Game Guides Archive

Thread: Question about weapons in general

eleghost
Tue Feb 08, 2005 9:41 pm
#1

Even though I've been playing for a whole month already, I still feel like a relative noob. Heres one of the reasons why:

When I am visiting weapons vendors, I see that weapons with more max damage generally have higher prices. However, these weapons are often not the most effective weapons in the vendor. Generally, the more powerful weapons are significantly slower and dont seem as practical as others. For example, a T21 rifle with 500 max damage and 7.0 speed will generally cost significantly more than a laser rifle with 400 max damage and 4.0 speed. Now it seems that the laser rifle will be more effective in combat because it doles out more damage per second than the T21, yet often the T21 will be priced higher than the laser rifle (and also the laser rifle will tend to have better range modifiers and special attack costs).

What am I missing here?
Mujadaddy
Tue Feb 08, 2005 9:51 pm
#2

The better you are with most weapons, the faster you can use it. The speed gets faster as you master it, therefore better weapons with higher damage, better armor penetration, and higher minimum damage are of more value to a player with a completed template.

It's all part of the delicate dance called combat. And it's getting an Upnerf.



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ThunderC
Tue Feb 08, 2005 11:56 pm
#3



eleghost wrote:
Even though I've been playing for a whole month already, I still feel like a relative noob. Heres one of the reasons why:

When I am visiting weapons vendors, I see that weapons with more max damage generally have higher prices. However, these weapons are often not the most effective weapons in the vendor. Generally, the more powerful weapons are significantly slower and dont seem as practical as others. For example, a T21 rifle with 500 max damage and 7.0 speed will generally cost significantly more than a laser rifle with 400 max damage and 4.0 speed. Now it seems that the laser rifle will be more effective in combat because it doles out more damage per second than the T21, yet often the T21 will be priced higher than the laser rifle (and also the laser rifle will tend to have better range modifiers and special attack costs).

What am I missing here?




ok, like the first reply to this post stated, as you increase your skills in a certain weapon type the speed at which you can attack increases. say for example (since you used rifles in your post) youre a master rifleman, and for the sake of argument we'll say youre speed capped. you have 2 weapons. ones a 200 min 500 max 7.0 speed t21, the other is a 50 min 400 max 4.0 speed laser rifle (i believe these min's are about right. been a while since i was master rifle)

when youre a speed capped master rifleman you'll be firing that 7.0 speed t21 once a second anyway. factor in the fact that your average damage is going to be higher with the t21 than with the laser rifle due to the much higher min damage, and also add in that the t21 is heavy armor piercing and the laser is only medium, and you'll soon see the difference. The damage output for a non-speed capped rifleman would probably be very close though.

Youre right that the price difference doesnt make much sense for the non-master non-speed capped rifleman, but its only in your favor. Speed sliced weapons are near half the cost of damage sliced weapons.

hope this helps.



Vo-ip Irar Merchant of Talus
Napalm_NABD
Wed Feb 09, 2005 2:07 am
#4

Another factor to this that i have found since becoming a novice weaponsmith is that the larger
the mi/max damage on the gun the more specialized resources are required. I can't make certain
rifles at the moment as i can't find a certain gas.

The T21 can only be produced by a Mastor Weaponsmith, which requires a lot of grinding to reach.

Napalm
------
Ogapi Tylah (Bria)
themorph
Wed Feb 09, 2005 3:22 am
#5


How to consider which weapons is more valuable



  • Specific resource and master box

    The high end market all belongs to Master Weaponsmith. Sure, it takes some time to gather high quality resource, but
    as soon as you reach a Master Combat Profession you'll want the best weapons avaible and that is where WS assembly
    and experimentation comes into game.

  • Damage Range

    One point the weapons damage output is determined is by its damage range. Laser rifle's for example have a
    very high max, but a very low min damage at a good speed. They are very usefull for leveling up, as NPCs don't
    have damage mitigation and the mobs you are fighting to lvl up won't have more then light armor rating.

  • Damage Type

    As you might have already seen different weapons have different damage types. While most rifle have energy, the
    DXR6 has acid, Jawa has stun and Berserker has heat. If you examine your enemies you can see its resist to the
    various types and you'll usually choose your weapon depending on this knowledge.

  • Damage Mitigation

    Every combat profession gets damage mitigation (dm). The damage output is calculated depending on the targets DM skill.
    Lets say you have a laser with 100 - 610 dmg, so your damage range is 610 - 100 = 510. You opponent has DM3, so your
    damage range is devided through 3. 510 % 3 = 170. So your output damage will be 100 - 270. So for PvP weapons will
    be choosen by damage type (as most players are weak against stun) and damage range of the weapon.

  • Armor Piercing

    Now, why is the T21 so much more worth then my laser? Cause it has heavy armor piercing. If you hit an enemy with
    a higher Armor Rating then your weapons Armor Piercing(AP), then damage will be devided through 2. As T21 has heavy AP,
    its the perfect weapon to fight Krayts, Elders and other high lvl mob.

  • Speed capping

    If you love your profession and want to make it even more powerfull, you should try to speed cap. As pistoleers, TK and
    fencer usually speed cap with master box, Swordsman, Pikeman and Rifleman don't.

    So how do i calculate if i am speed capped ? - Every attack has a specific speed delay, which can be found in
    your profession forum. Some post were back from BETA and might be different now. You need to determine the following
    stats to calculate your HS (Hitting Speed in seconds) - 1 second is speed cap, cause you can't hit faster:


    • Weapon speed (WS) - 7.0 (T21)

    • Speed skill (SK) - 90 (Master Rifle)

    • Special modifier (SM) - 5 (StrafeShot2)


    The formula is: HS = WS * SM * (1 - (SK/100))

    For the example: HS = 7 * 5 * (1 - (90/100)) -> HS = 3.5

    Speed cap: HS = 1 -> SK = (-1 % (WS * SM) + 1) * 100

    For the example: SK = (-0,0285 + 1) * 100 = 97,14

    So you will speed cap with 98 speed skill.


  • greetz,



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HardwiredXMan
Wed Feb 09, 2005 9:13 am
#6






themorph wrote:

How to consider which weapons is more valuable


  • Specific resource and master box
    The high end market all belongs to Master Weaponsmith. Sure, it takes some time to gather high quality resource, butas soon as you reach a Master Combat Profession you'll want the best weapons avaible and that is where WS assemblyand experimentation comes into game.

  • Damage Range
    One point the weapons damage output is determined is by its damage range. Laser rifle's for example have a very high max, but a very low min damage at a good speed. They are very usefull for leveling up, as NPCs don't have damage mitigation and the mobs you are fighting to lvl up won't have more then light armor rating.

  • Damage Type
    As you might have already seen different weapons have different damage types. While most rifle have energy, theDXR6 has acid, Jawa has stun and Berserker has heat. If you examine your enemies you can see its resist to the various types and you'll usually choose your weapon depending on this knowledge.

  • Damage Mitigation
    Every combat profession gets damage mitigation (dm). The damage output is calculated depending on the targets DM skill.Lets say you have a laser with 100 - 610 dmg, so your damage range is 610 - 100 = 510. You opponent has DM3, so yourdamage range is devided through 3. 510 % 3 = 170. So your output damage will be 100 - 270. So for PvP weapons will be choosen by damage type (as most players are weak against stun) and damage range of the weapon.

  • Armor Piercing
    Now, why is the T21 so much more worth then my laser? Cause it has heavy armor piercing. If you hit an enemy with a higher Armor Rating then your weapons Armor Piercing(AP), then damage will be devided through 2. As T21 has heavy AP,its the perfect weapon to fight Krayts, Elders and other high lvl mob.

  • Speed capping
    If you love your profession and want to make it even more powerfull, you should try to speed cap. As pistoleers, TK andfencer usually speed cap with master box, Swordsman, Pikeman and Rifleman don't.
    So how do i calculate if i am speed capped ? - Every attack has a specific speed delay, which can be found inyour profession forum. Some post were back from BETA and might be different now. You need to determine the followingstats to calculate your HS (Hitting Speed in seconds) - 1 second is speed cap, cause you can't hit faster:


    • Weapon speed (WS) - 7.0 (T21)

    • Speed skill (SK) - 90 (Master Rifle)

    • Special modifier (SM) - 5 (StrafeShot2)
    The formula is: HS = WS * SM * (1 - (SK/100))
    For the example: HS = 7 * 5 * (1 - (90/100)) -> HS = 3.5
    Speed cap: HS = 1 -> SK = (-1 % (WS * SM) + 1) * 100
    For the example: SK = (-0,0285 + 1) * 100 = 97,14
    So you will speed cap with 98 speed skill.

  • greetz,






Excellent post and explanation from a buyers point of view......simply put though, when it comes to prices of weapons, the rarer the resource and schematic for making a weapon and whether they use rare enhancements (krayt tissues, acklay bones...etc.), the higher the price.....most weaponsmiths (including myself) don't take into consideration how a customer will use a weapon (some do though)......sometimes it can take a couple months or morebefore you can get the schematics or resources to make certain weapons, other times you have to pay a very high price for someone to get the rare schematics or buy the resources that you need.....so this is where a WS will base his prices more often than not......as a WS, I can care less about the AP of a weapon, the damage range of the weapon or how my customere will use the weapon (unless it's a special order)...etc.For normal vendor sales though,It's all about what it takes for me to make the weapon......for example, right now I can't make T21's because I don't have anymore ofone of the required resources......I could buy some, but it hasn't been spawning lately and any WS who knows this will probably not sell their stock or if they do, the CPU will be very very high and with the jedi boom T21's aren't selling like they used to.


For special weapons (anything with tissues or other enchancements in them or if made from a rare limited use schematic) it can cost a million or more just to make a weapon.....for normal weapons, it's all about the availability of the resource.


so customers tend to look at the stats of the weapon in comparison to what their skill with that weapon is and judge whether a price is reasonable or not. A WS will also include the resources it takes to make the weapon, the money it cost to put things in factories for a week and more importantly the hours, days, months that it takes to gather the right resources.....and without cross server trades your limited to 10 lots which if you have a shop and houses for storage, you won't have room to mine enough resources......so a crafter without cross server lot trades, extra accounts or rented lots from other players will never have the resources to compete in any crafting field.....to do all of this can take months....in the end, the final product will be reflected by these factors more so than what the final stats are.....then of course the final stats still play a part in whether you auction something off or just sell it on your vendor.


A great crafter will take everything into consideration but expect their prices to be high because the most well known crafters spent at least a year getting to where they are and they are more likely to drop prices now and in the future. A newly created crafter or someone that's only been around for a 6 months or so, will have very high prices just because of the grind, the availability of resources and the fact that they probably aren't a 12pt Crafter.

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