe I'll go plant it in a desert so that it can go live a nice long meaningless life lol.



--- Ecas, Master Doctor, 12 PT Chef, 14 PT Artisan ---
--- Vendor drop point Naboo out side of Theed ---
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CrazyGreggy
Wed Jan 05, 2005 9:27 am
#4

Sounds harsh. I'll admit that I had disgusting luck and stumbled across the correct combinations on all 3 stages of my own plant's growth. Tried things like wet/minuscule, arid/high and so on? Mixtures of mid-range values?

Ikas
Wed Jan 05, 2005 9:30 am
#5






CrazyGreggy wrote:
Sounds harsh. I'll admit that I had disgusting luck and stumbled across the correct combinations on all 3 stages of my own plant's growth. Tried things like wet/minuscule, arid/high and so on? Mixtures of mid-range values?





I might try working with that.. It's possible I maybe just jumped the gun in assuming that "withering" meant there werent any positive water levels that'd give growth, and vice versa with nutrients...


I'm maybe questioning.. if I get to the point that there is litteraly 0 possability for a higher growth, maybe reporting it to a CSR as a defective plant... I don't know if they'll actually fix it, or if this'd actually be considered a bug.. but I'd think all plants should be capable of producing SOME fruit, even if very slowly.



--- Ecas, Master Doctor, 12 PT Chef, 14 PT Artisan ---
--- Vendor drop point Naboo out side of Theed ---
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Cytosoul
Wed Jan 05, 2005 12:09 pm
#6




Ikas wrote:
Well.. I think I've already dis-credited that theory... I experimented that by pumping water up to waterlogged, and then leaving nutrients at low, this produced "withering" which would then lead me to believe that there isnt any water level in the positive range that would produce growth..


Then I questioned if maybe the nutrient and water level needed to be similar to each other, and thus if I pumped nutrients up as well, I'd hopefully get a whole new growth range to work with.


This was also not the case, I maxxed out nutrients and that produced "dying" thus further proving that I was working with a very flexible plant, it would always slowly grow in dry/low nutrient conditions... but it'd never produce fruit =/ .


Maybe I'll go plant it in a desert so that it can go live a nice long meaningless life lol.



Check out my graph on this thread

There are several potental growth brackets you skip by traversing water but leaving nutrients at low. Also, are you sure you're giving your plant enough time to update? In my experience, it needs to be alone in a house for at least 45 mins for it to unload/update.


I didn't think of the possibility of TWO sweet spots, as the best I can find on my current plant is below normal. I have gotten 2 fruits in the past 2 weeks. I'll try experimenting on that next.





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Ikas
Wed Jan 05, 2005 12:41 pm
#7






Cytosoul wrote:




Ikas wrote:
Well.. I think I've already dis-credited that theory... I experimented that by pumping water up to waterlogged, and then leaving nutrients at low, this produced "withering" which would then lead me to believe that there isnt any water level in the positive range that would produce growth..


Then I questioned if maybe the nutrient and water level needed to be similar to each other, and thus if I pumped nutrients up as well, I'd hopefully get a whole new growth range to work with.


This was also not the case, I maxxed out nutrients and that produced "dying" thus further proving that I was working with a very flexible plant, it would always slowly grow in dry/low nutrient conditions... but it'd never produce fruit =/ .


Maybe I'll go plant it in a desert so that it can go live a nice long meaningless life lol.



Check out my graph on this thread

There are several potental growth brackets you skip by traversing water but leaving nutrients at low. Also, are you sure you're giving your plant enough time to update? In my experience, it needs to be alone in a house for at least 45 mins for it to unload/update.


I didn't think of the possibility of TWO sweet spots, as the best I can find on my current plant is below normal. I have gotten 2 fruits in the past 2 weeks. I'll try experimenting on that next.





Ya it's updating fine, really the only possability here is that there's more then one sweet spot... otherwise Im simply working with a very large "very slow" area but nothing better...




--- Ecas, Master Doctor, 12 PT Chef, 14 PT Artisan ---
--- Vendor drop point Naboo out side of Theed ---
--- Waypoint -3956 5172 ---
4ceSensitive
Wed Jan 05, 2005 3:56 pm
#8

I recently got 3 small plants and became an amateur hortifrikinculturist.

I keep all 3 side by side on labelled plant holders.


I used cytosouls plot method and for alot of the time this is invaluable and has helped me immensely with my tweaking. I read the original guide all 23 odd pages a few times, and then the 1.0 guide but one thing I feel is important is under/overfeeding them.


Plant 1: has been similar to your problem plants at large, its been on very slow for quite some time over a large range, so the 2nd sweet area could be right.

But, it seems to me also that over/underfeeding them can have a positive or detrimental effect. My plant 2 I adjusted from wilting, to slow, using a plot based on cytosouls, but on the latest update a setting that has kept it steady at Normal Growth for some days now dropped to Below Normal, I think this is because each time lately it ate I fed it almost right afterwards.


What also supports this theory is plant 3 that like plant 1 has been stuck on VSlow for a few days, my adjusting attempts only ever moving it to wilting and dropping the condition. So I let it be on a safe VSlow setting for a updates, letting it eat and drink 2 units, then feeding it 2 of each to return it to a setting i knew to be VSlow, but it now has changed to Slow.


These 2 latest updates make me think feeding it right after it eats is not really the best plan but letting it consume twice on a safe setting (any growth above wilting) then feeding it 2 units to return to there is beneficial.


NB: The only thing that prevents me from believing this now 100% is that I changed the food and drink I was using, I had been usingfor all 3 (DR 36, PE 949, OQ 253 fungus) assuming low dr would make updates speed and that only the PE was important, as well as (OQ 963 DR 146 water).

For the last couple hrs adjusting I changed to new resources:

Dant greens: DR 292, FL 847, PE 953, OQ 991

Yavin Water: DR 924, OQ 994


I changed resources as I assumed plant 2 was stable on Normal where it has been for many feeds over a few days, and plants 1 and 2 were stuck on Vslow so about the best resources couldnt hurt, this has boosted plant 3, no change as yet on plant 1, and possibly worsened plant 2 if the over/underfeeding theory is wrong.


A possible reason for this if my first idea was wrong, is that Every plant is different not only in target areas that they are healthy, but also in their requirements. This would be slightly logical as the whole quest that we got the plants as a reward for was about using different % settings for cures, some requiring the best, others needing poor resources...kinda like some plants need babybio and evian, and others grow in manure...


well thats all I got apart from if you google for aurilian plant, there are actually orchids named aurilians....go figure, the whole village aint about sabers and endless grinding, its about tweaking impossibly hard orchids.




Cheradenine Zakalwe

"You're not a god Cherad!"

Why don't you guys all put down those VKs and hammers, pick up your guns, pull the triggers and find out?"
TurboSith
Thu Jan 06, 2005 1:18 am
#9

hmm.. i have mine at normal normal.... and i've had this plant since the first phase 1.... been in perfect condition and produces at least 1 fruit a day and sometimes 2-3 on a good day... have so much fruiti dont have anywhere to put it... and it teeters from growing slowly to growing fast... its a moody plant



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4ceSensitive
Mon Jan 10, 2005 6:29 am
#10

ok further updates on my own adventures in plant care


I was in exactly the same boat as you ikas with one plant being a pain to move from very slow, I tried over 30 different settings before today I finally nudged it to very slow.


I had about given up hope on getting anything but very slow or wilting so yesterday I set it to settings 1/1 to produce a definite wilting state, then tweak it from there with totally new food and drink. I went back to my lowest dr resources with ~900 oq, got it back from wilting to very slow, tweaked a couple times, then swapped to my top resources all stats 980+ and some combination of this and the new choice of settings has finally done the trick.


Here are plots of my 3 plants for illustration





The funny thing is plant 1 was incredibly easy till it got to large, it went fast the whole way there and got to that level within a couple of days. Then got stubborn.


Originally I had been using decent quality nutrients and water over 900 in most stats but low dr to try and prompt quick updates. However simply letting the house unload before revisiting seems to do this just as well. My plants can update and eat/drink at least 6 times a day. I now have all 3 in my shop as the hardest part is over and the occasional trade keeps them ticking over quite well.


I hope this gives hope to anyone else who has plants stuck on very slow growth.



Cheradenine Zakalwe

"You're not a god Cherad!"

Why don't you guys all put down those VKs and hammers, pick up your guns, pull the triggers and find out?"
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