Game Guides Archive

Thread: Active /Passive Skillmods

Q-Wulf
Fri Oct 08, 2004 2:03 am
#1

Hi there ,

First Iäm new here and hope i posted into the right forum.

I was send here by CSR cause they where not able to answer my questions, so i searched the Forum for like 2 Hours and did not find a suiting answer.

Now my question (filled with some facts i got from CSR):


There are active and passive skillmods (def vs dizzy, KD, melee def, Ranged deff, etc ) in the game, some do work with a special Weapon equipped, some do work anyways.

Now teh question is, which skillmods do work all the time and which only with a specific weapon ?


with kind regards,

Q-wulf



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Falith
Fri Oct 08, 2004 2:21 am
#2

Defs vs Stats, melee and ranged defwork without a special weapon.


Dodge -> Pistoleer & Fencer

Block -> Pike & Rifle

Counter -> Swordsman

UA Thoughnes -> tk


Im not sure about mitigation




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Q-Wulf
Fri Oct 08, 2004 2:35 am
#3

okay thanks for teh quick answer ....



i read meanwhile on the german starwarsgalaxies.de forum and got dizzy angain :-)


there they said block from Pikeman/Rifleman only work like this:


Rifle = 80 Block

pikeman = (the number of Block the pikeman has)


do they stack or dont they stack ?



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Ecid Q'Wulf
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Flucka
Fri Oct 08, 2004 2:49 am
#4



Q-Wulf wrote:
I was send here by CSR cause they where not able to answer my questions,
Q-wulf





Welcome to SWG.



-Sigs are dumb!
Q-Wulf
Fri Oct 08, 2004 3:04 am
#5

heh yes i think i noticed that


okay another question ..


alertness how "usefull" is that ?




Dark Side Defender - My Life for the Darkside
Ecid Q'Wulf
.DSD Fanshop...Nublettenboard.de.vu.

Flucka
Fri Oct 08, 2004 3:10 am
#6

A lot of good information on skill mods in this thread...

http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=210760



-Sigs are dumb!
Q-Wulf
Fri Oct 08, 2004 3:22 am
#7

when i'm not totally wrong (my english isn't that well ) the thread you posted is about Skill atatchments like AA oR CA Tapes...


my questions are related to teh skillmods you get by the skills of the templates and how they do stack and work together . but still thank you for your answer as it cleared anotehr problem ..


lil question by teh way i'm now think about

RM master

Pikeman Master

TK 2-0-0-4

Master Medic


i would get following :

185 Block

132 Melee def

142 ranged deff

and 20 center Of beeing


Does that mean having my Rifle equipped i do block more then 100 % more as with 80 Block

and does that mean i'm with rifle as well protected as a TKA/fencer while using his Knuckler ?



Dark Side Defender - My Life for the Darkside
Ecid Q'Wulf
.DSD Fanshop...Nublettenboard.de.vu.

SWiTCH07
Fri Oct 08, 2004 4:33 am
#8

As stated before some skills are weapon/profession restricted ie Dodge can be used whilst holding a 1h wep or a pistol. Melee Defense and Ranged Defense are passive as such and dont require you to be holding a weapon. Toughness mods work when u are holding the weapon that the toughness skill is Ie Unarmed when not holding any weapons or holding VibroKnucks.

Def vs state mods work any time and dont require you to be holding a weapon (unless the mod is on the weapon)

Mitigation (i think) is also passive. Ie melee mitgation will limit the damage range of any melee persons weapon attacking u, Ranged is the same. Not sure if u can stack several mitigations tho.

Hope this helps

Oh i forgot to mention.. All skill mods (except Unarmed Damage and maybe some others that i dont know of) are capped at +125. anything over this makes no difference.. though when u have -50 accuracy on an attack and u have +175 wep accuracy it might make it +125.. If anyone can help me with that id appreciate it

Message Edited by SWiTCH07 on 10-08-2004 12:35 PM



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Q-Wulf
Fri Oct 08, 2004 5:21 am
#9

nice 125 is capped .. is that only for aiming or is that also for Ranged /meelee deff...


all i know for now is taht aiming is 125 and rifle speed is 97



Dark Side Defender - My Life for the Darkside
Ecid Q'Wulf
.DSD Fanshop...Nublettenboard.de.vu.

Takenzo
Fri Oct 08, 2004 5:35 am
#10

defences vs states cap at 90, accuracy doesn't cap probably, at least not at 125, melee and ranged caps at 125 and weapon speed always caps at 100 and dependable on the profession and the weapon speed caps usually around 93-97 speed
SWiTCH07
Fri Oct 08, 2004 9:46 am
#11

Cool thanks for the info Takenzo



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Mekoa Flyingstar - Something out of the blue
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