I understand your view of what classifies Massive Multiplayer and what they entail, but I still disagree with allowing NPCs to provide services which play professions do. If they allowed NPCs to buff people, to craft items from loot, to heal people, to repair items, then what use would other professions be. It's the interdependancy of other people through the game having multiple professions which makes the game itself unique. Each MMORPG has different interdependancies. Sure you CAN play solo, but if the game is not coded so you can do everything, then you cannot possibly do everything the game has to offersolo.
You can do anything you want in this game, you just have to be willing to give up the skill points. If they allowed everyone the ability to do things for themselves by utilizing NPCs, then some players could spend their whole ingame time never talking to or interacting in some way with another person ever. What is the point in playing such a game online? The developers of this game intended player interdependance, and they have repeatedly stated such. If they put in NPCs that can slice, and you get something sliced, that's less credits that a smuggler may have earned. If they put in NPCs to buff, that's less credits that a doctor or an entertainer would have made.
There is a ton of content that can be accessed in this game if you want to solo the whole time. You just have to realise you can't have everything the game offers if you don't interact with others. Slicing is a good example of a service that shouldn't be NPC. If you can go to an NPC to slice, then I can't slice your items, and then there's little point in me being able to slice isn't there? People will always accept the easiest route to do anything, look at all the buff bots as second characters people have. If you added even lower quality buff NPCs, or craft NPCs ro heal NPCs, people would never go to a real player for anything they need.
I understand your desire to have more content for yourself, to want the ability to be able to get the services you want without having to intereact with possible shady people. Well, if you get stung, find a new person to interact with. I've been stung by idiots, but I don't go around saying I should be able to get an NPC to vote for me as a Politician because I don't want idiots living in my player city. I know, radical example, but still the same intent.
The game will never become less interdependent. Skill point limits are set for a reason. Skill differences are set for a reason. You want armor, you see an armorsmith. You want a weapon, weaponsmith. Not a NPC artisan who can craft stuff for you.
And I can't really understand your inference to you being "forced" to play a certain way. This is the way the game was designed. You purchased it as designed and advertised. It is advertised as a multiplayer game with player dependance on other players. There's no single player mode. Have you ever purchased a car and then turned around and said "Geesh, how come I can't drive off road with with two wheel drive car? You are forcing me to stay on the road.". If role playing were forced, I would not have purchased this game myself as I am not a role player and would not want to play a game where I was forced to, because it would have said "A multi-player online role playing game, where players must interact in character." It doesn't say that anywhere. It does however say you will need to interact depending on your needs. I wouldn't expect them to remove role playing for me so I could play without it, when it is what they intended.
I understand how you feel, but sadly, you purchased a game which is not designed for solo players to do it all alone...
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