Game Guides Archive

Thread: CU/R/B Is it really needed? Discussion

mopcog
Sun Mar 20, 2005 6:39 pm
#1

Do we really need an entire combat system change? What is wrong with tweaking here and there and fixing this and that? This is not a petition just a discussion. I have nothing but fear for the CU/R/B, because it will change more then people think it will. Reading the CU/R/B notes that have been issued out I see things ajusted that no one had a problem with and things that will be the death of professions. The removal of stat migrations will kill the Image Designer profession. Also by adding Heath increases at master and making buffs less powerful as something that will make grinding harder and more boring. Its just unneeded.



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Bawarr
Sun Mar 20, 2005 8:53 pm
#2

Well it means solo you have to grind on low level enemies for 10 times as long, but its being done so people will actually group play again. In which case you can have fun while grinding so to speak.


Me im not for or against....yet





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KardenTyrell
Mon Mar 21, 2005 3:48 am
#3

The current combat system has allot of fundemental errors



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ArawnAun
Mon Mar 21, 2005 8:44 am
#4

IMO the CU is absolutly required... the combat system currently is almost dull... (non Dot people) basically walk up to someone hit a macro to spam specials and hit another one to spam their favored attack... and that is pretty much it...


The possibility of having to coordinate with a group and being able to counter and parry... as well as having to plan your attacks and use specials at critical times will greatly enhance the combat...


Anything at all would make it more interesting... but this seems to add real strategy...



=]|:Arawn'Aun:|[==]|:Colonel - Rebel Alliance:|[==]|:New Republic:|[=


PhatMadness
Mon Mar 21, 2005 3:29 pm
#5

The current combat system is fundamentally imbalanced, both for PvE and PvP. It favors particular professions very heavily, makes others entirely undesirable, and certain things in the game cannot be done by some professions (Nightsister Elder is an example, the only professions that can effectively kill them are rifleman and swordsman). The CU in my mind will make all professions equally good, and the choice will be entirely determined by how you want to play your game or your particular playstyle or regular group. Removing emphasis on particular stats when attacking will make combat far more engaging and you will actually have to worry about which specials you do in which order, and how that will impact the final result of the fight. The only thing that really concerns me is how groups will work. For many people, finding a group can be a time-consuming and annoying process. Unless you have an established group of friends you plan to fight with, it can potentially be very frustrating to find people to help you grind etc. So far everything I have seen about the CU is positive in my mind. This complete overhaul is exactly what we need to revitalize this game. People have been crying for this overhaul for a very long time, now that its imminent, its not the time to back down. We have to embrace the change and adjust the way we play. The original system has so many flaws and imbalances in it that simple tweaks and fixes will not salvage it. We have made it work for this long, but the new system will be better.



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BHPansy
Mon Mar 21, 2005 4:43 pm
#6

I don't think grinding combat professions to master was ever intended during the development of the game. It's supposed to be massively multiplayer after all. Not massively piss-off-on-your-own-and-have-no-contact-with-other-players.



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OmniDo
Mon Mar 21, 2005 9:18 pm
#7

I find the general idea of the CU a 50/50 like/dislike.


The Upside.


First of all, the fact that the system is "inherently unbalanced" has absolutely nothing to do with the players. The developers gave us the tools, designed the system, and told us to "Live with it and go play!"

So we did.

We did what all humans naturally do. We individually, and as groups, sought out the highest, most effecient, most effective path(s) to triumph, ultimately choosing these paths based upon fundamental functionality.

Why that resultedin a few specific elite professions, thats a bone in the developers backyard, NOT the players.


Basically, from a story and gamers perspective, the CU is meant primarily to retain interest in the game itself. However, the developers cannot keep pace with the vastly increasing demands of their mostly bored veteran playerbase, therefore the veteransdecide to leaveand new players take their place. The result is a very small percentage of "old-schoolers" who remember the days when the game actually was difficult and tiresome, but who now possess the knowledgegleamed from the experience of tried and true methods.


The fact that these "methods" all seem to yield a limited number of possible outcomes is due to the fact that there ARE only so many possible outcomes with respect to any endeavor, which will have the greatest value.


The Downside.


Once again, the developers are demonstrating their marketing ploys by altering the game for purposes designed to FORCE group dependance, player interdependance, and an overall increase in time investment,so asto keep their pockets paid at our monthly expense.

Such is the way of capitalism.


They are also re-designing the game to appeal to the lowest common dominator, i.e "The Whiners" for the purpose of some backwashed, illogical, irrational meme, soley designed and intended to reduce any degree of "Elitism" to the hum-drum everyday hive of mediocrity, where everyone is average and no one is superior, with the exception of one class:

The Jedi.


While this has its logical foundation based upon advantage/disadvantage with respect to their templates, the aforementioned is total and absolute idiocy andreeksof communistic enforcement.


For the record, There is no such thing as "Average" with respect to Elitism. There are, and always will be, those individuals who possess a greater advantage over others, due to strategic, tactical, or physical supremacy as a result of either inherent or deliberately developed traits.


The devs dont believe in this concept, hence whythe majority oftheir team and staff are inept, incompetant, and generally biased with respect to logic, effeciency, and rational thinking.

This has been demonstrated since Beta 3, and quite possibly earlier, as there are bugs in this game that have NO current excuse for remaining here, that have been here since that time.

Examples of the developers fallacies have made themselves apparent continuously since launch, with new bugs added on top of old ones, both undesired and unnecessary so called "content", and an absolutely horrid Customer Service team.


I dont have to make claims or accusations, the developers have pretty much slit their own throats through their own actions as reflected in this games continual hotfixes and patches. Obvious demonstrations for this are "patches for patches" and "hotfixes for hotfixes" which is a cleardisplay of humerous ineptitude.


Final Analysis.


I will wait and see what this "Upgrade" has to offer, but with respect to everything else in this game, its just another means of controlling and eliminating ingeniousness as well as clever manipulation of systems.


Whats that mean in plain english?


"The Developers hate Intelligent gamers, because they take advantage of the fact that the devs just suck at their jobs, and dont really give a @#$% about their playerbase, so long as they are getting paid."


Its a devs world.

Scratch that, its a Whiners world.



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~~~ Plato: Master Doctor / Jedi Initiate ~~~
Retired Masteries: Musician, Teras Kasi, Marksman, Entertainer, Scout, & Artisan.
Dabbles: Creature Handler, Bounty Hunter, Swordsman, Tailor, Weaponsmith, Armorsmith, Architect, Pistoleer, & Smuggler
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Drecki
Tue Mar 22, 2005 6:59 am
#8






mopcog wrote:

Do we really need an entire combat system change? What is wrong with tweaking here and there and fixing this and that?




Because we had that for more than a year now and it did not make things significantly better. A few templates dominate the majority of PvP and PvE. Some professions are useless in PvP, some got nerfed too much.


Not being able to spam specials like crazy will hopefully force people to think about some tactics. Different types of armors for different protections should give more flexibility for using offense or defense tactics.


Sometimes it's better to rework a whole system rather than fixing one profession here and there, while getting flames about NOT fixing others at the same time.


Removing stats migration won't kill the ID profession. It was not a dead profession before it got responsibility for stats migration, nor will it die now. I'm ID myself and I couldn't care less about it. I didn't like doing it anyway.

Message Edited by Drecki on 03-22-2005 03:01 PM



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Kniol
Thu Mar 24, 2005 10:43 am
#9

First, let me break your reply down into paragraphs :->






PhatMadness wrote:
The current combat system is fundamentally imbalanced, both for PvE and PvP. It favors particular professions very heavily, makes others entirely undesirable, and certain things in the game cannot be done by some professions (Nightsister Elder is an example, the only professions that can effectively kill them are rifleman and swordsman).


And the CU will help what other professions kill Nightsister Elders? I think that until we know what possibly new stats the mobs will have, that we won't know who can defeat what mobs.


The CU in my mind will make all professions equally good, and the choice will be entirely determined by how you want to play your game or your particular playstyle or regular group. Removing emphasis on particular stats when attacking will make combat far more engaging and you will actually have to worry about which specials you do in which order, and how that will impact the final result of the fight.


The Devs make no promise that the CU will make all professions *equally* good, but that they will be *more* balanced. There will always be some professions that do better against Kimos than Nightsister Elders, against Krayts than Nova Stormtroopers, for example.


The only thing that really concerns me is how groups will work. For many people, finding a group can be a time-consuming and annoying process. Unless you have an established group of friends you plan to fight with, it can potentially be very frustrating to find people to help you grind etc.


It will be especially frustrating for new players, who don't know anyone yet. (And "LFG" over your name doesn't help if you're just around other players: I didn't know that it meant "Looking For Group" for probably two months after I started playing. lol )


So far everything I have seen about the CU is positive in my mind. This complete overhaul is exactly what we need to revitalize this game. People have been crying for this overhaul for a very long time, now that its imminent, its not the time to back down. We have to embrace the change and adjust the way we play. The original system has so many flaws and imbalances in it that simple tweaks and fixes will not salvage it. We have made it work for this long, but the new system will be better.


I agree with you here; "simple tweaks and fixes" = nerfs of individual professions, which haven't worked one bit, since the first great nerf, that of Creature Handlers, back in November '03. No profession has ever come out of a nerf better than before, only "tweaked".






But that's just my opinion, and Hey! I could be wrong! -- Dennis Miller







Kniol Kiodo
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xPREDATORx
Thu Mar 24, 2005 11:35 am
#10

well what ever they are doin some thing need to be done as everyone must admit this current system is a mess...



Boe-Os Darksky Former SWG Veteran (Reactivated)
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Jedi and Melee hater No more...NOW NGE hater (We all preferred pre-cu didnt we!)

PhatMadness
Thu Mar 24, 2005 12:54 pm
#11






Kniol wrote:
First, let me break your reply down into paragraphs :->







PhatMadness wrote:
The current combat system is fundamentally imbalanced, both for PvE and PvP. It favors particular professions very heavily, makes others entirely undesirable, and certain things in the game cannot be done by some professions (Nightsister Elder is an example, the only professions that can effectively kill them are rifleman and swordsman).


And the CU will help what other professions kill Nightsister Elders? I think that until we know what possibly new stats the mobs will have, that we won't know who can defeat what mobs.


Hehe thats not what I meant exactly.. just the fact that only one or two professions can effectively kill them, or more importantly, the fact that Elders can be soloed at all! lol


The CU in my mind will make all professions equally good, and the choice will be entirely determined by how you want to play your game or your particular playstyle or regular group. Removing emphasis on particular stats when attacking will make combat far more engaging and you will actually have to worry about which specials you do in which order, and how that will impact the final result of the fight.


The Devs make no promise that the CU will make all professions *equally* good, but that they will be *more* balanced. There will always be some professions that do better against Kimos than Nightsister Elders, against Krayts than Nova Stormtroopers, for example.


The only thing that really concerns me is how groups will work. For many people, finding a group can be a time-consuming and annoying process. Unless you have an established group of friends you plan to fight with, it can potentially be very frustrating to find people to help you grind etc.


It will be especially frustrating for new players, who don't know anyone yet. (And "LFG" over your name doesn't help if you're just around other players: I didn't know that it meant "Looking For Group" for probably two months after I started playing. lol )


Yup, lookin for group sucks hehe, but they've stated their intention is still to make character advancement soloable, but high end PvE not soloable.


So far everything I have seen about the CU is positive in my mind. This complete overhaul is exactly what we need to revitalize this game. People have been crying for this overhaul for a very long time, now that its imminent, its not the time to back down. We have to embrace the change and adjust the way we play. The original system has so many flaws and imbalances in it that simple tweaks and fixes will not salvage it. We have made it work for this long, but the new system will be better.


I agree with you here; "simple tweaks and fixes" = nerfs of individual professions, which haven't worked one bit, since the first great nerf, that of Creature Handlers, back in November '03. No profession has ever come out of a nerf better than before, only "tweaked".







But that's just my opinion, and Hey! I could be wrong! -- Dennis Miller












Titan Arms & Armory
Kegel Titrelac Glow-stick Swinger | Imperial Ace Pilot
-Meraxes- Master Armorsmith|Master Shipwright|Alliance Ace Pilot
Wraithe Master Carbineer | 0400 BH | Goin for 9 Pilot Badges :-p
Vendors located in Liberty Ridge, Naboo

ventilador
Thu Mar 24, 2005 12:59 pm
#12

this will be the best and a short CU


-balance jedi/bh comunity and stuff, (removing PSG, etc)

-reduce armor to 60% and buff to 1800

-increae pistoler and carbine power

-nerf tkm

-make rifle harder to speedcap

-increase loot drp rate

-make fencer stronger in pve

-make SL usefull





Osibis Power: Canceled
Napoleon': Canceled
Old member of SIN

Supporting for a pre-cu server
OmegaX145
Thu Mar 24, 2005 9:06 pm
#13

Honestly, however the CURB turns out it can't possibly be any worse then the system we currently have.



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