Game Guides Archive

Thread: We either NEED the Combat Que back, or my alternate idea inside...

ArkonPhoenix
Wed Jun 01, 2005 2:02 am
#1


Ok, so with the Combat Que now gone and the DEVs stating that it will never come back, we need a solution.


First, the problem:

As it works now, I can only be one combat move ahead of my current move. This means I am watching my Toolbar more than watching/playing (enjoying) the game. If I try to get 3 moves ahead of myself, then only move 1 and 3 will be performed skipping move 2. Now if you make short macros to somewhat avoid this problem by putting pauses into the mix, you get a better result, but not perfect. If the target goes out of your attack range or your out of action pool, then you move will be gone and will have to wait out the pauses in your macro till it gets to the next move that would work.


Now, the solution:

1. Bring back the combat que. Not going to happen from what DEVs say.

2. Remove the need, but not the command for using pause in a macro.


Currently you need to make a macro like this:


CombatMacro

/attack1;

/pause 2;

/attack2;

/pause 6

/attack3;


Nowif you would make it so that putting multiple moves in a list without a puase in between them and thenthe EXACT delay time between the moves gets put in automaticallyinstead of guessing would be perfect. What this would mean is that I could make the following macro work as it should in combat:


CombatMacro

/attack 1;

/attack 2;

/attack 3;

This would take out the guess work and go to the next move imidiatley if one cannot be done in your current state.


NOTE: Do not change or remove the pause command as it does have its use in combat and others professions.


I hope this all makes sense and I will try to explain better if anyone asks.





I just hit a bunch of buttons and hope everything works out.

Click here for "Arkon’s Ideas and Suggestions for SWG".
WoenK
Wed Jun 01, 2005 2:13 am
#2

What use would that be ?
Do you really know the next move of the thing you are fighting ?
Let's say you get knocked down, with a macro you would receive hits as long as the macro runs before you can react and recover.

as for the "Can't enjoy whats going on"...
After some fighting you know where your buttons are and don't need to look at your keyboard.



Surviving publishes since 24.12.2003

Vendor WP : /way 3752 3912
near shuttle in Mos Vegas/Dantoiine/ Chimaera
Selling RE'd comps, swoops and ships
ZypherBountyHunter
Wed Jun 01, 2005 2:49 am
#3

he is just like everyone else with insane ideas that think they know whats better, ut really do not think out the entire balance issue and how it would effect every single thing.



Judeah Mengsk
Dark Jedi Knight k Imperial Ace Pilot
(gggggggggggggggg9WXnn]]]]]]]nnnnn[[[[[[]nnWX9gggggggggggggggg)
BadgerSmaker
Wed Jun 01, 2005 3:07 am
#4

If you bind all your combat moves to your keyboard then you never have to look at loobar icons again.


It gives you a real feel for combat and no more toolbar staring... click the link in my sig for the guide to set this up.





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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
WoenK
Wed Jun 01, 2005 3:29 am
#5

Keybinding for the attacks might be faster, but without the icons you cant see the warmup/cooldown.
But that is prolly just a question of taste and playstyle.

Still can't understand though, why one would need a queue now...
Except if this "go to the next move imidiatley if one cannot be done in your current state" should mean, insert a knockdown/dizzy or any other recovery somewhere in the macro and the the game goes right to that command. Sounds a lot of AFK fighting to me.

Also cant understand, why one can not follow the action on screen
I mean, even if your eyes are reacting a bit slow, it should not take more than half a second to look from the icon to the place on the screen where the action is going on (okey, might take one second if you play it on a 700 inch display).
Sounds a bit like a lame argument...Never seen an action movie in the cinema?



Surviving publishes since 24.12.2003

Vendor WP : /way 3752 3912
near shuttle in Mos Vegas/Dantoiine/ Chimaera
Selling RE'd comps, swoops and ships
BadgerSmaker
Wed Jun 01, 2005 3:55 am
#6






WoenK wrote:
Keybinding for the attacks might be faster, but without the icons you cant see the warmup/cooldown.
But that is prolly just a question of taste and playstyle.





It works well, you get used to the timers on moves and if you need a timer on some of the longer moves you can use something like:


Pistoleer-StoppingShot

/stoppingShot;
/pause 48
/alarmAddIn 0 0 Stopping Shot Ready!



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
ArkonPhoenix
Wed Jun 01, 2005 4:01 am
#7






BadgerSmaker wrote:

If you bind all your combat moves to your keyboard then you never have to look at loobar icons again.


It gives you a real feel for combat and no more toolbar staring... click the link in my sig for the guide to set this up.






I've thought of doing this, but how would it effect chat while fighting? Woundlnt you have a bunch of random letters in your chat bow after the fight and if your typing normally (not in combat), does it then try to do the move with no target?





I just hit a bunch of buttons and hope everything works out.

Click here for "Arkon’s Ideas and Suggestions for SWG".
ArkonPhoenix
Wed Jun 01, 2005 4:05 am
#8






ZypherBountyHunter wrote:

he is just like everyone else with insane ideas that think they know whats better, ut really do not think out the entire balance issue and how it would effect every single thing.





I dont think I know better then everyone. I have just been so used to the old system that I am trying to find my happy medium. I am always wanting to hear other veiws and helpful suggestions.


With macros, I am able to setup some pretty darn cool combos. If the current running macro isnt getting the job done, I made an icon/button for the /dump command.






I just hit a bunch of buttons and hope everything works out.

Click here for "Arkon’s Ideas and Suggestions for SWG".
WoenK
Wed Jun 01, 2005 4:30 am
#9

I did not use macros for fighting even before CU, but having to dump a queue seems to me like loss of precious time, because it does not really kick in the instant you press it.
When soloing I use one standard attack on auto and choose the move needed (which often means, that the auto attack does not kick in at all, because I needed something else for several rounds).
In a group I do not need nice combos, because either it's for XP grinding and one does not really need to worry about getting incapped (lazy play) or it's killing something real difficult and you do not have the time for some nice looking combos.

But as I said, everyone got it's own tactics and playstyle, I find combos and macros limiting and boring
Or maybe I fight in so many diffrent groups that making some macros for every type would be too time consuming for me.

(Ok, I admit...I play purely intuitive)



Surviving publishes since 24.12.2003

Vendor WP : /way 3752 3912
near shuttle in Mos Vegas/Dantoiine/ Chimaera
Selling RE'd comps, swoops and ships
BadgerSmaker
Wed Jun 01, 2005 6:50 am
#10






ArkonPhoenix wrote:


I've thought of doing this, but how would it effect chat while fighting? Woundlnt you have a bunch of random letters in your chat bow after the fight and if your typing normally (not in combat), does it then try to do the move with no target?






You'll see in my guide that you switch on modal chat, its the same as JTL where you have to press enter to type so no UO style strings of numbers and letters in your chat bar.





WoenKwrote:


I did not use macros for fighting even before CU, but having to dump a queue seems to me like loss of precious time, because it does not really kick in the instant you press it.
When soloing I use one standard attack on auto and choose the move needed (which often means, that the auto attack does not kick in at all, because I needed something else for several rounds).
In a group I do not need nice combos, because either it's for XP grinding and one does not really need to worry about getting incapped (lazy play) or it's killing something real difficult and you do not have the time for some nice looking combos.

But as I said, everyone got it's own tactics and playstyle, I find combos and macros limiting and boring
Or maybe I fight in so many diffrent groups that making some macros for every type would be too time consuming for me.

(Ok, I admit...I play purely intuitive)





I think you misunderstand my use of macros. All I do is bind special moves to my keyboard.


For instance, here is how my numpad is currently set up to fire Pistoleer specials:


Num 7 - /intimidateShot
Num 8 - /burstShot
Num 9 - /disarmingShot
Num 4 - /stoppingShot
Num 5 - /bodyShot
Num 6 - /fanShot
Num 1 - /firearmStrike
Num 2 - /quickDraw
Num 3 - /warningShot


I have everything Ido as a combat medic, doctor and master pistoleer bound to keys on my keyboard, the only looping macro I have is this one which I will use to maximise damage output:


Pistoleer-SpamDamage

/quickDraw

/pause 0.5;

/bodyShot;

/pause 1.6;

/macro Pistoleer-SpamDamage

When you /dump a looping macro it is instant (I have /dump bound to a key), so you can have a macro that spams damage shots or a combo, then dump it and then go back to manually queuing... you can do it very quickly and easily if you have your keyboard set up right.


Incidentally I never set any special as a default attack as I find it gets in the way of queing combinations.


I need my interface set up so that I can react quickly in high end PvE and PvP. My setup allows me to solo Ancient Krayts with relative ease and provide group support with heals quickly and efficiently.


The real strength of the SWG client is that is so easilycustomisable to suit individual players style, when I came to SWG for the first time a couple of years ago this was something that I was desperate for in other MMORPG's.


I can't recommend this enough, those that I have converted to modal chat swear by it, some find it a little too complicated though, but those that use it find that it enhances their game experience.




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0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
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