Game Guides Archive

Thread: How can a master artisan+Architect make the high 40+ crafting machines?

StumanKadir
Fri Mar 12, 2004 5:08 am
#1

Heya Belanna - have a look at the Architects forum. Vatican Loki has a guide on there on how he and his mates made +44 stations. Simply put, get every component to 98-99% (inc all the Master Artisan components and the Droid Compartments), and use the best quality ore, copper and ferous metals you can get your hands on, experiment each step to get as close to 100% as you can get......its as easy as that .




Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

Smit80
Fri Mar 12, 2004 5:45 am
#2

I was wondering if it makes any difference if you experiment all at once or in steps? Apart from the risk increasing and complexity; do you get a creater % increase?


Cheers!




::Callidus :: Haven Island :: Chimaera ::
Master Teräs Käsi / Master Commando
Drop off vendor : [Icky's Items -2091 -4570] Nr Coronet, Corellia
*yum* *yum*
Pawlin
Fri Mar 12, 2004 12:42 pm
#3

Basic answer from Architect FAQ:


http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=44120



Q-5.3: How do I make a good crafting station? How do I get above 14.xx rating?


A-5.3: To make a crafting station with a high functional rating in the 40's you need to use all the optional components and everything has to be highly experimented with high quality materials. Currently crafting stations use artisan experimentation rather than architect experimentation so you need to have all the artisan experimentation points to get a max rating. The crafting station itself should use 400 of very high conductivity metal (usually copper has high cond.) say around 990 or better. The other 50 units of mineral can be an ore which does not have conductivity and therefore does not count in the formula. All the control unit and micro sensor suite parts use high overall quality and it should be as high as you can get. The droid storage components have to be made by a droid engineer and highly experimented using material with high OQ and conductivity. The control units and micro sensors are master artisan items. So you'll either need to find master artisan and master DE suppliers or attain those skills yourself.






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
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"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Belanna
Fri Mar 12, 2004 1:01 pm
#4

Hi,


I am a master artisan+ architect use 13.93 tools (I made my self) and have resources with 964 conductivety (and crafting machines and tools are all about conductivety) but never get them higher then 13.93.

My max exsperimentation is 28 and can get them to 92% so I wonder how the crafters get them to 40+ any tips for that?



-= B'elanna=-
-=Master Doctor /Master TKA=-
B'elanna, Warrant Officer II of the Imperial Empire
Belanna
Thu Aug 19, 2004 12:01 pm
#5

Hi,


I am a master artisan+ architect use 13.93 tools (I made my self) and have resources with 964 conductivety (and crafting machines and tools are all about conductivety) but never get them higher then 13.93.

My max exsperimentation is 28 and can get them to 92% so I wonder how the crafters get them to 40+ any tips for that?



-= B'elanna=-
-=Master Doctor /Master TKA=-
B'elanna, Warrant Officer II of the Imperial Empire
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