Game Guides Archive
Thread: attachments with negative skill mods question
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Staveeno
Fri Dec 10, 2004 7:05 pm
#1
I have you a CA with the following 2 skills:
something +1
something else -2
What will happen if you apply it to clothing?
Jhett
Sat Dec 11, 2004 6:48 am
#3
Isn't it true that only the first mod works when you have multiples on a CA (or whatever)?
Staveeno
Sat Dec 11, 2004 9:01 am
#4
Jhett wrote:
Isn't it true that only the first mod works when you have multiples on a CA (or whatever)?
Only if there is a tie, I had a 3 mod CA once, something like
+9
+11
+25
In that order, and the +25 stuck
I'm running an auction right now that is:
+25 combat medicine experimentaion
-26 combat medicine assembly
And I'm just making sure the +25 experimentation is what sticks
Message Edited by Staveeno on 12-11-2004 10:03 AM
TheStarWarsKid
Sat Dec 11, 2004 9:14 am
#5
Actually, I think they stick in alphabetical order. Of course, I could be wrong.
theoden-flurry
Sat Dec 11, 2004 9:19 am
#6
the tapes list alphabeticalythats whyasembly always comes before experimentation but it only takes the one at the top of the tape if all numbers are the same so basicaly a tape with 10/10/10 it would take the first one but with 9/10/10 it would take the second one and with 8/9/10 it would take the third one it you catch my drift
Jhett
Sat Dec 11, 2004 9:21 am
#7
Ok, so it may not be the first, but only ONE mod will work with multiples?
Staveeno
Sat Dec 11, 2004 6:43 pm
#8
They are listed alphbetically on the tape anyway, so in a tie, the first will stick. Otherwise, the highest will stick, even if it is the 3rd I've tested it both ways, I'm only confused about the ones that are negative
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