Game Guides Archive
Thread: What is considered good stats on Geo Lab loot?
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Electron
Wed Oct 13, 2004 8:10 pm
#1
Geo Blaster Schematic-2-3 Million *Only In Merc Room*
Dxr-6 Rifle * only Merc Room* Anything that has a good Psn/Fire is good. Watch for mind psns which are idea with -1 uses. Stregth wise I dump anything that doesn't touch 150 mark. Watch for potency too, you want 50% or better but if you have a high strength keep it no matter condition. Damage ones: Keep anything that can be sliced for over 500-550. Reason for this is that's about the highest a WS can make. Selling these with these circumstances can generate anywhere between 100k for a low end to as high as MILLIONS like on my server right now has a KILLER damage going for over 10 mill right now.
Sonic Blaster- Same as Dxr-6 except a good damamge is in the 250 range.
Cubes, Cubes and More Cubes- Keep any whites with 6 or more of same serial. I dump all regular reds unless you get a drop of over 6 serial. Greens- Keep any that drop regardless. Yellow- Same keep them all!! Any advanced Greens/Yellows I sell them on an auction. Advanced is the Yellow special stats. Now with all the leftovers you have, Example I had 126 cubes with no specials. I got a sonic blaster schematic, and looted up 10 Dxr-6 schematics. I put this all up for auction, and it made a cool 15 Million. On top of that you get credits for the Special stats. As you can see there is serious money to be made here.
Sword Cores- I've been told various times that WS can make these so easily, and better. This is why I only keep them if they get up into the 60 damage radius.
Geo Solidifing Agents- I keep any with special stats.
That's all, hope it helps you. Realize this too. I know serveral people too that have made millions just looting the credits. Right now Geo caves is where the Loot is!!
Taltas
Thu Oct 14, 2004 12:28 am
#2
I know that yellow cubes, solidifying agents and sword cores are the common drops that can be good in the geo lab, but what stats should a person look for?
Yellow cubes have a base of min 10, max 10. I have found some that are min 10 max 19, and others that are min 15 max 14. What should I be shooting for stat wise?
Sword cores have a base of min 25, max 25. I have found some that are 38 min 42 max. Someone told me that getting 50+ min and 60+ max is what I should be shooting for, but I am not sure that's correct.
Solidifying agents have a max damage base of 10. I have found some that are 19.
If you were trying for the best weapons, what stats would find minimally acceptable. Basically what I am trying to find out is, out of all the junk I loot, at what stats should I start holding onto them.
Taltas
Fri Oct 15, 2004 10:14 am
#3
I was under the impression that White cubes had no stats, and were completely worthless.
Eraint
Fri Oct 15, 2004 10:23 am
#4
White cubes can be used as filler cubes if no other cube is present, so they are pretty much useless.
Any sword core must be over 50/50 to be viable. Same with reinforcement cores.
All schematics, yellow cubes and solidifying agents are must keeps.
Any sword core must be over 50/50 to be viable. Same with reinforcement cores.
All schematics, yellow cubes and solidifying agents are must keeps.
Electron
Sun Oct 17, 2004 9:47 am
#5
Taltas wrote:
I was under the impression that White cubes had no stats, and were completely worthless.
I'm going by the weaponsmith's request, and what they accept. Yah, they don't have stat's but nevertheless they take them in groups of 6 or more.
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