Game Guides Archive
Thread: We either NEED the Combat Que back, or my alternate idea inside...
CombatMacro
/attack1;
/pause 2;
/attack2;
/pause 6
/attack3;
CombatMacro
/attack 1;
/attack 2;
/attack 3;
Do you really know the next move of the thing you are fighting ?
Let's say you get knocked down, with a macro you would receive hits as long as the macro runs before you can react and recover.
as for the "Can't enjoy whats going on"...
After some fighting you know where your buttons are and don't need to look at your keyboard.
If you bind all your combat moves to your keyboard then you never have to look at loobar icons again.
It gives you a real feel for combat and no more toolbar staring... click the link in my sig for the guide to set this up.
But that is prolly just a question of taste and playstyle.
Still can't understand though, why one would need a queue now...
Except if this "go to the next move imidiatley if one cannot be done in your current state" should mean, insert a knockdown/dizzy or any other recovery somewhere in the macro and the the game goes right to that command. Sounds a lot of AFK fighting to me.
Also cant understand, why one can not follow the action on screen
I mean, even if your eyes are reacting a bit slow, it should not take more than half a second to look from the icon to the place on the screen where the action is going on (okey, might take one second if you play it on a 700 inch display).
Sounds a bit like a lame argument...Never seen an action movie in the cinema?
WoenK wrote:
Keybinding for the attacks might be faster, but without the icons you cant see the warmup/cooldown.
But that is prolly just a question of taste and playstyle.
It works well, you get used to the timers on moves and if you need a timer on some of the longer moves you can use something like:
/pause 48
/alarmAddIn 0 0 Stopping Shot Ready!
I've thought of doing this, but how would it effect chat while fighting? Woundlnt you have a bunch of random letters in your chat bow after the fight and if your typing normally (not in combat), does it then try to do the move with no target?
BadgerSmaker wrote:
If you bind all your combat moves to your keyboard then you never have to look at loobar icons again.
It gives you a real feel for combat and no more toolbar staring... click the link in my sig for the guide to set this up.
ZypherBountyHunter wrote:
he is just like everyone else with insane ideas that think they know whats better, ut really do not think out the entire balance issue and how it would effect every single thing.
I dont think I know better then everyone. I have just been so used to the old system that I am trying to find my happy medium. I am always wanting to hear other veiws and helpful suggestions.
With macros, I am able to setup some pretty darn cool combos. If the current running macro isnt getting the job done, I made an icon/button for the /dump command.
When soloing I use one standard attack on auto and choose the move needed (which often means, that the auto attack does not kick in at all, because I needed something else for several rounds).
In a group I do not need nice combos, because either it's for XP grinding and one does not really need to worry about getting incapped (lazy play) or it's killing something real difficult and you do not have the time for some nice looking combos.
But as I said, everyone got it's own tactics and playstyle, I find combos and macros limiting and boring
Or maybe I fight in so many diffrent groups that making some macros for every type would be too time consuming for me.
(Ok, I admit...I play purely intuitive)
ArkonPhoenix wrote:
I've thought of doing this, but how would it effect chat while fighting? Woundlnt you have a bunch of random letters in your chat bow after the fight and if your typing normally (not in combat), does it then try to do the move with no target?
You'll see in my guide that you switch on modal chat, its the same as JTL where you have to press enter to type so no UO style strings of numbers and letters in your chat bar.
WoenKwrote:
I did not use macros for fighting even before CU, but having to dump a queue seems to me like loss of precious time, because it does not really kick in the instant you press it.
When soloing I use one standard attack on auto and choose the move needed (which often means, that the auto attack does not kick in at all, because I needed something else for several rounds).
In a group I do not need nice combos, because either it's for XP grinding and one does not really need to worry about getting incapped (lazy play) or it's killing something real difficult and you do not have the time for some nice looking combos.
But as I said, everyone got it's own tactics and playstyle, I find combos and macros limiting and boring
Or maybe I fight in so many diffrent groups that making some macros for every type would be too time consuming for me.
(Ok, I admit...I play purely intuitive)
I think you misunderstand my use of macros. All I do is bind special moves to my keyboard.
For instance, here is how my numpad is currently set up to fire Pistoleer specials:
Num 7 - /intimidateShot
Num 8 - /burstShot
Num 9 - /disarmingShot
Num 4 - /stoppingShot
Num 5 - /bodyShot
Num 6 - /fanShot
Num 1 - /firearmStrike
Num 2 - /quickDraw
Num 3 - /warningShot
I have everything Ido as a combat medic, doctor and master pistoleer bound to keys on my keyboard, the only looping macro I have is this one which I will use to maximise damage output:
When you /dump a looping macro it is instant (I have /dump bound to a key), so you can have a macro that spams damage shots or a combo, then dump it and then go back to manually queuing... you can do it very quickly and easily if you have your keyboard set up right.
Incidentally I never set any special as a default attack as I find it gets in the way of queing combinations.
I need my interface set up so that I can react quickly in high end PvE and PvP. My setup allows me to solo Ancient Krayts with relative ease and provide group support with heals quickly and efficiently.
The real strength of the SWG client is that is so easilycustomisable to suit individual players style, when I came to SWG for the first time a couple of years ago this was something that I was desperate for in other MMORPG's.
I can't recommend this enough, those that I have converted to modal chat swear by it, some find it a little too complicated though, but those that use it find that it enhances their game experience.