Game Guides Archive

Thread: Help With Template Please

mkw1966
Tue Jan 18, 2005 6:22 am
#1

i'm just about to finish my fs grind and looking forward to the jedi grind but i dont know what skills to get rid of first as i need the skill points. Right now i am a master rifleman master fencer, novice medic and scout 3-0-0-0. i would like to keep scout 3-0-0-0 for the terrain negotiation and would like to get medic 0-0-4-0 so i can use stim d's. i just dont know which master profession would be the best to keep and which would help the most as a padawan. any help and information would be appreciated. thanks in advance.
mkw1966
Tue Jan 18, 2005 9:14 am
#2

any help at all?
deacster25
Tue Jan 18, 2005 9:18 am
#3

I guess it really depends on what you want to do. If you keep fencer, you'll have better defenses for your jedi. If you keep rifleman, you'll have a stronger defense against bounty hunters. Personally, I'd keep fencer. I've had to drop most of mine, and I am missing it like crazy .



Deac/Deac' of -RFR-
Epitaxial
Tue Jan 18, 2005 9:37 am
#4






mkw1966 wrote:

i'm just about to finish my fs grind and looking forward to the jedi grind but i dont know what skills to get rid of first as i need the skill points. Right now i am a master rifleman master fencer, novice medic and scout 3-0-0-0. i would like to keep scout 3-0-0-0 for the terrain negotiation and would like to get medic 0-0-4-0 so i can use stim d's. i just dont know which master profession would be the best to keep and which would help the most as a padawan. any help and information would be appreciated. thanks in advance.





Drop the rifleman skills first so you can have defense mods and warcry/intimidate of brawler - these will be important when taking on tougher mobs [rancors, voritors, etc]. Remember there is a weapon/armor switch delay [not sure if you were thinking about switching to armor if you're attacked by a bh?].


If you roleplay your jedi and stay out of sight, then you shouldn't have any encounters with a bounty hunter.





Raum Kjar
mkw1966
Tue Jan 18, 2005 2:49 pm
#5

any other opinions
BOTA146
Tue Jan 18, 2005 2:50 pm
#6


Drop everything but Medic 4000, get a boatload of stim es and have fun.

Message Edited by BOTA146 on 01-18-2005 04:51 PM



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PanzerIV
Fri Mar 04, 2005 8:02 am
#7

I am going to be a BH with TKM definatly. problem is i am ahving trouble which to choose of these two skills, please help.......would i be better off getting invest IV and smuggler 0-0-3-0? or invest III and smuggler 0-0-4-0. my skill template when finished will be BH either 4-0-4-0, TKM, and smuggler 0-0-3-0. or it will be BH 3-0-4-0, TKM, and smuggler 0-0-4-0. what i am asking is, what would be better? the Smuggler skill for pistol? or investigation IV.



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