Game Guides Archive
Thread: CU/R/B Is it really needed? Discussion
mopcog wrote:
Do we really need an entire combat system change? What is wrong with tweaking here and there and fixing this and that?
Because we had that for more than a year now and it did not make things significantly better. A few templates dominate the majority of PvP and PvE. Some professions are useless in PvP, some got nerfed too much.
Not being able to spam specials like crazy will hopefully force people to think about some tactics. Different types of armors for different protections should give more flexibility for using offense or defense tactics.
Sometimes it's better to rework a whole system rather than fixing one profession here and there, while getting flames about NOT fixing others at the same time.
Removing stats migration won't kill the ID profession. It was not a dead profession before it got responsibility for stats migration, nor will it die now. I'm ID myself and I couldn't care less about it. I didn't like doing it anyway.
Message Edited by Drecki on 03-22-2005 03:01 PM
PhatMadness wrote:
The current combat system is fundamentally imbalanced, both for PvE and PvP. It favors particular professions very heavily, makes others entirely undesirable, and certain things in the game cannot be done by some professions (Nightsister Elder is an example, the only professions that can effectively kill them are rifleman and swordsman).
And the CU will help what other professions kill Nightsister Elders? I think that until we know what possibly new stats the mobs will have, that we won't know who can defeat what mobs.
The CU in my mind will make all professions equally good, and the choice will be entirely determined by how you want to play your game or your particular playstyle or regular group. Removing emphasis on particular stats when attacking will make combat far more engaging and you will actually have to worry about which specials you do in which order, and how that will impact the final result of the fight.
The Devs make no promise that the CU will make all professions *equally* good, but that they will be *more* balanced. There will always be some professions that do better against Kimos than Nightsister Elders, against Krayts than Nova Stormtroopers, for example.
The only thing that really concerns me is how groups will work. For many people, finding a group can be a time-consuming and annoying process. Unless you have an established group of friends you plan to fight with, it can potentially be very frustrating to find people to help you grind etc.
It will be especially frustrating for new players, who don't know anyone yet. (And "LFG" over your name doesn't help if you're just around other players: I didn't know that it meant "Looking For Group" for probably two months after I started playing. lol )
So far everything I have seen about the CU is positive in my mind. This complete overhaul is exactly what we need to revitalize this game. People have been crying for this overhaul for a very long time, now that its imminent, its not the time to back down. We have to embrace the change and adjust the way we play. The original system has so many flaws and imbalances in it that simple tweaks and fixes will not salvage it. We have made it work for this long, but the new system will be better.
I agree with you here; "simple tweaks and fixes" = nerfs of individual professions, which haven't worked one bit, since the first great nerf, that of Creature Handlers, back in November '03. No profession has ever come out of a nerf better than before, only "tweaked".
But that's just my opinion, and Hey! I could be wrong! -- Dennis Miller
Kniol wrote:
First, let me break your reply down into paragraphs :->
PhatMadness wrote:
The current combat system is fundamentally imbalanced, both for PvE and PvP. It favors particular professions very heavily, makes others entirely undesirable, and certain things in the game cannot be done by some professions (Nightsister Elder is an example, the only professions that can effectively kill them are rifleman and swordsman).
And the CU will help what other professions kill Nightsister Elders? I think that until we know what possibly new stats the mobs will have, that we won't know who can defeat what mobs.
Hehe thats not what I meant exactly.. just the fact that only one or two professions can effectively kill them, or more importantly, the fact that Elders can be soloed at all! lol
The CU in my mind will make all professions equally good, and the choice will be entirely determined by how you want to play your game or your particular playstyle or regular group. Removing emphasis on particular stats when attacking will make combat far more engaging and you will actually have to worry about which specials you do in which order, and how that will impact the final result of the fight.
The Devs make no promise that the CU will make all professions *equally* good, but that they will be *more* balanced. There will always be some professions that do better against Kimos than Nightsister Elders, against Krayts than Nova Stormtroopers, for example.
The only thing that really concerns me is how groups will work. For many people, finding a group can be a time-consuming and annoying process. Unless you have an established group of friends you plan to fight with, it can potentially be very frustrating to find people to help you grind etc.
It will be especially frustrating for new players, who don't know anyone yet. (And "LFG" over your name doesn't help if you're just around other players: I didn't know that it meant "Looking For Group" for probably two months after I started playing. lol )
Yup, lookin for group sucks hehe, but they've stated their intention is still to make character advancement soloable, but high end PvE not soloable.
So far everything I have seen about the CU is positive in my mind. This complete overhaul is exactly what we need to revitalize this game. People have been crying for this overhaul for a very long time, now that its imminent, its not the time to back down. We have to embrace the change and adjust the way we play. The original system has so many flaws and imbalances in it that simple tweaks and fixes will not salvage it. We have made it work for this long, but the new system will be better.
I agree with you here; "simple tweaks and fixes" = nerfs of individual professions, which haven't worked one bit, since the first great nerf, that of Creature Handlers, back in November '03. No profession has ever come out of a nerf better than before, only "tweaked".
But that's just my opinion, and Hey! I could be wrong! -- Dennis Miller