Game Guides Archive

Thread: depending on others

hamhamthe3rd
Fri Sep 24, 2004 8:55 am
#1

i guess its cool that you are forced to depends on others but should there be alternatives? well maybe there are some right now that i just dont know about, theres much i do not know about. for example, are there any npcs that can slice a container?

depending on specific classes for buffs, slicing, healing is all good and well but it can be disastrous too, affording you lil to noprotection against quote unquote evil people.


for example, you ask or even paysomeone to slice your containerbuthe keeps it. or you find a doc at an empty location. you ask how much and he tells you "blah blah" for 2hr for 11k. he wants payment upfront and yousoon, after you paid him, youfind out that his buff isless than "blah blah" or does have theduration. false advertisement and no way to get a refund. i guess you canmake a note thathe has no honorbut thats about it.


again theres nothing wrong with forcing players to depend on others however forcing players to depend and believe in the decency of other players is a problem. why arent there npcs that provide the services players provide? in actuality this is forcing a type of play style on an individual, not everyone wants to mingle. also i think its crazy to force someone to travel across the galaxy to heal himself of disease or whatever. for example, if a location has a medic center it should be more than just a building. those npcs trainers should be able to help you when you cant find a player those times you need one.
omadnay
Fri Sep 24, 2004 9:12 am
#2

One of the goals of a mmorpg is the forming of a community.

Community cannot exist without trust.


I have been playing this game since it launched and I can honestly say that I have never had a transaction with another player where they misrepresented their services or ran off with my credits without performing their services.


While these types of things can absolutely happen, I think most everyone does recognise that this is a game and they play it as such.

Honestly most of the players involved in crafting services really thrive on the thrill of improving their products and making their services the best that they can manage... that type of committed player is not the type to run around and swindle people for in-game currency.


Most importantly, the community would eventually recognise such thieves and poor sports and do their best to make them known and have them removed.


Those types of acts by players can actually get you suspended and/or banned from this game... so all in all the community is both protected and protects itself.


Iunderstand what you aresaying about med centers and NPC's performing such services, but you must realise that this is a massive multiplayer online role playing game, and not a single player game.


If you're play style is one that does not wish to be forced to mingle and deal with other people, then you should not play a game that is based on that very concept.


Perhaps mmorpg's are not for you... or perhaps you'll come to enjoy it more than you would have imagined.


Either way,I hope you have fun.


May the force be with you.


- Omadda Szool

Kauri

Korrack
Fri Sep 24, 2004 9:23 am
#3






hamhamthe3rd wrote:


again theres nothing wrong with forcing players to depend on others however forcing players to depend and believe in the decency of other players is a problem. why arent there npcs that provide the services players provide? in actuality this is forcing a type of play style on an individual, not everyone wants to mingle. also i think its crazy to force someone to travel across the galaxy to heal himself of disease or whatever. for example, if a location has a medic center it should be more than just a building. those npcs trainers should be able to help you when you cant find a player those times you need one.




This is a MMORPG. It says so on the box. If you put NPCs that did everything payers could do, you would then have a FPS (single player without Internet). I can understand your frustration with not being able to find the services you seek all the time. Perhaps you are playing off peak hours or not going to locations where people frequent. I dunno about other servers, but on Wanderhome, all you have to do is visit Coronet Corelia for everything. There are people spamming services in the main square, doctors buffing and healing, dancers and musicians in the cantina buffing and healing, smugglers slicing, a player shopping city just 1000m from the starport. And people are there almost 24/7. It's rare to find Coronet without what you need.


If everyone in game was self sufficient, they would have wasted a ton of code making this a multiplayer game...


Message Edited by Korrack on 09-24-2004 12:28 PM



OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK __________________________
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK O K I E K O R R A C K
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK Black Sun Pilot
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK Outer Rim Droidworks
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK Mos Eisley 2952 -5573
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK __________________________
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
hamhamthe3rd
Fri Sep 24, 2004 9:59 am
#4



it seems to me you took what i was saying as if im against mingling. no i am not. i am against being forced to play a certain way. what if role playing were forced?


it is just a game, and people are people. it goes beyond cheating ppl out of their imaginery money, which i think should be allowed by the way. if you can hustle then why not, isnt it just a game? basically i disagree with you on what an mmorpg is. i think there is no definitive definition of one butto methey are services with changing content. thats about the only thing that separates them from the others.yeah they can hold more ppl online but thats not a given more are going to play. actually i thinknormal (non-massive)multiple player games you are more intimately involved with others because of the smaller numbers but thats another matter. being multiplayer doesnt mean you have to mingle with others for all things. im sure you have solo grouped. something like solo grouping is an interdependence that isnt forced upon a player. the things that are forced are done so unnecessarily. so that brings me back to my question - what things can npcs provide?


lastly, npcs dont need to do everything players can do. for example, say you were able to give an npc an av-21 schematic and parts. he could make it but he would not experiment on it.
Korrack
Fri Sep 24, 2004 10:30 am
#5

I understand your view of what classifies Massive Multiplayer and what they entail, but I still disagree with allowing NPCs to provide services which play professions do. If they allowed NPCs to buff people, to craft items from loot, to heal people, to repair items, then what use would other professions be. It's the interdependancy of other people through the game having multiple professions which makes the game itself unique. Each MMORPG has different interdependancies. Sure you CAN play solo, but if the game is not coded so you can do everything, then you cannot possibly do everything the game has to offersolo.


You can do anything you want in this game, you just have to be willing to give up the skill points. If they allowed everyone the ability to do things for themselves by utilizing NPCs, then some players could spend their whole ingame time never talking to or interacting in some way with another person ever. What is the point in playing such a game online? The developers of this game intended player interdependance, and they have repeatedly stated such. If they put in NPCs that can slice, and you get something sliced, that's less credits that a smuggler may have earned. If they put in NPCs to buff, that's less credits that a doctor or an entertainer would have made.


There is a ton of content that can be accessed in this game if you want to solo the whole time. You just have to realise you can't have everything the game offers if you don't interact with others. Slicing is a good example of a service that shouldn't be NPC. If you can go to an NPC to slice, then I can't slice your items, and then there's little point in me being able to slice isn't there? People will always accept the easiest route to do anything, look at all the buff bots as second characters people have. If you added even lower quality buff NPCs, or craft NPCs ro heal NPCs, people would never go to a real player for anything they need.


I understand your desire to have more content for yourself, to want the ability to be able to get the services you want without having to intereact with possible shady people. Well, if you get stung, find a new person to interact with. I've been stung by idiots, but I don't go around saying I should be able to get an NPC to vote for me as a Politician because I don't want idiots living in my player city. I know, radical example, but still the same intent.


The game will never become less interdependent. Skill point limits are set for a reason. Skill differences are set for a reason. You want armor, you see an armorsmith. You want a weapon, weaponsmith. Not a NPC artisan who can craft stuff for you.


And I can't really understand your inference to you being "forced" to play a certain way. This is the way the game was designed. You purchased it as designed and advertised. It is advertised as a multiplayer game with player dependance on other players. There's no single player mode. Have you ever purchased a car and then turned around and said "Geesh, how come I can't drive off road with with two wheel drive car? You are forcing me to stay on the road.". If role playing were forced, I would not have purchased this game myself as I am not a role player and would not want to play a game where I was forced to, because it would have said "A multi-player online role playing game, where players must interact in character." It doesn't say that anywhere. It does however say you will need to interact depending on your needs. I wouldn't expect them to remove role playing for me so I could play without it, when it is what they intended.


I understand how you feel, but sadly, you purchased a game which is not designed for solo players to do it all alone...



OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK __________________________
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK O K I E K O R R A C K
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK Black Sun Pilot
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK Outer Rim Droidworks
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK Mos Eisley 2952 -5573
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK __________________________
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
hamhamthe3rd
Fri Sep 24, 2004 11:09 am
#6

the only warning i found on the box was in regards to epileptics. again i am not against social interaction. allowingnpcs to do more things will not take away anything, any more than allowingnpcs to train people. as for people losing credits, well thats capitalism i guess. lets look at training again. its available through npcs but ill wager many people get their training through other players and why? its because their are certain advantages doing so. you can apply the same method (advantages disadvantages) to something such as allowing npcs to heal disease without affecting the integrity of player doctors. does an npc ability to train you harm players, take away from players? i think not. the same can be true for other services.


i didnt say eliminate social interaction. saying it will be wiped out by small services provided by npcsis pure wildspeculation.


let me put it another way. say you start off and want a specific weapon. why shouldnt you be able to find a crappy one from an npc. sure if you want a great one you will have to find a player but what harm is there in having npcs play other limited roles. there are many ways to play a game, we dont all do everything the same. variety doesnt hurt but adds to a game.

Korrack
Fri Sep 24, 2004 11:25 am
#7

Well, I certainly see we both have a differing view of how we think the game should work, and how much interaction should be required. That's good. Differing opinions are what the world is made of. It promotes ideas and it promotes difference. I respect your views. I respect your feelings and ideas.


But the main juxt of this all is, the game is designed the way I expressed. Chances of it being made the way you desire is very unlikely cos I'm not the only person who feels the way I do about NPCs doing the services I do.


Crafters and all service type players would be up in arms over NPCs being able to do their gig. I just don't see the DEVs alienating players so they can allow others to play the game not as it was intended.



OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK __________________________
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK O K I E K O R R A C K
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK Black Sun Pilot
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK Outer Rim Droidworks
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK Mos Eisley 2952 -5573
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK __________________________
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
quitch
Fri Sep 24, 2004 1:17 pm
#8






hamhamthe3rd wrote:

i didnt say eliminate social interaction. saying it will be wiped out by small services provided by npcsis pure wildspeculation.




If NPC's can slice, why not just take out the Smuggler Profession? If NPC's can buff, you'd see a lot less docs. Bad idea.




-who lightdust
Page 1 of 1
Previous Next