Game Guides Archive

Thread: Friday Feature Screens of Player Cities

Q-3PO
Fri Aug 29, 2003 4:40 pm
#1

We're getting closer to testing Player Cities. Thought you might like to see a couple screenshots of assets. This page shows concept art and screenshots ofthree of the player city buildings. Notice concept does always dictate final design. All of these buildings (and the several we haven't made screenshots for) are available in the usual planet varients.


The final screenshot shows a working city management terminal and the happy mayor of a small town.


Have a great weekend and good holiday for those of you who celebrate Labour Day!




Kevin "Q-3PO" O'Hara
SOE Associate Producer
Former SWG Community Relations Manager

crazyrobo
Fri Aug 29, 2003 4:43 pm
#2

I gotta get myself my own medical center. I'll do whatever it takes!
Shogundave
Fri Aug 29, 2003 4:51 pm
#3

Why on earth is there a city "managment terminal"? Shouldnt there be a city hall, where mayoral functions would take place ?


!!!!!

1M1Alex
Fri Aug 29, 2003 4:51 pm
#4

Player garages and no vehicles yet....
Sparrowhawk
Fri Aug 29, 2003 4:51 pm
#5

Totally cool, I cannot wait to see player cities up and running.
Rauwen
Fri Aug 29, 2003 4:51 pm
#6

Oooohhh...



Only 13 structures to start a player city? I wonder what kind they are =)

Stugatz
Fri Aug 29, 2003 4:52 pm
#7

oooh, income tax
Q-3PO
Fri Aug 29, 2003 4:53 pm
#8

There is a city hall Shogundave. We just haven't put up screenshots of it. That is where the terminal is.



Kevin "Q-3PO" O'Hara
SOE Associate Producer
Former SWG Community Relations Manager

darkjedi66
Fri Aug 29, 2003 4:54 pm
#9

Im so glad Im a Master Architect........


Seriously, this is very exciting, thank you for the screens!



--Acki Eedo


Master Architect


Starsider


Hooded Nomads








=== O'I Na'Dah ===




Bajo
Fri Aug 29, 2003 4:57 pm
#10

Wow... Q, I like these things and these ideas, but do you realize how much nicer the concept art looks than the actual representations of the buildings (sans the parking)? The art gives a big distinction between the styles of the buildings, is much more complex, and seems to look like it'd be more functional. The screenshots... they all look about the same.


I realize there's only two others besides the parking, but regardless. The concept hospital looks great, and the screenshot is just another multi-door block!




---------------------
Bajo Pamore, Bloodfin
Wishes he had leveled before they fixed the game.
Bajo
Fri Aug 29, 2003 4:59 pm
#11

P.S. I realize my post is pretty negative, it's not meaning to come across as trolling or to try to find something wrong with everything that's given to me. It's just my honest opinion.



---------------------
Bajo Pamore, Bloodfin
Wishes he had leveled before they fixed the game.
irott
Fri Aug 29, 2003 5:02 pm
#12

So now we know what those buildings with white forcefields are!


Yay Garage!




[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

WeAreLegion
Fri Aug 29, 2003 5:04 pm
#13

Question Q:


What will the min. requierments be for a player city and will terrain make a diference?


My PA has a sweet location for our town, but we fear that the odd landscape will make a city not work. It is FAR from all in game cities, so we should be in a city build zone I would hope!


Thanks! Pics look great!!




Duniel T'Tentrah ~ Ranger/Chef ~
PA Leeco Corrdinator

Fav. Movie Quote:
- "Negative...I am a meat popsicle."
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