Game Guides Archive
Thread: Mines and Minefields how do they work?
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STURMTOIFLE
Mon Jan 24, 2005 10:51 am
#1
I can't find any information on this- hence the question(s).
The most pressing question I'm trying to answer is- how is mine vs player damage calculated?
Is it a PvE interaction, or a PvP interaction?
That of course has a large bearing on just how much damage mines can do to a player (who - to the best of my knowledge) are the only targets capeable of setting off mines.
This also affects what kind of mine powerupa player "should" use - if you're after optimal effect (i.e. - the best chance to do gobs of damage to your opponents).
In addition - does anyone know what range you have to be within a minefield (or turret) to begin setting off the mines it may be equip with?
Last but certainly not least -assuming you stepped on a powerfull enough mine, or enough of them (I have no idea if they detonate simultaneously, or one at a time withmovement) - would the mine(s) just incapacitate you, or can they actually kill you?
Thanks in advance for any answers.
mrmark200000
Mon Jan 24, 2005 10:55 am
#2
STURMTOIFLE wrote:
I can't find any information on this- hence the question(s).
The most pressing question I'm trying to answer is- how is mine vs player damage calculated?
Is it a PvE interaction, or a PvP interaction?
That of course has a large bearing on just how much damage mines can do to a player (who - to the best of my knowledge) are the only targets capeable of setting off mines.
This also affects what kind of mine powerupa player "should" use - if you're after optimal effect (i.e. - the best chance to do gobs of damage to your opponents).
In addition - does anyone know what range you have to be within a minefield (or turret) to begin setting off the mines it may be equip with?
Last but certainly not least -assuming you stepped on a powerfull enough mine, or enough of them (I have no idea if they detonate simultaneously, or one at a time withmovement) - would the mine(s) just incapacitate you, or can they actually kill you?
Thanks in advance for any answers.
i walked accross a impy mine field in my newbie days (bad memories) pretty much it will tell you when youve breached the permitier of the mine field, and if you keep walking, within it, and the field has mines loaded in it, some will explode in yer face. if i remember correcty; i belive mines do the fully damage they say they do on the mine, since mines have a 0.5 speed (?) its best to just add damage powerups to em
anti-vehicular + mine power up = ouch >.> (thats what got me in my newbie days)
it incaped me, but didnt kill me
x-wing12345
Mon Jan 24, 2005 11:09 am
#3
yeah mines definatly do hurt and if you set about 4 fields at the door of a faction base it'll take out someone trying to come in
STURMTOIFLE
Mon Jan 24, 2005 3:56 pm
#4
Thanks for the help so far guys. 
Nik_Tasse, with respect to your question - thats one I can answer.
This is basically how it works;
You can trade in faction points with a recruiter - for both individual mines, and deeds for minefields (and deeds for turrets).
You will have to be declared to see the option to purchase the deed for a minefield (or a turret).
The difference is this - the individual mine (with 5 uses) is just that - an individual mine, or representative of 5 mines (just like grenades are in stacks of 5).
To the best of my knowledge, it can only be used in a minefield - not as a stand alone weapon.
That said, we now get into the deed for a minefield.
The deed, when "donated" to a faction facility, will automatically errect a post (the minefield/minefield indicator/sign).
This post - or physical structure for a singleerrected minefield (which is self constructing after you donate it to the facility), can hold 20 individual mines.
You simply access the post, like you would a container (open it). You then have to drag each individual mine into the minefield. When you've topped it up to 20 mines - you're done, thats its capacity.
The only other thing which bears mentioning, is that the turrets whose deeds you also need to purchase (Declared) from Recruiters - can also be donated (and automatically errected) to facilities. Each turret has its own "built in" minefield. That is to say - access the turret its self and "open" it, where you can drag and drop 20 more mines.
So, as an example - if you are dealing with aforward outpost, then you are looking at a maximum of two minefields proper, as well as two turrets (doesn't matter if they are small, medium or large turrets).
Each minefield, and each turret holds 20 mines - so that obviously totals a requirement for 80 mines to completely topup each minefield the forward outpost can accomodate.
Also remember that each individual mine, can be sliced AND also have a mine powerup applied. =)
As it would seem, from the comments above - this has the potential to add up to a lot of damage. Despite that, as they say in "the real world" - a minefield is only an obstacle if its covered by fire.
I suspect that unless a declared member of the facilitiespertinent faction is "manning" the facility, and subsequently the available turret controls - that a base, no matter how well armed with turrets and how substantial the mines - is relatively "easy" to breeech if its only defended by NPCs and the AI controlled turrets.
I could be wrong, but I suspect that without opposing players resisting your attack on their facility its all a question of just using the right tool for the job and proceeding slowlyenough so as to effectively bypass the defences.
As I've never participated in a base assault, or witnessed one (where the faction facility was armed andmined) I can't really say with any authority.
I have a facility of my own (go figure eh?) and I had atwo large turrets andtwo minefields stocked with mines, complete with faction scanner.
I went into space one evening to grind pilot,and came back to find the two turrets and the faction scanner gone (destroyed), all of the NPCs gone (dead)- as well as both minefields also completely depleted - (but not destroyed, as I don't believe they can be destroyed).
I drew from that experience, that the facility needs to be actively defended by (declared) players for either the mines or the turrets to be of any substantial threat.
However - I would like to think that the guys whom attacked my little base didn't have it tooeasy. 
Nik_Tasse
Tue Jan 25, 2005 1:06 am
#5
Another question i've always had. When you trade in fp for mines do you get a mine field or just one mine? The way it's written I would presume it is a single mine...
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